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Made in gb
Fresh-Faced New User





Hello Dakka,
Im new to 40K and i have been captivated by space wolves, I have just purchased the battleforce and i am looking for advice on how to assemble/gear my troops. Iv'e had a little look around the internet and from what i can gather it seems that i should ignore the fact there are blood claws in the box and just assemble them all as Grey Hunters, Arming one squad with x2 melter and the other with x2 plasma, Am i right in thinking this, with what i have left over i am looking to convert a Rune Priest or a Wolf Lord with the help of my brother who plays 40K. Any advice would be greatly appreciated
Many Thanks in Advance

Xentio.

   
Made in us
Eternally-Stimulated Slaanesh Dreadnought






New York, NY

You are right on the money.

Convert up that Rune Priest too.

What other advice are you looking for? SW are an incredibly versatile mid field army. They can go in any direction you want them to. Long Fangs are incredibly cost efficient as are Grey Hunters. Rune Priests are probably the best space marine generic psychers in the game and incontrovertibly have the greatest psychic defense of the marine types.

Wolf Guard are incredibly versatile but if you are interested in terminators, theirs are the least efficient in cost. If you like the idea of an elite army, you should mix and match armor and wargear within a given Wolf Guard unit for maximum efficiency. To rephrase, 5x WG Terminators are too expensive. Keep in mind they also do not teleport.

On the flip side, Adding a WG Pack Leader to any squad is a good idea. Add Terminator armor to tank wounds and take advantage of wargear that supplements the attached unit.

C:SW is a great book and can do justa bout anything you want it to. Good luck.

I have a love /hate relationship with anything green. 
   
Made in gb
Fresh-Faced New User





Many thanks for your reply, Good glad i am on the ball with the GH, i will convert up a Rune Priest with some help, i have a copy of the Codex , should i model a WG for each GH squad, or worry about WG when i have more models to my Army?
   
Made in us
Infiltrating Broodlord





Oklahoma City

If you're not putting your Rune Priest in a Wolf guard unit of some kind (totally fine) be sure to build a drop pod with only 9 grey hunters. I recommend 8 or 9 with one plasma gun as it goes quite well with the targets you'll be hunting with JotWW. If you don't know what it is, Google it, watch some batreps, watch people cry when Podding wolf players use it.

I recommend going all pods. Just... Because Space Wolves in pods are awesome. For a starter list (probably around the 750 pt mark) you should be bringing three pods (so you get two on the first turn) one should be packing your priest unit and the other two should be packing 10 grey hunters with two meltas. That way you can slag two tanks or slag a tank and a heavy/light infantry unit.

Also, wolf scouts aren't bad. I think they come in the battle force. Build them with two plasma pistols and a plasma gun. Come in on the back table edge and either A) wreak havoc or B) melt your entire squad with the Gets Hot! rule. There is no in between

When you upgrade to higher points list, here's a neat trick: take 4 wolf guard in Power armor with combi weapons in a pod, the 5th wolf guard gets put in Terminator armor with a Cyclone Missile Launcher and becomes a pack leader for a 6 man unit of Long Fangs already packing 5 missile launchers. Two pretty great little units there. Another pod to slag a tank, fry a horde or melt some terminators and a big ol pack of missiles for whatever vehicles they brought.

Proud supporter of


It is human nature to seek culpability in a time of tragedy. It is a sign of strength to cry out against fate, rather than to bow one's head and succumb.
-Gabriel Angelos 
   
Made in us
Eternally-Stimulated Slaanesh Dreadnought






New York, NY

My advice would be to wait and see. SW will never be remiss with greater number of bodies. Once you get more acclimated with the army and the game you will see what direction you want to go.

I used to play SW and switched for theme purposes only. I loved the rules as they were very forgiving.

If i were to pick up the army again now i would run at least 4x10x Grey Hunter Squads and 2x5x Long Fang w/ a WG terminator (or Rune Priest) attached to each one. I would then pay for a Lascannon/TL Plasma Gun Razorback to support the Grey Hunters squads even though they wouldn't fit in them.

The only problem with SW at the moment is anti air. You may want to look at some cheap fortifications if your gaming group has flyers.


Automatically Appended Next Post:
 bocatt wrote:
If you're not putting your Rune Priest in a Wolf guard unit of some kind (totally fine) be sure to build a drop pod with only 9 grey hunters. I recommend 8 or 9 with one plasma gun as it goes quite well with the targets you'll be hunting with JotWW. If you don't know what it is, Google it, watch some batreps, watch people cry when Podding wolf players use it.

