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Made in us
Screamin' Stormboy





I have a battle in a couple weeks against my Boss from work

I'm an ork player and he's bringing Khorne Berzerkers.

this will only be my 6th match as i'm new. And from all the research i've done berzerkers can do everything my orks can ... but better.

we're playing at 1000 points and below is my army list.
Any advice is appreciated.


Warboss - MA
Lootas x10
Mega Armor Nob x5 - in looted wagon with my WB - 2 big shootaz and skorcha
Deffkopta - TL rokkits x2
Trukk boy squad x2 (each with a nob - PK and BP
Burna boyz x5 - in looted wagon

Wot's faster than a warbuggy, more killy than a warbike, and flies through da air like a bird? I got no bleedin' idea, but I'm gonna find out.

Da Boyz 4 - 2 
   
Made in ca
Monstrously Massive Big Mutant





Canada

Honestly, don't be afraid of Zerkers
They're pretty bad, even when upgraded for Chain Axes.
Save points by not giving your boyz Ard' armor (4+ saves) and you're pretty much set.

If he's bringing Zerkers, expect long range support & something like a Juggerlord for extra beatstick power.

Dont forget that you can fire your sluggas & charge in the same turn since they are assault weapons! Pushing wounds is super easy against expensive MEQ units like Zerkers.

Life: An incomprehensible, endless circle of involuntary self-destruction.

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Made in us
Screamin' Stormboy





Thanks for the input man

Wot's faster than a warbuggy, more killy than a warbike, and flies through da air like a bird? I got no bleedin' idea, but I'm gonna find out.

Da Boyz 4 - 2 
   
Made in us
Executing Exarch





McKenzie, TN

Your best bet is to hit in waves. Either you get the charge and your first wave kills his or he gets the charge and kills a fraction of his units pts in orks, is left sitting there, and you get to shoot and charge.

Zerkers are very killy on the charge but they are over killy and cannot do a lot when they get charged.
   
Made in us
Screamin' Stormboy





good deal.

this gives me hope lol

I know he's under the impression that i'll be an easy beat. That's just the kinda guy he is. Very competitve.
Hopefully i'll prove him wrong tho!

Wot's faster than a warbuggy, more killy than a warbike, and flies through da air like a bird? I got no bleedin' idea, but I'm gonna find out.

Da Boyz 4 - 2 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Yeah, berzerkers do what orks do, but better... but also cost a LOT more.

There's no reason that drowning him in shots won't work. Also, if you set up a speedbump and then countercharge him, then khorne berzerkers lose much of their coolness. Even off-charge berzerkers are better, but if you thin their numbers and get the drop on them, then it's going to be tough for the khorne player.

In any case, I think I'd be more careful about his support units. Khorne berzerkers are good, but are also straightforward, and understandable. If he's bringing something that counters your counter, though, that's going to make things tougher for you.


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I'd say that orks do better than zerks just cause we can shoot alot and still be decent in cc. Also we got great assault vehicles. But i see that your list is not heavy on shooting. Still, it's a good idea to thin their numbers with shooting a bit cause u're gona have huge problems vs aobf lord or Kharn he's probably bringing. While boyz can kill regular zerks in mellee if they charge and overhelm them with numbers, you won't win his hq+retinue in mellee. Even with meganobz.

So, firstly looted wagon or battlewagon? If looted wagon, than don't put meganobz in there! 6+ to don't press dat is an awful thing. Better put meganobz in a regular trukk.

The thing you might want to use is a truck - bottle-neck assault. U'll probably need a sacraficial unit first but here's the main idea:

That's the ideal situation in the openfield. You can also use impassible terrain for your advantage which will make this maneuvre much easier. Sometimes u'll have to move 2-d vehicle more than 6' so that you won't be able to disembark, but i hope you get the main idea. That's how you can deal with the squad you normally can't kill in mellee. But try not to move over models with power fists or melta bombs cause thy'll probably death or glory the truck with good chances of sucksessfully killing it outright. though, he has around a 50% chances to loose the pf model.
[Thumb - Bottle-neck charging.jpg]
Ideal charge

This message was edited 2 times. Last update was at 2014/02/25 07:09:47


 
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

Blaylokk wrote:
I have a battle in a couple weeks against my Boss from work

I'm an ork player and he's bringing Khorne Berzerkers.

this will only be my 6th match as i'm new. And from all the research i've done berzerkers can do everything my orks can ... but better.

we're playing at 1000 points and below is my army list.
Any advice is appreciated.


Warboss - MA
Lootas x10
Mega Armor Nob x5 - in looted wagon with my WB - 2 big shootaz and skorcha
Deffkopta - TL rokkits x2
Trukk boy squad x2 (each with a nob - PK and BP
Burna boyz x5 - in looted wagon


None of your hand to hand units can handle Zerkers. You're better off shooting him a lot more and retreateing to make his charges unlikley til the end. more lootas. more burnas, less duking it out.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
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Made in ru
!!Goffik Rocker!!






If you plan to charge zerks with regular boyz expect 1 dead boy (3*2/3*1/2*5/6 = 5/6 dead boyz) from each zerk in range before you even strike blows while you need 3 boyz in range to reliably down 1 zerk (4*1/2*1/2*1/3 = 1/3 dead zerk from a single sluggaboy). And if zerks charge you, it's not likely u'll have anyone left to strike back. But i'd not say it's impossible to kill them. The key is to lower the ammount of berserkers that are gona hit you. Though, it's really more preferable to take all shootaboyz...almost in every situation and not just vs zerks. It's gona be more of a positioning game. U're not playing a no-brain army so u'll have to be a really good tactitian to win.

This message was edited 4 times. Last update was at 2014/02/25 08:25:40


 
   
Made in us
Screamin' Stormboy





Thanks for the support guys!
Great advice too. I will keep it all in mind when the time comes.
I will also remember to take shoota boyz in my trukkz instead of sluggaz.

Wot's faster than a warbuggy, more killy than a warbike, and flies through da air like a bird? I got no bleedin' idea, but I'm gonna find out.

Da Boyz 4 - 2 
   
Made in us
Squishy Squig




Modesto, CA

Aside from bringing shootaz (which you should ALWAYS do since 6E is the Age of Shooting Phase), swap out your Boss for a Big Mek with Shokk Attack Gun. Ditch the trukks and take bigger mobs of boyz; Mob Rule is ESSENTIAL because Orks have pretty lack-luster Leadership.

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Made in us
Hardened Veteran Guardsman





Northern Virginia

If he's taking Bezerkers as his troops, theres a chance he's taking Kharn as well, at 160 points, he's pricy in 1000point matches, but he hits like a truck. That and he's the only HQ choice I can think of without lookin at the codex that lets you take Khorne Beserkers as troops

We're talking 6 attacks on the charge(4 base + rage), re-rolls misses when he charges (hatred), he hits on 2+ anyways(special rule), he's Strength 7 on the charge (Furious Charge + weapon rules), and its all AP 2.

If he's taking Kharne, do NOT let him reach close combat. He'll murder groups of Nobs or boys, or destroy your warboss in a challenge. With shoota's you should be able to drop Kharne or his unit pretty easy before you reach CC.

Like everyone else is saying, you need to shoot everything to pulps before they reach your line, which is funny as orks...
   
Made in us
Savage Khorne Berserker Biker





Leesburg, FL

 kir44n wrote:
If he's taking Bezerkers as his troops, theres a chance he's taking Kharn as well, at 160 points, he's pricy in 1000point matches, but he hits like a truck. That and he's the only HQ choice I can think of without lookin at the codex that lets you take Khorne Beserkers as troops

We're talking 6 attacks on the charge(4 base + rage), re-rolls misses when he charges (hatred), he hits on 2+ anyways(special rule), he's Strength 7 on the charge (Furious Charge + weapon rules), and its all AP 2.

