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Made in au
Nimble Mounted Yeoman




Adelaide

Hey dakkans,

My group are planning a big warhammer game in the near future - around 12-15,000pts per side in a storm of chaos style game. Everyone will be there, Archaon, Karl Franz, Teclis, Belakor, Thorgrim, Khazrak, Markus Wolfheart, maybe even Malekith.

We were wondering if anyone has some experience with games of this scale and what they did with magic?
Even the storm of Magic 4D6 with the two highest as dispel probably won't be enough.

Any help would be great!

Thanks

This message was edited 1 time. Last update was at 2014/02/12 04:53:50


   
Made in gb
Agile Revenant Titan




In the Casualty section of a Blood Bowl dugout

Think about it this way, fantasy is balanced at about 2500pts. Therefore it's at 2500pts where the Rulebook's 2D6 system works best, so, if you do 2D6 power dice for every 2500 points, you should be alright. Make sure to round it to an even number, so the sum of the highest half the dice works. That said, you have to be careful about that last bit, since the higher dice are more likely to be higher (so maybe half minus one).

This always seems to work for me.

DT:90S+++G++MB++IPwhfb06#+++D+A+++/eWD309R+T(T)DM+

9th Age Fantasy Rules

 
   
Made in ie
Sniping Hexa




Dublin

We did a 12K vs 12K game recently (DoC vs HElves), we played it with 4D6 (two separate for RoC, two highest for dispell)
when you add the channels available, it was fine, even if not crazy high
If we had followed a regular scaling for the number of dice, rolling with 8-9D6 would have been crazy, magic already had a large impact, especially the AE spells with 12" bubbles (also we only had one General and BSB per side, that made the battle lines less "F*** you I'm stubborn 10 with RR")

 
   
Made in au
Nimble Mounted Yeoman




Adelaide

4D6 means it might be a bit tight, but perhaps that's for the best. That's about 21 dice on average, then with channels that will be boosted. Yeah I reckon I'm happy with that.

As far as generals go, we're going to have different rules for different armies.

Good:
- Empire: can use any good general's Ld
- Dwarfs: can use dwarf general's Ld and Karl Franz
- High Elves: can use elf general's Ld and Karl Franz

Chaos:
- Armies can only use their own general's Ld.
- Beasts can also use Archaon's.

Hopefully this will show the fractious nature of the chaos horde, as well as elves/dwarfs to a degree, while the humans will take heart from anyone still fighting

   
Made in dk
Servoarm Flailing Magos






Metalica

Triple_double_U wrote:
4D6 means it might be a bit tight, but perhaps that's for the best. That's about 21 dice on average, then with channels that will be boosted. Yeah I reckon I'm happy with that.

As far as generals go, we're going to have different rules for different armies.

Good:
- Empire: can use any good general's Ld
- Dwarfs: can use dwarf general's Ld and Karl Franz
- High Elves: can use elf general's Ld and Karl Franz

Chaos:
- Armies can only use their own general's Ld.
- Beasts can also use Archaon's.

Hopefully this will show the fractious nature of the chaos horde, as well as elves/dwarfs to a degree, while the humans will take heart from anyone still fighting



Shouldn't the inverse be true aswell then? While Chaos forces may not care too much that an allied leader dies, Empire may suffer more from seeing a great leader that they respected die, even if it was an elf.

 
   
Made in au
Nimble Mounted Yeoman




Adelaide

 Purifier wrote:
Triple_double_U wrote:
4D6 means it might be a bit tight, but perhaps that's for the best. That's about 21 dice on average, then with channels that will be boosted. Yeah I reckon I'm happy with that.

As far as generals go, we're going to have different rules for different armies.

Good:
- Empire: can use any good general's Ld
- Dwarfs: can use dwarf general's Ld and Karl Franz
- High Elves: can use elf general's Ld and Karl Franz

Chaos:
- Armies can only use their own general's Ld.
- Beasts can also use Archaon's.

Hopefully this will show the fractious nature of the chaos horde, as well as elves/dwarfs to a degree, while the humans will take heart from anyone still fighting



Shouldn't the inverse be true aswell then? While Chaos forces may not care too much that an allied leader dies, Empire may suffer more from seeing a great leader that they respected die, even if it was an elf.


Yeah, there will probably be rules regarding panic tests on dead generals.

But we're also floating around the idea of a Ld bonus if Archaon or Karl Franz dies. but not sure which way to do it.
Bonus Ld to Chaos if Karl Franz dies? or negative to empire?
Bonus Ld to Empire if Arhcaon dies? or negative to Chaos?

   
Made in dk
Servoarm Flailing Magos






Metalica

Triple_double_U wrote:
 Purifier wrote:
Triple_double_U wrote:
4D6 means it might be a bit tight, but perhaps that's for the best. That's about 21 dice on average, then with channels that will be boosted. Yeah I reckon I'm happy with that.

As far as generals go, we're going to have different rules for different armies.

Good:
- Empire: can use any good general's Ld
- Dwarfs: can use dwarf general's Ld and Karl Franz
- High Elves: can use elf general's Ld and Karl Franz

Chaos:
- Armies can only use their own general's Ld.
- Beasts can also use Archaon's.

Hopefully this will show the fractious nature of the chaos horde, as well as elves/dwarfs to a degree, while the humans will take heart from anyone still fighting



Shouldn't the inverse be true aswell then? While Chaos forces may not care too much that an allied leader dies, Empire may suffer more from seeing a great leader that they respected die, even if it was an elf.


Yeah, there will probably be rules regarding panic tests on dead generals.

But we're also floating around the idea of a Ld bonus if Archaon or Karl Franz dies. but not sure which way to do it.
Bonus Ld to Chaos if Karl Franz dies? or negative to empire?
Bonus Ld to Empire if Arhcaon dies? or negative to Chaos?


Karl Franz is a living legend. If he died, as a soldier I would lose hope. On the other hand, the enemy would see their victory in it, and maybe press harder. I still think that's adequately showed by a loss of ld with the empire, though.

You could make a whole cinematic objective of it. If Karl Franz dies, the unit that killed him can't act in its next turn as it is raising his head on a pike, flaunting it and screaming in victory. The rest of the army either gets one more attack (if they are already in combat) or an extra D6 to their charge range (if they are not) to press the advantage.

 
   
Made in ie
Sniping Hexa




Dublin

I prefer the Karl Franz of old ...

The spoiler is from the "Imperial Campaign" of the old WHFRP (4 books)

Spoiler:
He's a consanguinity-afflicted drooling moron with childish rage crisis and tantrums ... oh and a hidden mutant as well
Theogonist Volkmar is the puppet of a Lord of Change, before being possesed by it

on a sidenote, the true heir of the Empire is the Graf Todtbringer, bastard son of the recently-deceased Graf of Middenheim, Sigmar's blood in his veins from his mother, a minor noble that his dad had a fling with on a campaign when he was young, her own bloodline coming from an obscure bastard of Sigmar as well, long forgotten
(all this has been sweeped away by GW some time ago)


Much less black and white

 
   
 
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