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Custom Character Slate Design: Prognosticar Hyperion (Emporer's Gift MC) ***POSSIBLE SPOILERS***  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Regular Dakkanaut





Hello Dakka, was reading the Grey Knight book called the Emporer's Gift and got the crazy idea to write out and design the main character Hyperion (based off the end of the book) for use in normal WH40k games. Obviously he is an HQ choice for the Codex: Grey Knights. This as of right now is a very rough draft as I burned it out in about an hour or so before posting this for you guys' eyes to see. Comment's and balance suggestions down below would be very much appreciated! So here's the rules:

Prognosticar Hyperion - 180 points

WS - 5
BS - 6
S - 4
T - 4
W - 3
I - 4
A - 3
LD - 10
AS - 2+/3++

::Wargear::

Frag Grenades
Krak Grenades
Psyk-out Grenades
Bolt Pistol
Staff of Castian
Storm Bolter
Artificer Armor
Psychic Hood
Force Sword

::Special Rules::

The Aegis
And They Shall Know No Fear
Independent Character
Preferred Enemy (Demons)
Mirror Psyker
Known as "Two Guns"
Survivor of Armageddon
Prognosticar

::The Staff of Castian::
A prized artifact of the Castian squad's heritage given to Hyperion upon attaining his Knighthood as a fully fledged Grey Knight. Hyperion cherished this honor and strove to add even more honor and Prestige to his squad's name in it's service.

The Staff of Castian is a Master-crafted Nemesis Force Staff with the exception of the normal invulnerable save granted by the weapon functions for both shooting and assault but is instead a 3++.

::Mirror Psyker::
Hyperion's latent Psychic power manifests in a seemingly vampiric nature. His own powers are near his brothers by himself however, when he joins his own powers to his squad's; and any other Psykers within reach, his power's grow vastly more potent.

Hyperion is Psyker Mastery Level 2. When Hyperion generates Warp Charges, he gains an addition Charge for each Psyker in the Unit he is attached to (Units containing models with the "Brotherhood of Psykers" Special Rule count as a single Psyker for the purposes of determining the number of Charges generated)

::Known as "Two Guns"::
Relatively early in his service among Castian squad a frequent Inquisitional companion gave him the nickname "Two Guns" in reverence to his tendency to carry a Bolt Pistol to complement his Storm Bolter, often using them en tandem. Among Castian squad, his marksmanship was far above the others and frequently put into use to great effect against the Great Enemy.

When Shooting, Hyperion's Storm Bolter is treated as a Pistol during the Phase.

::Survivor of Armageddon::
Counted among the few Grey Knights present on the planet Armageddon responsible for the slaying of a great Demon Lord, the corrupted remains of what used to be the Primarch Angron. In truth, Hyperion is the Knight responsible for the shattering of the fallen Primarch's black blade, in a devastating show of psychic power. The act earned him the title of Bladebreaker from the Space Wolves involved in the battle. Relations fell through between the Space Wolves and the Inquisition; the Grey Knights included soon after in a dispute of the aftermath. This culminated into a struggle between the two forces and eventually led to a confrontation between Hyperion and the Great Wolf Jarl Logan Grimnar.

Enemy models from Codex: Space Wolves gain Hatred (Grey Knights) when charging a unit that contains Hyperion until the end of the Assault Phase. In addition, any Army including Hyperion cannot take an Allied Detachment from Codex:Space Wolves.

:: Prognosticar::
Hyperion was elevated to the rank of Prognosricar for his Psychic prowess. Due to this, he has now become the sole Prognosticar after his mentor's passing soon after. Now he serves as the eyes of the Grey Knights into the Warp, searching for threats to be purged before they can become to great and also as the mentor responsible for training the new generation of Prognosticars. As such, Hyperion's duties keep him mostly far from combat yet occasionally his presence is requested for service on the battlefield once more although he refuses positions of actual leadership in memory of the fallen brothers of Castian squad.

