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![[Post New]](/s/i/i.gif) 2014/02/26 12:27:57
Subject: footdar and in particular wraithblades
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Fresh-Faced New User
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Hey, just putting together a list and was wondering if i should put in spiritseers to go with my wraithblades (ghost axes and shield)
Being a scoring troop isnt an issue, but is their other benefits of putting them with them.
they will be footslogging and used for terminator killing or just sm... well actually anything that gets close to them
building a footdar army and first army. have the codex but a mate has it atm (studying up on them  )
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![[Post New]](/s/i/i.gif) 2014/02/26 12:34:57
Subject: footdar and in particular wraithblades
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Morphing Obliterator
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I don't own any wraithblades in my eldar army but if I was going to field them on foot I would go with a 10 man unit with axes and shields and a spiritseer, plus possibly a farseer in the unit or nearby for fortune, prescience and/or doom.
If you are going to put a slow, expensive melee unit in your army, you really need to build the army around it.
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Chaos Space Marines - Iron Warriors & Night Lords 7900pts
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![[Post New]](/s/i/i.gif) 2014/02/26 12:52:29
Subject: Re:footdar and in particular wraithblades
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Fresh-Faced New User
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@rohansoldier
HQ
Avatar
Spirit seer
Troops
Guardians x20
wraithblades x10
Heavy Support
Wraithknight
War Walkers x3
Have got a fair few points to play with there (not having codex on me is hurting) idea is footslogger army with some sit back and shoot
thinking vypers..
any possible chance you could give us some ideas (i know this should probably be in the army lists)
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![[Post New]](/s/i/i.gif) 2014/02/26 13:09:20
Subject: footdar and in particular wraithblades
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Morphing Obliterator
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I think a farseer might potentially be of more use than the avatar as he can throw guide, doom etc around.
I can see why you went with him for the fearless bubble though.
What weapons are your guardians going to be having (weapon platform wise)?
Are you going to split them into 2 units or just 1?
What weapons will the wraithknight and war walkers carry?
I would consider dual bright lances on each war walker personally. 6 bright lances should make a mess of almost any tank, even land raiders.
I do like wraithlords with dual lances myself. Almost as expensive as 3 walkers, but a lot more durable.
Are you averse to units like war walkers and jetbikes? Both can carry some decent firepower while also being fast enough to capture/contest objectives and get side/rear shots on vehicles.
Also warp spiders for anti vehicle/troop/MC (or anti anything really!).
For the stand and shoot portion of the army I would also consider rangers. A single unit of 10 can be handy for pinning enemy heavy weapon or assault units, especially with precision shot for killing the squad leaders and special weapons.
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Chaos Space Marines - Iron Warriors & Night Lords 7900pts
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![[Post New]](/s/i/i.gif) 2014/02/26 13:15:53
Subject: Re:footdar and in particular wraithblades
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Fresh-Faced New User
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avatar was on special for 15 bucks at LGS
thats the reason i have it.. and it looks boss.
not sure about the weapons of the squad but they will be in 1 group of 20
wraithknight was gonna stand back and shoot so having a starcann and scatter laser for twin linked ( i think still learning)
war walkers were gonna be my brightlances for anti tank
wraithlords ive read about and heard they are an expensive unit points wise for what i can do with other things
i was also thinking about either swooping hawks or vypers for additional tank busting or anti infantry
also the rangers i have looked at.
basically half will be slogging and the other half sitting back and meeting in the middle (only play deathmatches if that helps)
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![[Post New]](/s/i/i.gif) 2014/02/26 14:50:45
Subject: Re:footdar and in particular wraithblades
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Ladies Love the Vibro-Cannon Operator
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Birdman wrote:@rohansoldier
HQ
Avatar
Spirit seer
Troops
Guardians x20
wraithblades x10
Heavy Support
Wraithknight
War Walkers x3
Have got a fair few points to play with there (not having codex on me is hurting) idea is footslogger army with some sit back and shoot
thinking vypers..
any possible chance you could give us some ideas (i know this should probably be in the army lists)
Well, I battled an army like this with my Necrons in an RTT but with 2 Wraithlords instead of Warwalkers and Wraithguard instead of Guardians, 1750 pts.
My DLord leading 5 Wraiths took down 10 Wraithblades led by a Spiritseer thanks to preferred enemy.
And Wraithguard crumbles if the number of saves to be made is big enough.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2014/02/26 15:08:58
Subject: footdar and in particular wraithblades
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Executing Exarch
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Wraithblades need to be in squads of 10, and need at least one spiritseer to lead them, but you could take more. I STRONGLY suggest using the Iyanden supplement to make your wraithblades dead lethal. Voice of twilight is far better than conceal when your whole squad has a 4++(don't take wraithswords...just don't). Ideally, you can snag protect to get a nice 2+ armor save, making them terminators on steroids. If you can't get protect in your first roll, default to voice of twilight and roll on telepathy. Almost every power here is useful, some more than others. You can always default to psychic shriek if you want a nasty shot to soften up a charge target.
Voice of twilight gives you furious charge, meaning your axes will double out T4 wraiths, multi wound terminators and the like. It also helps cut through armor. Take the spirit stone of analathan so you can cast it and another power.
The ability to throw out a spirit mark greatly helps their CC. Since they only have 1 attack each, you need them to connect. S7 Ap2 makes quick work of enemies so long as it sticks. Generally, you also want to charge for the extra attack.
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The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden |
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![[Post New]](/s/i/i.gif) 2014/02/27 02:15:04
Subject: footdar and in particular wraithblades
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Fresh-Faced New User
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Sorry im unfamiliar with the lyanden supplement, recommend getting it. does it allow new rules
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![[Post New]](/s/i/i.gif) 2014/02/27 06:18:13
Subject: footdar and in particular wraithblades
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Stern Iron Priest with Thrall Bodyguard
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If you want wraith blades the spiritseer is awesome support.
I would however run them with swords and hope to get the jinx ability.
That way you get out more attacks, can walk them with 2+ armour and in time for assault reduse the terminator armour of your opponent to a 3+ that your sword cut through (and strike at I).
Swords + spirit seer is in my oppinion far more usable and flexible than axes. Also, the major weakness of the wraiths is their lack of attacks.
Anyway, spiritseer is always great support for wraithblades.
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![[Post New]](/s/i/i.gif) 2014/02/27 11:56:23
Subject: Re:footdar and in particular wraithblades
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Fresh-Faced New User
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Wouldnt want to make them to easy to pick off though as i said they will be foot slogging
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![[Post New]](/s/i/i.gif) 2014/02/27 15:54:41
Subject: footdar and in particular wraithblades
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Horrific Howling Banshee
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Iyanden gives you new optional rules that make wraith heavy armies more viable. Not the least of which is 5 spiritseers per HQ slot. Do it.
Then add models. You have 36 so far, you will want to approximately double that. Get some more targets out there.
Iyanden also effectively gives battle focus to wraiths... I think you will have lots of trouble without it. Sorry it is a staggering rip off in price.
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![[Post New]](/s/i/i.gif) 2014/02/27 18:10:18
Subject: footdar and in particular wraithblades
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Screaming Shining Spear
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Hey, glad you're trying something new with Eldar, always good to see.
I have some advice:
First, I'll second Serling in that Wraithblades need Axes and more importantly, Shields. Otherwise 2 Heldrake lists will destroy you. Especially as you have no AA at all.
Second, I'll also advise you to get your hands on the supplement rules. I don't mean the actualy supplement, because the whole book contains 2 whole pages of rules. You can pick it up from a friend or FLGS and just write down the rules you need. That's exactly what I did.
Third, about the Wraithknight - you do not want him staying back and shooting. He's a monster in CC, even more than the Avatar. 5 S10 AP2 I5 attacks is what TMC dream of, so staying back and shooting with him is like staying back with your Devourer Hive Tyrant and shooting. It will never pay it's points back like that.
I'd give him 2 stock Heavy Wraithcannons and run him forward with your Avatar and Wraithblades. This way, you can use them for board control. You make your opponent choose his poison. He can't hide from all your CC threats. Wraithknight is also amazing at counter-charging a unit that charged your Wraithblades or the Avatar, due to his high speed. You'll need practice with him, but in your list, he's the best thing you can have. Heavy Wraithcannons also allow you to take dual Scatterlasers on your Warwalkers, as he'll be your main ranged AT source.
Also give your Guardian blob Brightlances, they'll do a pretty good job at stripping HP off of heavier vehicles, if not outright exploding them.
Everything you have comes to 1270 points, with a Fast Shot and Monster Hunter upgrades on your Avatar and Heavy Wraithcannons on your Wraithknight. That leaves you a lot of points, assuming you're playing a normal 1500 game.
First thing I'd do is get another Spiritseer as per Iyanden supplement. With one Spiritseer roll on Runes of Battle for Voice of Twilight primaris and one other power(they're all amazing for your Wraithblades, the least useful is Embolden/Horrify). With the second I'd immediately go to Telepathy and hope for Invisibility or Hallucination and Psychic Shriek. Give one of your Spiritseers(the one rolling on Telepathy) Helm of Xellethon(a Iyanden Remnant of Glory, called Gifts of Asuryan in the supplement). It turns all your Wraithblades into Characters, able to take challenges and opens up LoS shenanigans. Give the other Spiritseer the Spirit Stone of An'athlan from the C: Eldar, so you can cast Voice of Twilight primaris and the other power, as the Voice is WC2, which the Spirit Stone turns into WC1 at the cost of your invulnerable.
