Switch Theme:

Dwarfs: 2500 (help wanted)  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Screamin' Stormboy




Ok - likely going to start a new project
-Goal is gunline with a tough core unit, and a bunch of chaff shooting and bombing as the the other team moves up.... until they get blown up in turn 1 or 2
-Let me know what you think.

Lord: 306
MR Smiting - D6 wounds per wound
Great weapon
Rune of warding x3 (+4 ward)
Rune of stone - (+1 AS)
Shieldbearers
So.... WS 7, Strength 6 (AP), T 5, 5 wounds, 4 attacks, +1 AS, +4 ward save, D6 wounds for every wound.... tough as hell.... likely beat my nurgle demon prince with 200 less points...

Runesmith: 88
Main purpose - gives AP to the unit (will be in same unit as The Lord) and a much needed dispel scroll. He should never need to be in a challenge since he will be in the hammers' group
Spellbreaking (dispel scroll)
rune of stone (+1 AS)

16 Thunderers x 1: 218
Shields, banner
15 Thunderers x 1: 206
Shields, banner
15 Thunderers x 1: 206
Shields banner
-These guys should wound around 8 times per turn against Toughness 4 guys.... not the best, but they are core.....

27 Hammers: 453
Standard with the +2 to dispel banner
Strength 6 wtih AP and stubborn is really good.... add in a Crazy lord that does not need to be in challenges makes this a pretty good blender unit

Gyrocopter: 80
Gyrocopter: 80
Cannon: 145
Reroll artillary dice rune
Cannon: 150
Reroll artillery dice and flame rune
Grudge Thrower: 130
Reroll artillery dice and reroll scatter runes

GyroBomber: 125
GyroBomber: 125
Flame cannon: 180
2 runes to assist with hitting.... can't remember what they were at the moment


 
   
Made in us
Regular Dakkanaut




I like it, just one issue, the MR of Smiting doesn't stack with great weapon. Any weapon rune must be put on thier hand weapon.

I have yet to try out the tooled up cannons, would like to know if you find the runes worth the points.
   
Made in us
Screamin' Stormboy




Ugh you are right... I didnt see that sentence
I will look into what can do to get somewhat similar results.

Any other feedback (I have never played Dwarfs before)

 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





Your Lord is S4 not S6. Why pay for a great weapon you can't use as you have a Runic weapon? He gets smashed by the DP. You want to go up against the Prince your best bet is 2 Runes of Iron a Rune of Fortitude and 3 of warding with a great weapon. That why he's 316 points and is T7 with 6 wounds and will do more damage to the prince than your build as he can get through half his armour save.

Runesmith is fine. You need a BsB though even with Ld10.

I still think Quarrellers with great weapons are the better choice. Only a point more than yours will do the same damage at range less armour piercing but can shoot turn 1. Great weapons make them quite fighty too but even with shields I think you want 2 bigger units rather than 3 smaller.

Hammerers good.

Gyrocopters are awesome though Vanguard makes a big difference to a unit that can't march and shoot.

The grudge thrower probably wants a rune of penetration before you take the others. Depends on whether you think you need those rerolls in an artillery match up. It may even be worth dropping altogether.

The reason you can't remember which runes help the flame cannon hit is because none do. So that's 40 points you've got to spend there. Rune of Forging is worth it again.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in us
Maddening Mutant Boss of Chaos





I like your list. Thunderers, and any unit with shield wall and shields are great.

Rune of forging on the Flame cannon will allow you reroll the artillery dice if you roll a misfire, but you just gotta find some other rune/runes so you dont commit rune of pride!


2014 Templecon/Onslaught 40k T, Best overall
2015 Templecon/Onslaught 40kGT, Best overall
2015, Nova open 40kGT Semifinalist.
2015 40k Golden Sprue Champ.
2016 Best General Portal Annual Spring 40kGT
2017 Best General, 3rd Annual Winter 40kGT Hosted by The Portal.
2018 Triumph 40k GT. Best Overall.
2018 Best General, 4th Annual Winter 40kGT Hosted by The Portal.



,  
   
Made in gb
Ultramarine Chaplain with Hate to Spare





Shield wall is pointless on a 15 man unit that is S3. You're not going to hold me up for any time and you're not going to hurt me. Shield wall is a great rule it doesn't mean that every unit should try to get use out of it.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in us
Maddening Mutant Boss of Chaos





I disagree. Ran 18 (2 ranks) thunderers got charged by big block of corsairs 4+ save with a 5+ parry made it so i lost by only a few. With the General and BSB near by it allowed me not to break, reform and then hit the corsairs in a flank with a separate the unit. Shield wall on any unit of 15+ is worth the 1 point for shield all the way.

But anyway back to the OP, when do you plan to play your first game? I 'd like to hear how the list works out for you. BTW the rune of disguise is a great rune for warmachines, i know they start to get expensive but they do their jobs.

This message was edited 1 time. Last update was at 2014/02/19 16:13:36


2014 Templecon/Onslaught 40k T, Best overall
2015 Templecon/Onslaught 40kGT, Best overall
2015, Nova open 40kGT Semifinalist.
2015 40k Golden Sprue Champ.
2016 Best General Portal Annual Spring 40kGT
2017 Best General, 3rd Annual Winter 40kGT Hosted by The Portal.
2018 Triumph 40k GT. Best Overall.
2018 Best General, 4th Annual Winter 40kGT Hosted by The Portal.



,  
   
Made in us
Screamin' Stormboy




I plan on proxying and trying out the list before purchasing this weekend.
Based on the comments on dakkadakka, I know I made some errors. I will repost the final list on the next two days (damn work keeps getting in my way )

 
   
Made in us
Stubborn Hammerer





 FlingitNow wrote:
Shield wall is pointless on a 15 man unit that is S3. You're not going to hold me up for any time and you're not going to hurt me. Shield wall is a great rule it doesn't mean that every unit should try to get use out of it.


Furgil may disagree with this statement

Check out my trades http://www.dakkadakka.com/dakkaforum/posts/list/515178.page

Check out my Auctions

http://www.dakkadakka.com/dakkaforum/posts/list/521603.page 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





 pities2004 wrote:
 FlingitNow wrote:
Shield wall is pointless on a 15 man unit that is S3. You're not going to hold me up for any time and you're not going to hurt me. Shield wall is a great rule it doesn't mean that every unit should try to get use out of it.


Furgil may disagree with this statement


If you have a bunch of little combat units like Dragon Slayers or Hammerers that can counter charge then Furgil would be right that little units with shields are worth it because they've a chance of holding for a turn. But if all you've got is a single big combat block then the shields do not allow you actually achieve anything.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in us
Stubborn Hammerer





 FlingitNow wrote:
 pities2004 wrote:
 FlingitNow wrote:
Shield wall is pointless on a 15 man unit that is S3. You're not going to hold me up for any time and you're not going to hurt me. Shield wall is a great rule it doesn't mean that every unit should try to get use out of it.


Furgil may disagree with this statement


If you have a bunch of little combat units like Dragon Slayers or Hammerers that can counter charge then Furgil would be right that little units with shields are worth it because they've a chance of holding for a turn. But if all you've got is a single big combat block then the shields do not allow you actually achieve anything.

I can agree with that,

I am going to try a MSU list this weekend i'll start a thread on how it goes.

Check out my trades http://www.dakkadakka.com/dakkaforum/posts/list/515178.page

Check out my Auctions

http://www.dakkadakka.com/dakkaforum/posts/list/521603.page 
   
 
Forum Index » The Old World & Legacy Warhammer Fantasy Discussion
Go to: