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PLs need a Battle Fortune inv save on every one of them by default(it'd make bloody sense, given that they're ALL immortal and destined to fight on till the end of days, literally) and 4W to be worth their cost. Karandras also needs Shrouded, so he can actually compliment his SS aspect. Up the points to 250, if you must, but honestly, at that point he's almost as expensive as the CM on a bike with AA/SE, who has a better inv and a lot better mobility.
Honestly, a 200+ models for 3W and no inv? I concede that their offense is amazing(defense in Asurmen's case), but they're laughably easy to kill(or, again, in Asurmen's case it's the other way around).
No PL is competitive, some can be useful and others are better left on a shelf, while the WK is useful in every game, in every situation and in every battle.
Even in 1 vs 1, WK would probably kill Karandras, even if Karandras somehow managed to charge the WK. 6 attacks, 4 hits, 2 wounds. WK has 4 attacks, 2 hits, 2 wounds(I'm rounding these up, as you can see). Next round, Karandras does 2 more wounds, while taking 2 more in return. End result is dead Karandras and a WK with 2W left.
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