Switch Theme:

devestator combat squads  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Death-Dealing Devastator





South South South Texas

Do 10 man squads of devestators work in combat squads. It seems the extra wounds and being able to shoot at different targets is good. Or is it better to spend a few extra points and buy 2x 5 man squads. (Imperial Fist tactics will be used, running the squads with missile launchers)

"Give us prey, and we shall hunt" -Battle cry of the Purgation Hounds. 
   
Made in us
Hellish Haemonculus






Boskydell, IL

I've only ever paid for the wound-sinks if I have allied them in (and thus can't take another HS choice).

Welcome to the Freakshow!

(Leadership-shenanigans for Eldar of all types.) 
   
Made in us
Painlord Titan Princeps of Slaanesh





Play long fangs if you wanna shoot 2 dif targets.
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

If I’m paying for the extra guys to soak bullets, I like to keep them together. That said it is an option available, and one that takes place after you see what your opponent is bringing and what the mission is. With how crowded the HS slot is these days, it’s also a good way to get more firepower/targets out of limited slots.

There are perks to 2x5 man separate squads if you have the slots/points. The big one being the sarge’s BS5 signum.

   
Made in br
Fireknife Shas'el




Lisbon, Portugal

You can put the bolter-only squad to give a 5+ cover in a flank you don't want to shoot at things

AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union

 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
Made in us
Crushing Black Templar Crusader Pilot






For imperial Fists, I like a 10-man squad with 2 LCs and 2 Flakk missiles; combat squad the LCs into one squad and the Flakks in the other. Gives you an anti-air and anti-armor unit. (IF trait is the only time I invest in Flakks btw).

If you're running single FOC it allows you to bring 2 more heavies (I usually add a TFC and devastator centurions).

Cheers.
   
Made in gb
Bounding Ultramarine Assault Trooper




jct25 M1 , derby

I don't go for the extra men

I buy a razorback (dedicated transport) with twin linked las cannons instead & use it as close support for extra fire power

Massive ultramarines army
TOW Empire of Men
BloodBowl: Orcs, Humans Lizardmen, Goblins & Skaven
Zombicide
X wing 
   
Made in us
Locked in the Tower of Amareo




Buying bolter losers in the heavy slot seems like a good way to fail.
   
Made in gb
Land Raider Pilot on Cruise Control





Englandia

It could work.
Either 2 launchers in each or the 5 man bolters run off to claim an objective (if you get BGNT)
The problem is if you split them to 5 X boltguns and 4X launchers + sergeant the ML squad won't have meat sacks to take bullets with their faces.

If I sound like I'm being a condescending butthole, I'm not. Read my reply as neutrally as possible, please and thank you. 
   
Made in ca
Resolute Ultramarine Honor Guard






Vancouver, BC

Don't buy the extra bodies. I'm sure there is something better you can spend 14 - 70pts on then bolter marines.

 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
Made in us
Locked in the Tower of Amareo




Don't buy the MLs, either. There's better things to buy.
   
Made in us
Annoyed Blood Angel Devastator




Couldn't hurt to try it out. All of the benefits are as above
1. Split fire
2. Ability to utilize different HWs
3. Cover more ground.
4. Harder to tarpit


However, definitely do so if you take 10 devestators. A couple bullett sponges is a good idea. A 10 man squad is unwieldy, easy to get into combat with/neutralize and generally a waste of points and firepower if the 10x devs aren't combat squadded.
   
Made in pr
Longtime Dakkanaut




Minneapolis, MN

Bolter marines are not very good by themselves, the 5 man squad you break off from the main group is not going to accomplish much. Better to use the extra bodies as ablative wounds for the big guns.
   
Made in gb
Prophetic Blood Angel Librarian




Why do so many people think the OP will put ALL the heavy weapons in one squad and all the bolters in another?
   
Made in gb
Longtime Dakkanaut




Halandri

If you split them 2+3/2+2+Serg you can put one combat squad in a rhino and shoot their two heavy weapons. The rhino can then be used as LoS blocking terrain to protect the second half of the squad or they can be deployed somewhere else entirely.

Another benefit of spreading the HWs between the combat squad means if your opponent has a 'delete a unit' ability he is not going to kill all the heavy weapons in one go.
   
 
Forum Index » 40K General Discussion
Go to: