Switch Theme:

500 point Farsight Enclave list for Doubles tournament  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Fireknife Shas'el






This list was really hard to write because I'm trying to get a good mix of volume of fire with some decent anti-tank while also being decent against air threats. My local meta usually brings an odd variety of things to the double games, and expecting at least two teams to bring multiple vendettas, at least 1 Tau player, and probably some nids.

HQ
-XV-8 Commander: Dual Fusion blasters and Target lock.
Troop
-3x Crisis suits with 2x Plasma rifles each and bonding ritual
-1x Crisis suit with dual fusion blasters and bonded
-1x Crisis suit with dual Missile pods and bonded
Heavy Support
-Skyray

List comes out to 500 exactly. I would appreciate any comments or suggestions.

I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."

"The argument is that we have to do this or we will, bit by bit,
lose everything that we hold dear, everything that keeps the business going. Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky."
-Tom Kirby 
   
Made in it
Battlewagon Driver with Charged Engine





Philadelphia

Ok; so enclaves are really good at low points levels but you're not optimizing your advantages.

At 500pts; most people are going to have just a couple of units. Many will have only the compulsory 3. I know it's doubles; but since it's 2 org charts per side; it works in a similar way.

You can take advantage of this big time. Don't pile a bunch of points into one unit. Like so:

Commander: target lock, x2 Missile pods- 120 (I know fusion is tempting but Envlaves have no way of getting him to T5; you're begging to give up warlord having him in proximity to use that fusion. With pods, he's BS5ing things to death all game from a safe distance),

Crisis x3: Bonding, x3 Missile Pods- 114 (your commander's escort. Also your backfield scoring)

Monat: bonding, ATS Twin-linked Fusion- 46 (just in case somebody squeezes in a land raider with something silly like Libby-10 scouts-LRC)

Monat: bonding, missile pod- 38

Monat: bonding, x2 Flamers- 33
Monat: bonding, x2 Flamers- 33

Skyray: BSF

500. You've got more scoring, and more targets for your opponent to have to choose from. At low levels, and with how easy it is to hide single crisis suits with JSJ, you will be a handful. You've got all te tools for a low points match up.

This message was edited 6 times. Last update was at 2014/02/12 09:28:40


Rule #1 is Look Cool.  
   
Made in us
Fireknife Shas'el






Your math on the 3 man squad is off. I can't figure out how you're getting 114.
If I give all three suits 2x missile pods it comes out to 159.
If I give only two missile pods to the whole unit it comes out to 99.

Compulsory choices for this tournament are only 1 HQ and 1 troop, so I'm expecting to see more heavy infantry than I am light infantry.

I like the idea of the cheap flamer suits for scoring, but I don't think it's safe to have a solo twin-linked melta as the only dedicated anti-tank weapon in the list.

I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."

"The argument is that we have to do this or we will, bit by bit,
lose everything that we hold dear, everything that keeps the business going. Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky."
-Tom Kirby 
   
Made in us
Slippery Scout Biker




My bet is that Shrike meant to count the 3 man as having one missile pod each. This would yield a 114 point unit.
   
Made in it
Battlewagon Driver with Charged Engine





Philadelphia

Yeah sorry, that was a typo I'll edit that out. It's one each. Cell phones suck for typing.

It is not the only AT. Missile pods are great for that; and the skyray can fill in too. This is 500 points man; there's not a whole lot if "dedicated" anything. The fusion suit is your only dedicated anti-AV14; something you ought not run into. Of course if you're worried about it; you can play the matchup nightmare game too and just squeeze in a riptide.

BUT; do what you want. 40k is a game. Meant to be fun; and of course, never forget rule #1...

This message was edited 1 time. Last update was at 2014/02/12 09:27:13


Rule #1 is Look Cool.  
   
