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Made in au
Fresh-Faced New User




Hey guys. Ive been playing table top for a while now and am looking into making a strong solid list. one that can do alot of damage on the table in the first few turns. atm the following is what i have come up with. can you please let me know the pros and cons of the list and if i should change anything. cheers.

currently i have.

HQ

Farseer 175
jetbike, SS of Anath'lan, mantle of the laughing god, singing spear


Elites

5 wraith guard with D cannons with wave serp ( scatters and holofields) 295


Troops

3 jetbikes with shuriken cannon 61
3 jetbikes with shuriken cannon 61


Fast attack

crimson hunter exarch 180
5 shining spears with exarch, H&R, starlance 160
8 warp spiders, exarch, spinneret rifle 177

Heavy support

fire prism with holofields 140
wraithknight with suncannon, scatter and scattershield 300
wraithknight with suncannon, scatter and scattershield 300


the plan is the farseer goes around using 3 phychic powers to disrupt the enemy. jetbikes stay out of trouble and survive to capture objectives and to stay cheap to spend more points else where. the wraith gaurd move up and take out the strongest tank if not unit. crimson hunter for anit air and anti tank, shining spears for anti tank and small squad units, warp spiders for low armoured tanks and small squads. fire prism stays back shooting at both tanks and infantry but mainly infantry. both wraithknights move up shotting and assualting infantry if need be while being a distraction and allow the other units to roam the board freely.

i hope my explaination is helpful. but i would like to find another unit to stay at the back of the board, specially shooting at tanks if possible. let me know what you think. thanks
   
Made in us
Agile Revenant Titan






Austin, Texas.

Very very fragile on troops. Recommend dropping shining spears for more jetbikes. Troops are essential to the win
oh and welcome to dakka

I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. 
   
Made in au
Fresh-Faced New User




Do you have any suggestions in how many squads and at what size? i would like to keep the point cost down to maximise the other unit which will be doing the heavy lifting in the army.
   
Made in us
Agile Revenant Titan






Austin, Texas.

4 3 man jet bikes for 204 would be probably good for me.

I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. 
   
Made in hr
Screaming Shining Spear






Easy solution to your troops problem is adding a Spiritseer and attaching him to the D-Scythes, achieved by dropping 1 WK to the default loudout(which is a more efficient loudout anyway).

Move the Spirit Stone from the Farseer to the Spiritseer too and use Iyanden supplement, then you can cast the Voice of Twilight primaris AND one other power. Roll once on Runes of Battle, keep the Protect/Jinx and roll again for Primaris or just take Primaris and roll once on Telepathy. 5 D-scythes with Battle-focus plus a Psychic Shriek(Telepathy) is just broken.
   
Made in us
Longtime Dakkanaut



Cheyenne WY

Purity229 wrote:
Do you have any suggestions in how many squads and at what size? i would like to keep the point cost down to maximise the other unit which will be doing the heavy lifting in the army.


I usually recommend 4 Troops, varied by the list (Space marines can combat squad etc...)

So yeah, 6 more bike should be easy to toss in....maybe a spirit seer as a second HQ could turn the Wraith Guard into troops? (Dunno, I heard that this can happen)

The will of the hive is always the same: HUNGER 
   
Made in au
Fresh-Faced New User




i like the item of changing a wraithknight to stock and having a spiritseer with Dscythes. it would benifit my troop choice while still keeping the other units. ill give it ago during my next game. besides troop choices, in which ill be keep the jetbikes in reserve for better suriviablity until they are needed, is there anything else i need / should change in my list? i feel it is missing something.
   
 
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