If he's taking Kharne, do NOT let him reach close combat. He'll murder groups of Nobs or boys, or destroy your warboss in a challenge. With shoota's you should be able to drop Kharne or his unit pretty easy before you reach CC.

Like everyone else is saying, you need to shoot everything to pulps before they reach your line, which is funny as orks...


Just a couple of corrections : Kharne has 7 attacks on the charge, you forgot about him having a pistol which is a cc weapon and any Chaos lord with the MoK unlocks berzerkers as troops, but if I were him I would definitely take Kharne and he'll probably give his zerkers chain axes which are only 3 points per model and give them AP4, so no ork saves allowed. Just my .02

Keep in mind that Kharne is arguably the best CC unit in the game, so you might want to keep your distance from him. lol

It is the 3rd Millennium. For more than a hundred months Games Workshop has sat immobile on the Golden Throne of Nottingham. It is the foremost of wargames by the will of the neckbeards, and master of a million tabletops by the might of their inexhaustible wallets. It is a rotting carcass writhing invisibly with business strategies from the early Industrial Revolution Age. It is the Carrion Lord of the wargaming scene for whom a thousand veteran players are sacrificed every day, so that it may never truly die. Yet even in its deathless state, GW continues its eternal vigilance. Mighty battleforce starter-sets cross the online-store-infested miasma of the internet, the only route between distant countries, their way lit by a draconian retail trade-agreement, the legal manifestation of the GW's will. Vast armies of lawyers give battle in GW's name on uncounted websites. Greatest amongst its soldiers are the Guardians of the IP, the Legal Team, bio-engineered super-donkey-caves. Their comrades in arms are legion: the writing team and countless untested rulebooks, the ever vigilant redshirts, and the writers of White Dwarf, to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from other games, their own incompetence, Based Chinaman - and worse. To support Games Workshop in such times is to spend untold billions. It is to support the cruelest and most dickish company imaginable. These are the tales of those times. Forget the power of sales discounts and Warhammer Fantasy Battle, for so much has been dropped, never to be re-published again. Forget the promise of cheaper digital content and caring about the fanbase, for in the GW HQ there is only profit-seeking, Space Marines and Sigmarines. There is no fun amongst the hobby shops, only an eternity of raging and spending, and the laughter of former employees who left GW to join better companies. 
   
Made in us
Lesser Daemon of Chaos




Kharne is far from the best CC unit in the game. He's got fairly strong attacks that will connect most often but he certainly can't take like he dishes. he folds pretty easily in fact to things that go first/survive him and have ap3.
   
Made in us
Hardened Veteran Guardsman





Northern Virginia

I will apologize, I was thinking that Gorechild was a specialist weapon for some reason, my fault. And thank you for correcting me about normal MoK Chaos Lords doing the same as Kharne as far as making Beserkers troops. It still leaves Kharne pretty darn messy in close combat though =P.

The downside to kharne is his initiative. The Khornate Demon Characters like Skulltaker or Skarbrand can both hit kharne well before Kharne can hit them, and they'll both hit him on 3+ due to their insanely high WS of 9. Throw in Eldar and some of the faster nids, and Kharne starts to look pretty slow.
   
Made in us
Savage Khorne Berserker Biker





Leesburg, FL

JubbJubbz wrote:
Kharne is far from the best CC unit in the game. He's got fairly strong attacks that will connect most often but he certainly can't take like he dishes. he folds pretty easily in fact to things that go first/survive him and have ap3.


Let's not forget about Kharne's 5+ inv. save because of the aura of dark glory....

