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![[Post New]](/s/i/i.gif) 2014/02/21 07:15:17
Subject: Chaos siege assault vanguard supplement
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Focused Fire Warrior
Helsinki
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So having seen the FW siege assault vanguard list i thought that it would be quite fun to use for my Iron warriors, however I still prefer my daemonic vehicles so I decided to do my own supplement for chaos based as closely as possible around the vanguard list. And I would like to hear your opinion on it as well as getting some assistance before trying it out.
ARMY WIDE RULES
Siege objective:
The Siege Objective is a 40mm marker, suitably modelled and provided by the Siege Assault Vanguard army player. This must be placed by his opponent within their deployment zone before deployment and before the game begins. The Siege Objective must be placed according to the rules for placing objectives provided on page 121 of the Warhammer 40,000 rulebook.
The Siege Objective is controlled in the same manner as standard objectives (see page 123 of the Warhammer 40,000 rulebook), but is worth no Victory points to either player. However, unless the Siege Assault Vanguard player either controls the Siege Objective at the end of the game, or has completely wiped out the enemy, they can never do better than draw the game.
ARMOURY MODIFICATIONS
The following iteams may not be taken
-chaos space marine bikes
-mounts of chaos
Add special issue wargear option
-Siege mantlet with a points cost of 15 points
Space Marine siege mantlets must be modelled appropriately with a large shield of some kind. A siege mantlet equipped squad may re-roll failed armour saves against shooting attacks only. Independent characters which join the unit gain these benefits but must also abide by their restrictions. Siege mantlet equipped squads may not Run or make Sweeping Advances. They also gain the Bulky special rule.
FOC MODIFICATIONS
HQ
no warpsmiths
Lords may take:
-Mechatendrils for +25 points
-Fleshmetal for +25 points
ELITES
Warpsmith
Obliterators
No helbrutes
No chosen
TROOPS
Warrior squads may take siege mantlets for +50 points
Chosen + dedicated transport land raider
Per 1 chosen or CSM squad, helbrute talon 1-3 helbrute squadron
Per 2 chosen or CSM squad, mutilators, may be taken in squads of up to 5 + dedicated transport land raider
No cult units as troops
No cultists
FAST ATTACK
Maulerfiends, may be taken in squadrons of up to 3 models
No bikes
No spawn
Raptors may drop jump packs for free rhino
For every 1000 points in the army one heldrake may be taken
HEAVY SUPPORT
Legion basilisk/medusa squadrons, basilisks with BS4 and enclosed crew compartment, points cost 140
Predators and vindicators can be taken in squadrons of up to three tanks
No maulerfiends
WARLORD TRAITS
1. Siege lord: the warlord has mastered the tenets of siege warfare and knows the weak points of any fortress allowing his forces to target them for maximum damage, during either a friendly shooting or assault phase one unit within 12" of the warlord must re-roll any armour penetration rolls against buildings and fortifications.
2. Master of Bombardment: This Warlord’s intense study of artillery shows that the only true counter to an impenetrable defence is precisely applied firepower.
Any weapons with the Blast or Barrage special rules, fired within 12" of the Warlord by friendly troops while he is not locked in combat, may re-roll all of their Scatter dice.
3. Bloody Lord of the Breach: No fastness of steel or ferrocrete can stay the wrath of this Warlord.
Whilst in close combat with at least one enemy unit that is currently occupying a Building, Fortification or area of Ruins, the Warlord and his unit gain the Rampage special rule.
4. Arch Logistician: This Warlord has mastered the flood of tactical data that besieges a commander in the heat of battle, using it to direct devastating salvos of weapons fire.
The warlord gains the Split fire special rule
5. Preemptive strike: Launching his forces at the enemies as soon as they reach the battlefield he attempts to surprise the enemy and and penetrate his lines before the enemy is mobilised.
D3 units of which a single vehicles or squadron may be chosen may be given the Scout special rule
6. Master Coordinator: Coordinating his forces' fields of fire to optimal angles. His enemies find themselves hit from multiple angles forcing them to duck into cover and giving assault troops a chance to close the gap.
Friendly units launching an assault within 12" of the warlord counts as having assault grenades
So that is the main idea and I would like to hear your opinion on it
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This message was edited 2 times. Last update was at 2014/02/21 19:54:32
My armies:
vior'la sept 12k
Erik Morkai's great company 6k
dark mechanicus, the dearth of hope, 8k
rothwyr morwan's company 1,5k
Adeptus custodes 2k
AoS, The forgotten order, SE, 3k |
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![[Post New]](/s/i/i.gif) 2014/02/21 07:49:13
Subject: Re:Chaos siege assault vanguard supplement
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!!Goffik Rocker!!
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Maybe something special to maulerfiends? They're siege engines after all. On the whole, i like it.
And what about a helldrake? Maybe disallow it too or just disallow baleflamers to encourage the use of actual siege marines and artillery.
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This message was edited 3 times. Last update was at 2014/02/21 07:51:12
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![[Post New]](/s/i/i.gif) 2014/02/21 07:55:10
Subject: Re:Chaos siege assault vanguard supplement
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Focused Fire Warrior
Helsinki
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How about a 0-1 limit on the heldrake and allow maulerfiends to be taken in squadrons of up to 3 as well?
