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Made in at
Been Around the Block





Hy guys,

im relatively new to playing and most of the time im playing against a friend of mine, who plays Tyranids since a couple of years.

Every match until now was a loss for me and im tired of losing.

Im creating a new list every time we play and still trying out various units....

So this is it, my list for our next encounter:

HQ 105 pts
Bigmek
including a KFF, a Bosspole and equipped with an eavy armour.

Standardunit 1: 135pts
14 Orkboyz
with shootas and one rokkit launcha
and 1 Nob with a power klaw and a bosspole and equipped with eavy armour.

Standardunit 2: 135 pts
14 Orkboyz
with shootas and one rokkit launcha
and 1 Nob with a power klaw and a bosspole and wears a eavy armour.

Elite 1: 75 pts
5 Burna Boyz

Elite 2: 75 pts
5 Burna Boyz

Heavy Support: 120 pts
3 Killa Kans
with skorchas

Fast Attack 350pts
5 Deffkopta
equipped with a buzzsaw and a twin-linkend rokkit launchas.

The list lacks any battlewagons or trucks or looted wagons because i dont own them...

So what do you think? Any improvements or suggestions for my first victory? Help is much appreciated!

Greetings,

Cutter
   
Made in no
Battlefortress Driver with Krusha Wheel




Norway (Oslo)

Well first of, what orks do best against nids is doing blobs against blobs, grab some veichles along with that sush a shame you don't have some because burnas on foot are the worst 15p you can spend. easily taken out. They are best in battlewagons but can work in looted ones aswell.
Killa kanz sounds pretty meh but in a 1k p and against nids... those skorchas can do the trick!

What this list needs really is less of those deffkoptas they use way to many points 350p for something that are going to flee at once Boyz before toyz mah man! i'm not sure what else you got to use but if you are taking the deffkoptas against nids... take 3 of them... 1- 1- 1 that way they can't fail their LD as easily as if one is gone... there is no LD to take!
if the nid player is going for a swarm the big bomms can do some good damage by going flat out over them and drop the pieplate

What else?... Have fun! Bozz cutter yer playing em orks! we win or win! deres nah sush fing as loosin' !

Waagh like a bawz

-
Kaptin Goldteef's waagh! 16250 points 45/18/3 (W/L/D) 7th Ed

6250 points 9/3/1 (W/L/D) sixth-ed
Dark elves: 2350points 3/0/0 (W/L/D)
3400 points 19/6/0 (W/L/D) 8' armybook
Wood Elves 2600 points, 6/4/0 (W/L/D)

 
   
Made in us
Longtime Dakkanaut



Cheyenne WY

I don't know what you're facing. The strongest Nid lists for small games are Monster heavy, if so, then more monster hunty stuff...Kannons, Nobs with Big Choppas etc

I like the Burnas for bug baking You might put them in one mob though for taking hits...?

The will of the hive is always the same: HUNGER 
   
Made in us
Fresh-Faced New User




I have to agree with the deffjopta sentiment, that is a HUGE point sink into a unit that can at most kill one unit a turn and that's a big if. As a bug player myself I can tell you we absolutely hate fast flame templates (burnas plus wagon) and massed str 8 or 7 fire. Might want to try proxying the burnas as lootas or get a couple small cardboard boxes as some wagons.
   
Made in at
Been Around the Block





Thanks for the Comments.

So, the basic idea is to put the burna boyz in a wagon, so they profit from the higher armoring and can drive freely around firing?

Most of the time im against untits such as
a Tervigon whos breeding all the time... (pain in the ass for me)
a Carnifex
Biovores
Genestealerbrood and their lord (a standardunit who is capable of ignoring armor saves? wtf!)
Hive Tyrant/Swarmlord

My main problem is, that i dont know how to kill those because of their high HP.

As long as Im busy fighting the big ones, the smaller ones are closing in and aid them in battle and vice versa...
   
Made in us
Longtime Dakkanaut





Oceanic

It helps to know what he's bringing to the table too.

I would try this set up. its gonna cost money but this is 40k

4 squads of 30 boyz. no Nobs all Shootas. maybe one squad as slugga choppas

big mek, KFF

9 big guns, Ork Kannons, 3 per squad.

big meks deff dred as a troop choice.

believe it or not. if he brings FMC, you can sometimes shoot them out of the sky with your shootas. not much of a difference between needing 5's and 6's to hit.

buying 9 ork kannon's can be very expensive. unless you make your own.

the ones on the left I made from sprue pieces, lego wheels, extra bits off of my def dread. bits from the bane blade upgrade, ( found them on ebay, along with the wheels) and the cannon was a GW dwarf cannon (also ebay). the middle cannon i used a coax cable metal end piece. the thing you screw into the back of your cable box. the grots on the left are from the snotling pack from GW fantasy warhammer. the ones on the right are the actual ork kannon and grots.

[Thumb - ork_guns.JPG]


https://www.youtube.com/channel/UCiJ5Xnv1ClgVcGmmb-zQBlw

Perils of the Wallet - YouTube Channel 
   
Made in us
Nasty Nob






Johnnytorrance wrote:
It helps to know what he's bringing to the table too.

