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![[Post New]](/s/i/i.gif) 2014/02/16 22:53:21
Subject: 2500 Empire for Local Tourney
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Ambitious Marauder
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Hey guys here is a list I plan on running at a local tourney coming up in a few weeks. Been trying to tweak it and kind of hit a roadblock of what to add to the list. Here it is, let me know what you think.
Lords:
Arch Lector
-HA
-Skavenslayer Helm
-Cloak of the White Wolf
-Fencer's Blades
Wizard Lord (Thinking of running Light)
-Lvl 4
-Talisman of Preservation
Heroes:
Captain of Empire
-BSB
-FPA
-Biting Blade
-Enchanted Shield
-Crown of Command
Wizard (Thinking of running Beasts)
-Lvl 2
-Dispel Scroll
Core:
40 Halberds
-FC
-Detach of 5 Archers
-Detach of 5 Archers
-30 Free Company
-FC
-5 Knights
Special:
20 Greatswords
-FC
-Standard of Discipline
3 Demigryphs
-Musician
Great Cannon
Great Cannon
Rare:
Steam Tank
HelBlaster Volley Gun
Have about 90 points left to spend...
So the main idea is have the arch lector in greatswords, acting as LD 10 bubble for halberd horde and FC. Demi's try to hit flank charges. The arch lector is kitted out to sustain challenges or hold in combat with the greatswords. Beasts and Light to buff halberds and FC.
I dont know if I like my character builds or not. I know that FC aren't the best but I do like the models, and I think they can be useful with throwing lots of attacks at something that is light armored or low T. Let me know what you guys think
AAG
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![[Post New]](/s/i/i.gif) 2014/02/17 00:50:08
Subject: 2500 Empire for Local Tourney
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Stubborn Dark Angels Veteran Sergeant
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I would almost want to see your great swords brought up to 30 and add a detachment of free company or swordsmen. I think free company are best as detachments. I just think you need a few more numbers for that block of greatswords. I would go 5x6 and put them tight between the free company and halberds.
If you dont like doing that you might consider an engineer for all of your warmachines with that 90 points.
I dont know what 5 knights will do by themselves except maybe be some chaf or hit a small unit of archers(if they make it). Bigger on the knights or consider changing them out for something else. There is better chaf and the unit is not scaring anything(not without vanguard). Considering pistoleers or outriders instead would be a win but if they are there just to simply fill out core requirments then I would increase it to ten or drop them in favor of something else.
Also you have a lot of points sunk into your wizzard lord. Where will he go? and how easy will it be to kill him? For me I would prefer to get a few battle wizzards instead of one wizzard lord.
Since you didnt put your points down for each unit its hard to say about your requirments and maximums. And i dont have my book. I think your line would be much more solid if you increased the numbers in your greatswords. Dont put your general and most expensive character in a mediocre unit. Greatswords are great but only going 5x4 makes them not as scary. The 4+ armor makes them great targets for anything that has str4 or armor piercing. It can quickly go from 4+ to 6+ and you loose 5-6 before you even get into combat then loose another 3-4 in combat and now you have 1 rank for when it comes to combat res and steadfast. Have the center of your line strong.
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RoperPG wrote:Blimey, it's very salty in here...
Any more vegans want to put forth their opinions on bacon? |
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![[Post New]](/s/i/i.gif) 2014/02/17 16:01:52
Subject: 2500 Empire for Local Tourney
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Longtime Dakkanaut
United States of America
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I think you should do something like this, 1) drop the lvl2 2) drop arch lector 3) with the points from above take 2 witch hunter, 2 warrior priest, and a master engineer. With points left over take GW on all the characters and a dispell scroll on wizard lord. And with any points left over buy more GS
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This message was edited 1 time. Last update was at 2014/02/17 16:16:14
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![[Post New]](/s/i/i.gif) 2014/02/17 17:29:14
Subject: 2500 Empire for Local Tourney
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Ambitious Marauder
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Thanks for the input guys! The only main problem is I only have 20 GS. So with that in mind should I keep them in or just drop them for something different.
The 5 knights are there for chaff and to threaten warmachines. In my past couple games people often worry way too much about just 5 knights, and less shooting into my big blocks is fine with me.
Arbiter may I ask why you think I should drop the AL and the lvl 3 and grab the Witch Hunters and Warrior Priests? For the MR? I also am not a huge fan of only having a LD 8 general, but I guess I could give it a go.
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![[Post New]](/s/i/i.gif) 2014/02/17 22:51:20
Subject: 2500 Empire for Local Tourney
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Longtime Dakkanaut
United States of America
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Well a few benefits are"
1)the wizard lord lvl4 gets the dice uncontested (except by the warrior prests when need be)
2) magic resistance is really nice for blocks of 40 dudes
3) hatred is cool
4) killing blow on super bad dudes is cool
5) the warrior priests prayers for Gs and halbers are cool
6) if you go lore of beasts, and you get savage beast of horrors bubble version then sweet sweet sigmar
7) you get 3 more attempts to channel for dispell and WoM
So there are some reasons, the magic gear really doesn't mage a big difference, you can do armour of destiny/wolf cloak/metoric armour and stuff to make them last longer (not a bad thing) but I find that magic weapons rarely pay off, while Gws always do (come on man, your I4 not going first anytime soon).
