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2014/02/17 14:02:36
Subject: What custom scenarios and victory conditions do YOU use?
turgon868 wrote: Did a battle this weekend with the following rules:
Game duration: 5 turns.
Victory Conditions: Slay the Warlord, Linebreaker, Objectives.
Objectives:
5 objectives positioned equally down the centre of the map.
Each objective is worth 1 Victory point per turn held.
Objectives activate at the beginning of turn 2. They deactivate at the end of turn 4.
Objectives can only be captured if a unit has the wargear: DATA RETRIEVAL DEVICE
Wargear, Data Retrieval Device: 20pts. Allows unit to capture objectives. Can be taken by infantry, jump infantry, jet pack infantry.
An exceedingly fun game and very very close. Some very interesting decision points during the game had to be made in regard to pushing up the field to get early victory points balanced against moving out of cover and being exposed. Really felt like it added another level of strategy.
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I like this idea but I would personally let both players give d3 of their infantry (including jump/jet pack infantry) the device for free. The result of the d3 would be the same for each player.