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Watch out for suicide attacks/alpha strikes if you're going to run the Seerstar. If you don't get first deployment, or even worse, your opponent seizes the initiative, you run the risk of (commonly drop pods) landing right on top of them and popping scores of wounds against your psychers which haven't had the chance of a psycher phase. This has crippled and tabled my council a few times and I've learned to pay a lot more attention to deep strikers on the opponent's list, as well as whether to keep the council in reserve if the opponent can touch them before my first psycher phase.
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