I would try this set up. its gonna cost money but this is 40k

4 squads of 30 boyz. no Nobs all Shootas. maybe one squad as slugga choppas

big mek, KFF

9 big guns, Ork Kannons, 3 per squad.

big meks deff dred as a troop choice.

believe it or not. if he brings FMC, you can sometimes shoot them out of the sky with your shootas. not much of a difference between needing 5's and 6's to hit.

buying 9 ork kannon's can be very expensive. unless you make your own.

the ones on the left I made from sprue pieces, lego wheels, extra bits off of my def dread. bits from the bane blade upgrade, ( found them on ebay, along with the wheels) and the cannon was a GW dwarf cannon (also ebay). the middle cannon i used a coax cable metal end piece. the thing you screw into the back of your cable box. the grots on the left are from the snotling pack from GW fantasy warhammer. the ones on the right are the actual ork kannon and grots.




Great looking scratch-built Kannons!



My P&M blog: Cleatus, the Scratch-building Mekboy
Successful Swap Trades: 6 
   
Made in at
Been Around the Block





I think im going to use the cardboard idea which Beavers suggested.
Got a lot of cardboards lying around here.

Thanks a lot for all of your advice guys.

I will use your list Johnny in my next battle after the pending one.

Thanks!
cutter
   
Made in au
Fresh-Faced New User




Austrlia

Cheap boys and hidden Power Klaws are the strengths of the current ork codex.

With that in mind your option could be to increase the number of boyz in those mobs; you should be fielding full mob of 30 if footslogging.

If painting 60 boyz doesnt sit well with you then consider upping mob size to 20 boyz and throw them in battlewagons with deffrollas.

The deffrolla hits should easily deal with any mounstrous creatures, there's a heap of dakka from the boyz, and a PK if anyone looks at you funny.

5 Deffkoptas will fail a leadership test if they're so much as breathed upon. Cool looking models, but absolutely useless on the table.

Try lootas, they're invaluable against pretty much anything except for AV14.
   
Made in ru
!!Goffik Rocker!!






Deffkoptas are a huge pointsink if you field them like this. Firstly, no buzzsaws. Spread them in 3 small squads.

Equip killa kanz with something else. Don't waste precious bs3 on flamers. Get grotzookas/bigshootas.

You need more boyz! And take bigshootas instead of rokkit launchas.

If possible, field all burnas as lootas. Burnas without a wagon are just plain bad.

Spoiler:
1000 Pts

1 Big Mek (HQ) @ 85 Pts
Choppa; Kustom Force Field

19 Ork Boyz (Troops) @ 170 Pts
Shootas; Big Shoota (x1)
+1 Nob @ [51] Pts
Power Klaw; Big Shoota; Bosspole

19 Ork Boyz (Troops) @ 175 Pts
Shootas; Big Shoota (x1)
+1 Nob @ [56] Pts
Power Klaw; Big Shoota; Bosspole; 'Eavy armour

20 Ork Boyz (Troops) @ 130 Pts
Shootas; Big Shoota (x2)

5 Lootas (Elites) @ 75 Pts

5 Lootas (Elites) @ 75 Pts

1 Killa Kan @ [45] Pts
Grotzooka

1 Killa Kan @ [45] Pts
Grotzooka

1 Killa Kan @ [40] Pts
Bigshoota

2 Deffkoptas (Fast Attack) @ 70 Pts
Twin Big Shootas

1 Deffkopta (Fast Attack) @ 45 Pts
Rokkit Launcha (x1)

1 Deffkopta (Fast Attack) @ 45 Pts
Rokkit Launcha (x1)

Models in Army: 78


Total Army Cost: 1000


That's what you can do with minimal rework and just some extra boyz. Anywayz, you need MORE boyz. Alwayz.
Thus said, this is a non-competitive friendly list. Things that are still good in our ork dex are Battlewagon spam and nob bikers with bikerbosses.

This message was edited 3 times. Last update was at 2014/02/24 08:30:34


 
   
Made in ie
Grovelin' Grot




Ireland

I think the other guys are pretty much saying roughly the same thing.
But I thought I would throw my 2 teef in too!

Go big or go home, your mob of 15 boyz should be either made mobs
of 30 boyz if foot slogging or 20 if your going to wstick them in a wagon.

Mobs of 15 are not that good, as they dont get the extra big shoota or
rokkit launcha, also it only takes 4 wounds before they are no longer fearless.

buran boyz need a transport, try giving them a looted wagon with skorcha, that should whip the smile off the nid players face.
Put all the burna boyz inot one unit (specialist units suffer from not havinga boss pole and being small in number)
P.s. dont forget that burnas can have ap 3 cc weapons instead of firing their Burnas as normal, which may or may not help in this case.

Get rid of the deffkoptas, they are just a points sink for a one hit wonder.

Like I said go big or go home, so If your going to bring kans bring more than 3 of them in conjunction with your big mek with KFF.

And remember, shoot the fighty stuff and fight the shooty stuff.

Orks is best! 
   