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![[Post New]](/s/i/i.gif) 2014/02/17 23:03:08
Subject: 2500 Empire for Local Tourney
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Regular Dakkanaut
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Consider a more risky plan: drop lvl4 mage, save some points more and get Blathasar Gelt for magic phase.
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![[Post New]](/s/i/i.gif) 2014/02/18 05:17:44
Subject: Re:2500 Empire for Local Tourney
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Ambitious Marauder
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Alright made some changes. Swapped out some of the magic items, increased the GS to 30 and the Free company to 40. Took out the unit of 5 knights. Let me know what you guys think of the changes.
Lords: 430
Arch Lector
-GW
-Armor of Meteroic Iron
-Obsidian Amulet
Wizard Lord (Thinking of running Light)
-Lvl 4
-Talisman of Preservation
Heroes: 231
Captain of Empire
-BSB
-FPA
-Pistol
-Enchanted Shield
-Luckstone
Wizard (Thinking of running Beasts)
-Lvl 2
-Dispel Scroll
Core: 670
40 Halberds
-FC
-Detach of 5 Free Company
-Detach of 5 Free Company
40 Free Company
-FC
10 Archers
Special: 799
30 Greatswords
-FC
-Standard of Discipline
3 Demigryphs
-Musician
Great Cannon
Great Cannon
Rare: 370
Steam Tank
HelBlaster Volley Gun
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This message was edited 1 time. Last update was at 2014/02/18 05:34:15
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![[Post New]](/s/i/i.gif) 2014/02/18 06:54:40
Subject: 2500 Empire for Local Tourney
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Blood-Raging Khorne Berserker
Dallas, Tx
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Not bad you have some excellent rare and special choices but as others have suggested, i would certainly consider taking a Master Engineer to babysit the Helblaster.
Furthermore, from a competitive standpoint i think Knights are a much better choice then FC, the latter of which i only use as detachments for GS and Halberds. But if you are thinking of running two horde combat blocks i would take Shadow over Light as i think that would benefit you far better.
My only other suggestion is to see if you squeeze in the points for a ward save for your BSB and/or general. Good luck to you man let us know how it goes.
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ToW armies I own:
Empire: 10,000+
Chaos Legions: DoC- 10,000+; WoC- 7,500+; Beastmen- 2,500+; Chaos Dwarves- 3,500+
Unaligned: Ogres- 2,500; Tomb Kings- 3,000
Hotek: Dark Elves- 7,500+; High Elves- 2,500
40k armies I own:
CSM- 25,000+ |
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![[Post New]](/s/i/i.gif) 2014/02/18 15:10:24
Subject: 2500 Empire for Local Tourney
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Longtime Dakkanaut
United States of America
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On bsb I would take armour of destiny then throw in shield/dragon helm leaving him with a 3+/4+, you lose 1 armour point but you gain a 4+ ward.
As was said above, gelt could be a good choice as hes lvl4 has a 3+ ward vs shooting to a min of 1+, and has lore master and has +6 to casting (which is sick)
Last thing is combining the Fc detachments to the 40 man block, making 50, then making THEM the detachment to the halberds so the arch lectors battle prayers and spells affect all of them.
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![[Post New]](/s/i/i.gif) 2014/02/18 18:14:14
Subject: 2500 Empire for Local Tourney
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Blood-Raging Khorne Berserker
Dallas, Tx
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^You can't take two pieces of magical armour so it's either the Armour of Destiny or Dragonhelm.
And detachment sizes can't be more than half the size of the parent unit so the biggest detachement unit the halberd unit could have is 20 not 25.
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This message was edited 1 time. Last update was at 2014/02/18 18:14:29
ToW armies I own:
Empire: 10,000+
Chaos Legions: DoC- 10,000+; WoC- 7,500+; Beastmen- 2,500+; Chaos Dwarves- 3,500+
Unaligned: Ogres- 2,500; Tomb Kings- 3,000
Hotek: Dark Elves- 7,500+; High Elves- 2,500
40k armies I own:
CSM- 25,000+ |
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![[Post New]](/s/i/i.gif) 2014/02/18 19:09:42
Subject: Re:2500 Empire for Local Tourney
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Skillful Swordsman
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I think the list is just fine. MR is overrated, it doesn't work against the vast majority of spells, so double Witchhunters, while cool, is really not that good an idea, and double WP's aren't necessary either. The reasoning that they'd leave more PD for your L4 is hard to understand when they have double the prayers...
What I would personally drop is the Hellblaster. It's not bad but static with a short range; good if you have the range advantage but not so much if your opponent can just stay back. Those games result in draws nearly all the time. It also lacks as others have pointed out an Engineer to make it excellent. I'd personally put those points into a Lumi or Hurri. I realize you've got 3 cannon but still. It's nice to have when there's a horde of Executioners on the other side but the buff wagons are truly good.
What works very well with the AoMI is the Dawnstone. You do have to fear weapons or spells that ignore armour but a re-rollable 1+ AS (and the 6++) is very good against conventional attacks.
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 I am White/Green |
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![[Post New]](/s/i/i.gif) 2014/02/18 20:21:46
Subject: 2500 Empire for Local Tourney
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Longtime Dakkanaut
United States of America
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Drop 10 archers, then add 10 more halberds and then do as posted, also sorry about dragon helm, wasn't sure if you could have 1 or 2 pieces of magic armour (can you tell I play a lot?).
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