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My armies:
vior'la sept 12k
Erik Morkai's great company 6k
dark mechanicus, the dearth of hope, 8k
rothwyr morwan's company 1,5k
Adeptus custodes 2k
AoS, The forgotten order, SE, 3k |
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![[Post New]](/s/i/i.gif) 2014/02/21 08:03:00
Subject: Re:Chaos siege assault vanguard supplement
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!!Goffik Rocker!!
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Maybe 1 helldrake per 750 or 1k pts? To be honest, i'd really like to see this limitations in all the games and lists to stop seeing 3 riptides/helldrakes/wrathknights in 1k games. It's gona be harder to limit serpentspam in this way but i think it's more of a codex-ballance issue. So it's more of a general wishlist actually
I like maulerfiend squadron idea btw!
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This message was edited 3 times. Last update was at 2014/02/21 08:07:06
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![[Post New]](/s/i/i.gif) 2014/02/21 08:08:42
Subject: Chaos siege assault vanguard supplement
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Glorious Lord of Chaos
The burning pits of Hades, also known as Sweden in summer
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Warriors = CSM, I assume?
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This message was edited 1 time. Last update was at 2014/02/21 08:09:11
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![[Post New]](/s/i/i.gif) 2014/02/21 08:10:35
Subject: Re:Chaos siege assault vanguard supplement
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Focused Fire Warrior
Helsinki
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That my good sir is true, I think I'll implement the 1 heldrake per 1000 points and the maulerfiend squadron as well. Furthermore does anyone mind that the mutilator squads have gotten a squad size of up to 5?
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This message was edited 2 times. Last update was at 2014/02/21 08:14:58
My armies:
vior'la sept 12k
Erik Morkai's great company 6k
dark mechanicus, the dearth of hope, 8k
rothwyr morwan's company 1,5k
Adeptus custodes 2k
AoS, The forgotten order, SE, 3k |
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![[Post New]](/s/i/i.gif) 2014/02/21 08:19:03
Subject: Re:Chaos siege assault vanguard supplement
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!!Goffik Rocker!!
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It's hard to make mutilators working in any squad size as they are now since there are obliterators and terminators that are plain better in almost all game situations imaginable. I don't think they're gona be used unless get reworked rules. Same applies to warp talons and possessed (though i managed to use possessed in fun games with some sucksess but even regular footslogging marines would have been way better).
On the other hand, if you move mutilators to (surprise) troops - they might see some use without rules reworking. Probably will require a chaos lord to get a possibility to move to troops. Making them something like a cult troops for your specific situation but a limitation of 1 troop per lord like on ork's warboss
What do you think bout it? Seems to me that this plain making 1 mutilator squad troops per chaos lord will allow at least a single squad of them to be used in almost every list without being over the top but quite helpful since they'll be scoring. Thus, increasing the squad size will be useful. 4-5 will be a good threshhold while 3 are a bit low.
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This message was edited 15 times. Last update was at 2014/02/21 08:40:23
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![[Post New]](/s/i/i.gif) 2014/02/21 08:54:19
Subject: Re:Chaos siege assault vanguard supplement
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Focused Fire Warrior
Helsinki
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I kind of like it the way it is right now that for every 2 normal troops you acn take one squad of mutilators, but I'm open to the idea that for every lord you could also take one squad of mutilators as troops since it would lower the threahold for how much stuff you need to include before you can take them.
How about anti-air? Since there is now a limit to heldrakes and fortifications don't work so well with this kind of list would it be okay if forgefiends were given a second head option that allowed them to use skyfire for +25 points?
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My armies:
vior'la sept 12k
Erik Morkai's great company 6k
dark mechanicus, the dearth of hope, 8k
rothwyr morwan's company 1,5k
Adeptus custodes 2k
AoS, The forgotten order, SE, 3k |
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![[Post New]](/s/i/i.gif) 2014/02/21 09:13:59
Subject: Re:Chaos siege assault vanguard supplement
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!!Goffik Rocker!!
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Dantioch wrote:I kind of like it the way it is right now that for every 2 normal troops you acn take one squad of mutilators, but I'm open to the idea that for every lord you could also take one squad of mutilators as troops since it would lower the threahold for how much stuff you need to include before you can take them.
How about anti-air? Since there is now a limit to heldrakes and fortifications don't work so well with this kind of list would it be okay if forgefiends were given a second head option that allowed them to use skyfire for +25 points?
Oh i missed that you actually can take mutilators as troops atm.
Don't know bout anti-air. U're making a siege - oriented army and shooting down flyers is not their thing. Maybe just stick to fortifications with skyfire and don't make anything else.
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![[Post New]](/s/i/i.gif) 2014/02/21 19:55:31
Subject: Re:Chaos siege assault vanguard supplement
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Focused Fire Warrior
Helsinki
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I'll leave the anti-air option out then, I've also given the supplement it's own Warlord traits
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My armies:
vior'la sept 12k
Erik Morkai's great company 6k
dark mechanicus, the dearth of hope, 8k
rothwyr morwan's company 1,5k
Adeptus custodes 2k
AoS, The forgotten order, SE, 3k |
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