Made in us
Fireknife Shas'el






Ended up doing fairly well at the tournament. Thanks a lot for the help.
I ended up taking a dual flamer solo suit, two solo fusion/missile suits, and a three man twin-linked missile suit squad.
I also took a Commander with Dual missile pods and no other upgrades and the single Skyray.

I'm going to be entering a 6 round ironman tournament soon and think I'm going to try the following list, based off how it performed today.

Commander
-2x Plasma rifles
-Target Lock
-Advanced Targeting system
-123

3x Crisis suit bonded
3x T/L Missile pods
129

Troop: Crisis suit bonded
-1x T/L Fusion blaster
-1x Missile pod
58

Troop: Crisis suit bonded
-1x T/L Fusion blaster
-1x Missile pod
58

Broadside bonded
-HYMP/SMS
- 66
Broadside bonded
-HYMP/SMS
- 66

I'm not going to have a partner so I'm trying to cover all bases. I'm not particularly sure about swapping out the skyray for the Broadsides, but I found that mostly it was used for SMS more than anything else. I also figured that keeping the commander in the backfield with dual plasma may deter some units from playing more aggressively.

At the low point value, I found that the fusion/missile suits were incredibly versatile. Against the litter armor I faced they were able to deep strike to great effect. When facing more numerous enemies the missile pods ensured they had a target to whittle down.
Based on what I've been seeing, I know one guy will most likely bring an Armored battle company with 2 Leman Russ tanks and a Vendetta, BA with Mephiston which I can never seem to kill, and at least a few of the Iron Hand Chapter Masters on bikes. Appreciate any comments and advice. Thanks again for all the help already.

I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."

"The argument is that we have to do this or we will, bit by bit,
lose everything that we hold dear, everything that keeps the business going. Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky."
-Tom Kirby 
   
Made in it
Battlewagon Driver with Charged Engine





Philadelphia

Brother; crisis suits should never, ever mix weapons. Go double fusion; it's the same price. If you're going to be living dangerously and getting in close, what's the point of a missile pod? That melta effect makes all the difference.

Are there fliers allowed in this thing? What about a limit in armor values? Sometimes in 500 pt events they put kill team-like limits on that stuff.

If there are limits; you should just go double missile. If not; definitely fusion but I would bump down to twin linked in order to buy EWO for the broadsides. People will be bringing storm talons; maybe even a raven. And the fusion will be essential if someone squeezes in a land raider.

Rule #1 is Look Cool.  
   
Made in us
Fireknife Shas'el






Outside of a 500 point game, I'd agree. Never mix weapons. The Tau have the ability to bring many units with a specific objective in most point games. With the points so low however versatility is more important than being focused on a specific goal. The fusion/missile suits actually did amazingly well. It basically just opens up the options for the unit by a lot.

First off, there are no restrictions on armor limits or on fliers. They even allow that Forgeworld list for the IG armored company, so multiple times I've seen Leman Russ troops. With the Scouring, Crusade, and Purge the Alien being the main missions during the low point games.

So going in, I knew Melta was essential and it did come into play during the game. Since I also knew that range would be a very limiting factor and that there would be lots of fast units in some games I didn't want to be left with two short range shots. I also wanted some redundancy, since a mishap could delay/destroy all my anti armor on a bad roll for deepstriking or even a single interceptor shot.

Putting a single fusion on two suits gives me a bit more reliability when deepstriking the suits that I can get a melta on target. The Missiles will also do decently against side and rear armor since I'm deepstriking them most the time anyways.

I think the fusion/missile will be even more important during the ironman, since it will be 6 rounds and I'm going to be very likely to see Heavy Armor. On the same note it will be 500 points spread across an entire board, so the range of the missiles will be invaluable.

I do see what you're saying with the EWO, and I'll see if I can fit it onto the broadsides.

I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."

"The argument is that we have to do this or we will, bit by bit,
lose everything that we hold dear, everything that keeps the business going. Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky."
-Tom Kirby 
   
 
Forum Index » 40K Army Lists
Go to: