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Made in us
Regular Dakkanaut




Hey guys,

I'm looking to finally win a local RTT, and here's the list I'm thinking about running:

-Tau-
Commander (MS3, CNC, iridium, VRT, sheild generator, onager)

Riptide (ion Accelerator, SMS, EWO, VT)

10x Kroot with Hound
10x Kroot with Hound

3x HYMP Broadsides with SMS, EWO
3x HYMP Broadsides with SMS, EWO

-Marines (Iron Hands)-
Chapter Master (bike, artificer armor, Shield Eternal, Thunderhammer)

5x bikers with 2 grav guns
5x bikers with 2 grav guns

3x Devastator Centurions with Missiles, Grav Cannons + Amps, Sargeant with Omniscope

My local meta has a lot of marine players, including white scars, as well as a fair bit of tau and eldar. Plus a couple of necrons with helldrakes thrown in for good measure. Lots of very mean things running around. I was playing pure tau before, and my biggest weakness was AV13/14, and I figure grav guns can really help with that. There's a fair amount of DS-ing, podding so interceptor is huge, which is why I'm bringing 2 missileside groups, and they just slaughter guard, orks, and nids with the SMS.

Gameplan is pretty simple, Chapter Master starts with the centurions and th ebuffmander to fire off his delightful orbital shot with TL and ignores cover, then jumps around CC-ing whatever needs CC-ing. Grav biker do guerilla warfare hopping around taking out high value targets with grav, while the centurions keep the buffmander, who can tank in the front with his 2+/4++ while enjoying reroll hits/wounds/ and ignore cover and armor, while the sarge can fire at something else to minimize overkill. The kroot reliably infiltrate to apply pressure from the sides and grab side objectives, and the riptide jumps around doing his riptide-y goodness. The Broadsides act as anti-air and anti-horde, weight of firing down stuff, and th ebuffmander can join them for a bit if he really needs to to help boost those goals.

Here are my concerns:

1. Is iron hands the right chapter tactics? Should I be going white scars for skilled rider and the +1 jink at the cost of FNP on the centurions and everyone, and IWND on the Chapter Master?
2. I feel kinda.... odd about not having a second riptide. Originally I had 2 in this list, but dropped it in favor of the second missile-side group.
3. Too few bodies? I'm worried about objective grabbing. admittedly the games at the RTT are always 3 rounds, one KP mission, one relic mission, and one crusade-like mission, so number of objectives is really only important for one mission. The SMS is great for clearing objectives that you can't see, but I'm worried about holding/contesting.

Feedback would be most welcome, I'd like to actually try and take top dog at one of these finally
   
Made in us
Plummeting Black Templar Thunderhawk Pilot





What are your plans with the Kroot? I am assuming that you are going to outflank them because of the hounds.

And I think the list loocks really good. Do your Broadsides have any Missile Drones? If not I would try and squeeze some in for ablatave wounds.

The only lists that I see you having some trouble with is heavy flyer lists, but you have enough twin-linked weapons that you should be okay.
   
Made in us
Regular Dakkanaut




Yeah, the kroot should be trying to pressure stuff from the sides by outflanking, unless I'm facing a very assault oriented army, then they infiltrate as a giant 2 layered meat wall to delay the attacking, while allowing the broadsides free shots on overwatch due to support fire.

The broadsides don't in fact have drones, but I'm not quite sure how to free up the points to get them. I would need to drop a bike squad or the last riptide to afford it for both of em, sadly.

AA is a concern for me as well, but like you said I'm hoping enough TL-ing can do it. I've found that snapfired SMS's is enough to bring down anything not AV12, and I'm hoping 2 broadside groups can help me with anything that is AV12. The riptide does also have skyfire, which is another point of contention in that should he have the Ion accelerator or the HBC to better suit his role? I've found the HBC pretty lackluster, especially without markerlights, but the IA is pretty lackluster against flyers in general with 3 BS3 shots.
   
 
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