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![[Post New]](/s/i/i.gif) 2014/02/21 03:13:55
Subject: Haywire grenades question
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Hardened Veteran Guardsman
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Hi guys I have a question, I don't quite understand the way haywire grenades and assaulting vehicles with them work i'm new to the game and i'm struggling with this rule.I know that one wych can throw a grenade in the shooting phase rather than fire her pistol, fine I get that. What I don't understand is that if I were to charge say a land raider woild the wyches say a squad of ten be able to all attack the land raider with grenades because it doesn't sound quite right that ten haywire grenades can be thrown at the raider so that's potentially ten glancing hits (if so that is awesome) but I don't quite get the whole grenades thing, if anybody would care to explain them in simpler terms to me i'd be thrilled,thanks guys!
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Follow my Instagram for WIP/updates and general geekery.
gladiator.painting |
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![[Post New]](/s/i/i.gif) 2014/02/21 03:51:45
Subject: Haywire grenades question
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Dakka Veteran
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Yes, every model in the unit can each use a single grenade in close combat. One very toasted land raider. Possibly two, if they're close enough together to multi-charge...
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![[Post New]](/s/i/i.gif) 2014/02/21 03:53:07
Subject: Haywire grenades question
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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When shooting...you can throw one.
When assaulting...each model can forgo all of its attacks in place of using a grenade as an assault weapon.
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![[Post New]](/s/i/i.gif) 2014/02/21 03:55:26
Subject: Haywire grenades question
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Hardened Veteran Guardsman
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That is like...wow a five man squad of wyches vs a land raider could glance it to death with relative ease...wyches now officially have a place in my army!
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Follow my Instagram for WIP/updates and general geekery.
gladiator.painting |
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![[Post New]](/s/i/i.gif) 2014/02/21 03:57:22
Subject: Haywire grenades question
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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The thing about that is...usually what's in a land raider will then retaliate...be sure to do it with throwaway units...it's generally a last resort for my hawks.
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![[Post New]](/s/i/i.gif) 2014/02/21 04:00:05
Subject: Haywire grenades question
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Hardened Veteran Guardsman
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Wyches are meh at pretty much everything so I can put a 60 point throw away unit in a venom to crack a tank then the venom can finish off whatever is left alive and kicking.
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Follow my Instagram for WIP/updates and general geekery.
gladiator.painting |
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![[Post New]](/s/i/i.gif) 2014/02/21 04:09:47
Subject: Re:Haywire grenades question
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Hellish Haemonculus
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5 wyches with haywire grenades in a venom is a common tactic. (Usually a dual-Splinter Cannon venom.) Commonly referred to as 'Haywyches,' their transport can be used to lay down a hail of gunfire on any unit the wyches' victims were transporting.
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![[Post New]](/s/i/i.gif) 2014/02/21 04:29:29
Subject: Re:Haywire grenades question
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Hacking Interventor
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Jimsolo wrote:5 wyches with haywire grenades in a venom is a common tactic. (Usually a dual-Splinter Cannon venom.) Commonly referred to as 'Haywyches,' their transport can be used to lay down a hail of gunfire on any unit the wyches' victims were transporting.
How? The Haywitches will wire their hay in the assault phase, long after the opportunity for their transport to have shot the contents of the yet-to-be haywired transport.
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![[Post New]](/s/i/i.gif) 2014/02/21 09:42:10
Subject: Haywire grenades question
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Powerful Phoenix Lord
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And if you can completely wrap the LR (say with 2 10-man squads of wyches), the contents won't even be able to disembark.
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2014/02/21 17:05:57
Subject: Re:Haywire grenades question
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Wise Ethereal with Bodyguard
Catskills in NYS
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Haywire grenades are great, you can take out superheavys with them. FWs with EMP, wyches, swooping hawks, ect can easily take our baneblades in CC,.
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This message was edited 1 time. Last update was at 2014/02/21 17:06:08
Homosexuality is the #1 cause of gay marriage.
kronk wrote:Every pizza is a personal sized pizza if you try hard enough and believe in yourself.
sebster wrote:Yes, indeed. What a terrible piece of cultural imperialism it is for me to say that a country shouldn't murder its own citizens BaronIveagh wrote:Basically they went from a carrot and stick to a smaller carrot and flanged mace. |
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![[Post New]](/s/i/i.gif) 2014/02/21 23:00:36
Subject: Re:Haywire grenades question
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Hellish Haemonculus
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Uptopdownunder wrote: Jimsolo wrote:5 wyches with haywire grenades in a venom is a common tactic. (Usually a dual-Splinter Cannon venom.) Commonly referred to as 'Haywyches,' their transport can be used to lay down a hail of gunfire on any unit the wyches' victims were transporting.
How? The Haywitches will wire their hay in the assault phase, long after the opportunity for their transport to have shot the contents of the yet-to-be haywired transport.
Well, presumably the transports don't conduct a nosedive into the dirt in depression that the wyches are no longer riding in them.  And unless the destroyed transport was an assault vehicle, the transported unit won't be able to assault the wyches. (If it was, it's pretty likely the wyches will be dead anyway, paving the way for splinter cannon-y death later on.)
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![[Post New]](/s/i/i.gif) 2014/02/22 00:40:24
Subject: Haywire grenades question
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Hacking Interventor
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Presumably an AV10 vehivle will die swiftly when that close to an enemy.
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This message was edited 1 time. Last update was at 2014/02/22 00:41:27
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![[Post New]](/s/i/i.gif) 2014/03/02 13:11:50
Subject: Haywire grenades question
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Hardened Veteran Guardsman
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Yeah wyches are just suicide units that's all they are in my list, don't know whether they are better vehicle killers than blasterborn, haven't properly tried them out yet.
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![[Post New]](/s/i/i.gif) 2014/03/02 20:42:01
Subject: Haywire grenades question
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Abhorrent Grotesque Aberration
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There are pros/cons vs blasterborn. For example, Blasterborn have to be within 18" to get their shots off anyway... so either way your venom has to be at least as close as 18". Wyches disembark up to 6, move 6 then need a 6 to assault which should be highly likely given fleet. Wyches aren't a guarantee kill against a LR, but they are pretty close. For retaliation, if that LR is carrying anything then they have a choice: either kill the venom or the wyches. They'll likely take the wyches out leaving the venom to move back and shoot at them from 36" away. I'll happily trade the lives of 5 wyches to kill a LR any day of the week. However when using blasterborn, you have a lower likelihood of killing the LR. Assuming you do, the contents get out and shoot the venom because it's so close. Venom explodes, likely taking the blasterborn with it.. Now you are trading a pretty expensive unit to kill another expensive unit. This trade isn't quite as good. That said, wyches are ONLY good against vehicles and low T targets like guardsmen, whereas blasterborn are effective against high T targets. If your meta doesn't feature many vehicles then blasterborn may be a better choice (ie: nids, daemons,..). However if you find yourself against an IG parking lot then wyches will be far and away more effective. Choose wisely.
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This message was edited 2 times. Last update was at 2014/03/02 20:44:15
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"Why me?" Gideon begged, falling to his knees.
"Why not?" - Asdrubael Vect |
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![[Post New]](/s/i/i.gif) 2014/03/02 21:18:45
Subject: Haywire grenades question
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Decrepit Dakkanaut
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Clively - disembark is your movement.
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