Made in at
Been Around the Block





Thanks for all your replies, Deffkoptas are erased from the list.

I think i will try a battlewagon spam and will get the real models as soon as possible.





   
Made in ru
!!Goffik Rocker!!






Deffkoptas are actually quite useful in squads of ones. They act as distraction, overwatch-eaters and snipe-out units. I remember wiping a broadside squad with drones by shooting with 2 koptas at them. One went from the left flank and the other from the right so that they could focus fire on drones killing 2 and the entire broadside squad ran off the board. Won me a potentially suicidal game. They constantly help me out when i want to charge someone with boyz and am afraid to loose too much to overwatch and here comes the kopta! All in all, they're not an auto-include and are pretty mediocre but still have their uses. And since you have lots of them - why not use a few? Choosing rokkit vs bigshoota might be hard cause they're almost identically effective. I prefer bigshootas but you don't have much anti-vehicle stuff so rokkits might do also.

This message was edited 1 time. Last update was at 2014/02/25 09:03:59


 
   
Made in gb
Land Raider Pilot on Cruise Control





Englandia

If you take the Deffkoptas then take them as big shootas. Tyranids don't have vehicles (Or anything with AV, unless their new codex changed that?)
36" range, 5+ cover if they move, 4+ armour and T5. Move them left/right an inch, or distance yourself when they're close and just unload. Charge them in and hack up a unit with the buzzsaw if you *really* want to. Otherwise drop the buzzsaw.
Take them as three one man units or 3 - 1 - 1/2 - 1 - 2 if you have the points.

I agree with the poster who said to take the burnas as lootas.

You definitely need more boys.
Try to take squads of 26 Shoota boys, 1 nob with PK and 3 big shootas. That comes to around 210points for one squad of boys, I think.

Killa Kans; If you bring them, give them grot riggers and armour plates.
Grot riggers repair immobilised and weapon destroyed.
Armour plates will change it from 3 on the vehicle damage chart to a 1-2.
So they won't be down for long.
Skorchas can be good for nids, but BS3 can be better used on Grotzookas (The Heavy 2, blast weapons)

Where does your Big Mek go?
You could merge the two elites into one 10-Ork squad and have him sit with them for a 5+ cover and it makes them fearless.
Or move the Big Mek up with the two boy squads. They both get 5+ as long as one member of the unit is within 6" of the Big Mek.

This message was edited 1 time. Last update was at 2014/02/25 11:14:44


If I sound like I'm being a condescending butthole, I'm not. Read my reply as neutrally as possible, please and thank you. 
   
Made in ru
!!Goffik Rocker!!






U can take 3 bigshootas only in squads of 30 boyz. 1 per 10. Remember, though, that it's a good idea to put a bigshoota on a nob. Firstly, you don't loose 2 shots from a boy replacing his shoota with a bigshoota, secondly, nob's better protected and finally, you can make precision shots!

Generally, i'd go for bigshootas for koptas too. But vs nids rokkits are really good. U can instakill warriors and most importantly zoantrophes! U can more reliably wound MC. However, if he's in for a FMC spam - bigshootas is more useful to force grounding tests, though you should have enough shots for that thing in an ork army anywayz.

I'd not waste points on grot riggers and armor plates on kanz cause they're supposed to be cheap! They've got 11-11-10 and 2 HP. And they're most likely dead before repairing. I agree on grotzookas though.



Automatically Appended Next Post:
Most importantly, we're da Orks, not Orcs (for the op)

This message was edited 4 times. Last update was at 2014/02/25 11:30:32


 
   
Made in gb
Land Raider Pilot on Cruise Control





Englandia

 koooaei wrote:
U can take 3 bigshootas only in squads of 30 boyz. 1 per 10. Remember, though, that it's a good idea to put a bigshoota on a nob. Firstly, you don't loose 2 shots from a boy replacing his shoota with a bigshoota, secondly, nob's better protected and finally, you can make precision shots!

Generally, i'd go for bigshootas for koptas too. But vs nids rokkits are really good. U can instakill warriors and most importantly zoantrophes! U can more reliably wound MC. However, if he's in for a FMC spam - bigshootas is more useful to force grounding tests, though you should have enough shots for that thing in an ork army anywayz.

I'd not waste points on grot riggers and armor plates on kanz cause they're supposed to be cheap! They've got 11-11-10 and 2 HP. And they're most likely dead before repairing. I agree on grotzookas though.



Automatically Appended Next Post:
Most importantly, we're da Orks, not Orcs (for the op)


It doesn't have to be 30 boys.
It has to be 30 Orks
But yeah, you can take them on Nobs, I suppose.
I've never actually realised you could until I read the entry.

Edit: I just realised what you meant. When I said "3 big shootas" I meant boys with Big Shootas, sorry.

On a second note; I was told Kans have 3 HP, that's why I figured it'd be worth it.
I don't use them though.

I looked in my rulebook and they are 2 HP.

This message was edited 1 time. Last update was at 2014/02/25 11:48:51


If I sound like I'm being a condescending butthole, I'm not. Read my reply as neutrally as possible, please and thank you. 
   
 
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