I recommend going all pods. Just... Because Space Wolves in pods are awesome. For a starter list (probably around the 750 pt mark) you should be bringing three pods (so you get two on the first turn) one should be packing your priest unit and the other two should be packing 10 grey hunters with two meltas. That way you can slag two tanks or slag a tank and a heavy/light infantry unit.

Also, wolf scouts aren't bad. I think they come in the battle force. Build them with two plasma pistols and a plasma gun. Come in on the back table edge and either A) wreak havoc or B) melt your entire squad with the Gets Hot! rule. There is no in between

When you upgrade to higher points list, here's a neat trick: take 4 wolf guard in Power armor with combi weapons in a pod, the 5th wolf guard gets put in Terminator armor with a Cyclone Missile Launcher and becomes a pack leader for a 6 man unit of Long Fangs already packing 5 missile launchers. Two pretty great little units there. Another pod to slag a tank, fry a horde or melt some terminators and a big ol pack of missiles for whatever vehicles they brought.


Soo this is a little more advanced. Pods are good but if you go pods then it may be worth it to include Logan and go all WG. This brings us back to my suggestion of mixing and matching armor to better maximize each unit's efficiency.

I also disagree with the advice on scouts. Scouts stink in 6th edition because you cannot assault upon entering via outflank; so what good are they?

C:SW is full of tricks and combinations. Regardless, you cannot go wrong with modeling your current box set as Grey Hunters and a Run Priest for starters.

This message was edited 1 time. Last update was at 2014/02/12 16:15:13


I have a love /hate relationship with anything green. 
   
Made in us
Infiltrating Broodlord





Oklahoma City

Scouts are awful in assault anyway, why would you want them there? Even then, why does it matter who gets the charge? Your whole codex has Counter Attack.

What good are they is what I said: 4 plasma shots into rear armor or into an infantry unit that can't benefit from cover because you're behind them. Wolf Scouts outflank from the rear, remember? They may be elites and not scoring but this special rule makes them useful combo'd with the amount of plasma they can bring. Plasma is just as useful as melta against AV10 and anything with a 2+ save.

Proud supporter of


It is human nature to seek culpability in a time of tragedy. It is a sign of strength to cry out against fate, rather than to bow one's head and succumb.
-Gabriel Angelos 
   
Made in us
Eternally-Stimulated Slaanesh Dreadnought






New York, NY

 bocatt wrote:
Scouts are awful in assault anyway, why would you want them there? Even then, why does it matter who gets the charge? Your whole codex has Counter Attack.

What good are they is what I said: 4 plasma shots into rear armor or into an infantry unit that can't benefit from cover because you're behind them. Wolf Scouts outflank from the rear, remember? They may be elites and not scoring but this special rule makes them useful combo'd with the amount of plasma they can bring. Plasma is just as useful as melta against AV10 and anything with a 2+ save.


Blah... gimmicky waste of points.

In 5th you could throw meltas, melta bombs, CC weapon or upgrade of choice, and a Character together for some outflanking butchery and tank gibbing greatness. Now they are a suicide squad. No thanks. "Different strokes..." I guess.

I have a love /hate relationship with anything green. 
   
Made in us
Unrelenting Rubric Terminator of Tzeentch





 bocatt wrote:
If you're not putting your Rune Priest in a Wolf guard unit of some kind (totally fine) be sure to build a drop pod with only 9 grey hunters. I recommend 8 or 9 with one plasma gun

Also, wolf scouts aren't bad. I think they come in the battle force. Build them with two plasma pistols and a plasma gun. Come in on the back table edge and either A) wreak havoc or B) melt your entire squad with the Gets Hot! rule. There is no in between


Lel at this. So true. I used to do this all the time, and man when it works it WORKS. If it doesn't then, yeah you're pretty much screwed. Throw on a WG Pack Leader with a combi-plas for even more punch. It's pretty much a suicide unit, but they can really cause some great distraction while your GHs close in for the kill.

Don't know if it's been said already, but you pretty much want a Wolf Standard on all of your GH squads.

If going for drop pods (which as bocatt stated are awesome for wolves) consider modelling up a buch of combi-plas/melta WG. They can really up the ante on your Alpha Strike.

"Backfield? I have no backfield." 
   
Made in gb
Fresh-Faced New User





Again thank you for all the help, i think im going to go with x2 squads of GH, Drop pods and Rune priest with Wolf Standards Also.

Now to assemble the battleforce

Many Thanks

Xentio
   
 
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