Next, I'd consider at least one squad of 3 WRJ for taking objectives late game and a squad of 5 Rangers for camping your home objective.
Or I'd take an ADL with Icarus LC. Deploy it forward, giving all your Guardians and War walkers a 4+ cover save and putting your Avatar on AA duty. This may sound silly, but 2 S9AP2 48" Skyfire, Interceptor shots at BS10 is serious business. Your Avatar will demolish any flyer that comes on from reserves. And once it's time to push forward, your Guardians can man it in case you need a 3rd AT shot.
Assuming 1500, that leaves you with 30 points to play with. Just enough for the Wraithforge Stone, so your Wraithknight can get his wounds back. If you happen to roll Destructor/Renewer on your Runes of Battle, that means he'll likely be getting 2 wounds back a turn. Unless you want to split it up between the Avatar(Renewer) and the Wraithknight(Stone).
The list probably wouldn't win any tournaments, but thinking about it now, I really want to try it out. Next time I'm playing with my friends, I'll probably proxy the models to test it. Should be a lot of fun!
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![[Post New]](/s/i/i.gif) 2014/02/28 22:03:46
Subject: Re:footdar and in particular wraithblades
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Fresh-Faced New User
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@Dessorag
Luckily i have just aquired it.. (suss look)... out of GW's controll.
@araenion
this is just friendly matches and deathmatches only so no particular need for scoring troops.
and the only AA im thinking about getting is the ADL for denying the drop pods he may use.
but at the same time i don't particular want to sit everything back.
Maybe a squad of rangers.
ADL is a possibility,
not sure maybe some vypers aswell? thoughts
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![[Post New]](/s/i/i.gif) 2014/03/06 00:38:10
Subject: Re:footdar and in particular wraithblades
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Fresh-Faced New User
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Can i Put 10 wraithblades in a WS and if so does the spiritseer have to be with the group or can he be just another hq running round.
i think it was only 5 but not sure.
just thinking about how long it would take them to run across the board
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![[Post New]](/s/i/i.gif) 2014/03/06 02:16:11
Subject: footdar and in particular wraithblades
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One Canoptek Scarab in a Swarm
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Wraithguard and blades are max 5 per transport so no unfortunately you will have to walk them up the board. If you want to add some durability to them you can consider using a wraithseer which can give wraith units fnp while drawing firepower away from them.
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This message was edited 1 time. Last update was at 2014/03/06 02:26:39
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![[Post New]](/s/i/i.gif) 2014/03/06 04:24:30
Subject: footdar and in particular wraithblades
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Regular Dakkanaut
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francieum wrote:Wraithguard and blades are max 5 per transport so no unfortunately you will have to walk them up the board. If you want to add some durability to them you can consider using a wraithseer which can give wraith units fnp while drawing firepower away from them.
technically as they are bulky and serpents carry 12 models you could get 6 wraiths into a transport, but if you wanted the seer in as well your stuck to five.
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![[Post New]](/s/i/i.gif) 2014/03/06 08:27:45
Subject: footdar and in particular wraithblades
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Fresh-Faced New User
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but wraiths can only be in groups of 5 or 10 right?
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![[Post New]](/s/i/i.gif) 2014/03/06 10:11:42
Subject: footdar and in particular wraithblades
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Tail Gunner
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5 to 10. You buy them for your army list in units of 5 models, then you can add an extra model for the points cost listed (up to 5 extra models for a unit of 10).
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![[Post New]](/s/i/i.gif) 2014/03/21 15:34:39
Subject: Re:footdar and in particular wraithblades
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PanOceaniac Hacking Specialist Sergeant
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At 2k my list looks like this, and is quite successful
2x farseers (you reeeally want fortune) 1 w spear
3x spirit seers you (only need the +1 to armor)
Avatar w monster hunter and fast shot
20 guardians w 1 shuriken cannon
2x jetbikes
10 axewraiths (so superior to swords... It's just.. words can't explain it)
3 scatter walkers
3 lance walkers
2x wraithlords dual flamers scatterlaser, lance, sword.
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When your wife suggests roleplay as a result of your table top gaming... life just seems right
I took my wife thru the BRB for fantasy and 40k, the first thing she said was "AWESOME"... codex: Chaos Daemons Nurgle..... to all those who says God aint real.... |
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