It is the 3rd Millennium. For more than a hundred months Games Workshop has sat immobile on the Golden Throne of Nottingham. It is the foremost of wargames by the will of the neckbeards, and master of a million tabletops by the might of their inexhaustible wallets. It is a rotting carcass writhing invisibly with business strategies from the early Industrial Revolution Age. It is the Carrion Lord of the wargaming scene for whom a thousand veteran players are sacrificed every day, so that it may never truly die. Yet even in its deathless state, GW continues its eternal vigilance. Mighty battleforce starter-sets cross the online-store-infested miasma of the internet, the only route between distant countries, their way lit by a draconian retail trade-agreement, the legal manifestation of the GW's will. Vast armies of lawyers give battle in GW's name on uncounted websites. Greatest amongst its soldiers are the Guardians of the IP, the Legal Team, bio-engineered super-donkey-caves. Their comrades in arms are legion: the writing team and countless untested rulebooks, the ever vigilant redshirts, and the writers of White Dwarf, to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from other games, their own incompetence, Based Chinaman - and worse. To support Games Workshop in such times is to spend untold billions. It is to support the cruelest and most dickish company imaginable. These are the tales of those times. Forget the power of sales discounts and Warhammer Fantasy Battle, for so much has been dropped, never to be re-published again. Forget the promise of cheaper digital content and caring about the fanbase, for in the GW HQ there is only profit-seeking, Space Marines and Sigmarines. There is no fun amongst the hobby shops, only an eternity of raging and spending, and the laughter of former employees who left GW to join better companies. 
   
Made in nz
Disguised Speculo





 koooaei wrote:
I'd say that orks do better than zerks just cause we can shoot alot and still be decent in cc. Also we got great assault vehicles. But i see that your list is not heavy on shooting. Still, it's a good idea to thin their numbers with shooting a bit cause u're gona have huge problems vs aobf lord or Kharn he's probably bringing. While boyz can kill regular zerks in mellee if they charge and overhelm them with numbers, you won't win his hq+retinue in mellee. Even with meganobz.

So, firstly looted wagon or battlewagon? If looted wagon, than don't put meganobz in there! 6+ to don't press dat is an awful thing. Better put meganobz in a regular trukk.

The thing you might want to use is a truck - bottle-neck assault. U'll probably need a sacraficial unit first but here's the main idea:

That's the ideal situation in the openfield. You can also use impassible terrain for your advantage which will make this maneuvre much easier. Sometimes u'll have to move 2-d vehicle more than 6' so that you won't be able to disembark, but i hope you get the main idea. That's how you can deal with the squad you normally can't kill in mellee. But try not to move over models with power fists or melta bombs cause thy'll probably death or glory the truck with good chances of sucksessfully killing it outright. though, he has around a 50% chances to loose the pf model.


I'm pretty sure you can't tank shock and drop troops off in the same turn? Please prove me wrong!

@OP Zerkers aren't very scary. Orks are a shooty army so just shoot them to bits.
   
Made in ru
!!Goffik Rocker!!






I think you can't ram and disembark but you can tankshock and disembark. You're not obliged to go full speed on a regular tank shock.

This message was edited 2 times. Last update was at 2014/02/28 04:46:22


 
   
Made in au
Major




Fortress of Solitude

Protip: Don't beat your boss, especially if they are competitive. Give him a close match, but let him win.

Otherwise, khorne berserkers aren't really a threat. Just kill them with shoota boyz.

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Made in ru
!!Goffik Rocker!!






Imotekh's advice on career making via warhammer 40k
   
Made in us
Screamin' Stormboy





Thanks for all the posts guys!

Yeah he's a competitive guy. But i let it go, considering he lets me paint and assemble at work on slow nights.
Guess it helps when the GM and assistant manager are both W40K players lol

Wot's faster than a warbuggy, more killy than a warbike, and flies through da air like a bird? I got no bleedin' idea, but I'm gonna find out.

Da Boyz 4 - 2 
   
Made in lv
Regular Dakkanaut






Concider monz with comby scorchaz ,also it may be helpfull to put boiz on transport ,he will have to pop your trukks and only than asault which might help to get charge first good luck ,he may be boss on work but you can be WarBoss on battlefield
   
 
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