Hyperion cannot be chosen as the Warlord of an Army.

Well there he is in all his silver glory!! I'd like help to balance out any problems might arise with him (whether buffs or nerfs needed) as I fully intend for him to be fielded in 40k games among my local gaming group. Luckily none of them are too much competitive minded and are long time lovers of the spirit of fun and fluff of the game so I know they are down with this guy hitting the table, but I'd just like to make sure he's not game breaking in any way or the opposite: worthless as can be (with my opinion of hitting the prior to be more than likely to happen). As said before, comments and suggestions are greatly appreciated. If this goes well I was also doing the same for my own fluffy custom Autarch/Farseer based upon my Craftworld's lore. (This guy is intended to be used by my brother who is an avid Grey Knight Fan).


Automatically Appended Next Post:
One possible change/question: psybolt ammo or no?

This message was edited 5 times. Last update was at 2014/02/25 06:20:11


 
   
Made in us
Regular Dakkanaut





thanks to the Mods for deleting the extra post.

still waiting on the imput and suggestions from my local gaming group, but since this thread is empty have i somehow made a perfectly balanced character? Figured someone would have at least something to suggest to change...
   
Made in gb
Angered Reaver Arena Champion




Connah's Quay, North Wales

He seems fine to me mainly, apart from the fact he has 4 weapons. I would drop the force sword because its literally nothing to the character (unless it works with staff for a 2++, which you shouldn't have anyway) due to the staff having AP 3 and Force. The two guns rule seems fluffy but it won't be of much use, nothing against it though. The mirror psyker rule will only come into play with 2 WC powers and force weapons so it isn't over powered due to not picking powers.

For the record would you consider dropping his armour save to a 3+? Otherwise he seems as just to good a tank for so few points, 2+ 3++ models are usually very expensive. If he had a 3+ I would price him at around 130, with 2+ around 170.

Good character, lots of description.

 
   
Made in us
Regular Dakkanaut





the force sword is only there because of the book's description of his loadout at the end, saying his staff was mag-locked onto his back with a force sword sheathed at his hip, Its pretty useless what with him having a bolt pistol already giving him the +1 for 2 CCW. Only situation i can think of that it'd be helpful having the sword is against an eldar challenge with the disarm ability taking away the use of his staff; and still granting him the +1 attack with the sword (assuming I'm remembering that rule correctly). About the armor, in the beginning and throughout the end he's in regular power armor with a short stint in terminator armor (which he doesn't like and is ordered to use). But at the end, the book tells you he has "graduated" from his previous knight armor and is wearing an ornate armor befitting his station; it never really comes out and says it's still basic "power armor" and judging by the codex, artificer armor is around the same size as power, but its more advanced/ornate, hence my decision to give it to him in my entry. Maybe a 10-15 point increase to justify the tanky-ness of his stat-line to hopefully make his cost more sensible?

The "Two Guns" rule is mainly there for Overwatch while he will more than likely never need to use it during normal situations unless the target comes into the 12" range of the BP. A BP isn't too amazing but it would make his gameplay on the tabletop more consistent to his actions of the book (a particular scene from the book gave me the inspiration for the rule that I wont give away to avoid too many spoilers).

I was rolling the idea around in my head to maybe jump his points to 190/200 and include psybolt ammo in his wargear, but there just didn't seem to be any fluff justification and I don't want to just give him wargear making him the "auto-include" HQ choice like Coteaz currently is.


Automatically Appended Next Post:
also, It just occurred to me that he does not have a leadership value....smh....I'll edit one in now and bump his point cost up a bit. Let me know what else you guys can think off for suggestions


Automatically Appended Next Post:
Oops, I didn't fully answer you as well ALEX, his sword is only a regular Force Sword, not a Nemesis, so the +1 to Invul save doesn't apply.

This message was edited 4 times. Last update was at 2014/02/25 02:41:20


 
   
 
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