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Made in us
Brainy Zoanthrope




Tustin

Doing this at work from my head. I don't have the 'dex in front of me so feel free to correct me.


HQ-
Tyranid prime - 125

Elites-
Hiveguard x 3 - 165
Zoanthropes x 2 - 100
Venomthrope - 50

Troops-
Termagants x 30 - 144
-6 devourers
Termagants x 25 - 115
-15 TS
Termagants x 10 - 40

Fast Attack-
Raveners x 6 - 210
RC

Heavy-
Dakkafex x 3 - 450
Tfex - 175
Tfex - 175


Thoughts? I'm torn between swapping the tfex + 10 gants for a tervigon





   
Made in us
Longtime Dakkanaut





Central Oregon

For many armies, your list has no real threats beyond a lone ravener group for two turns, which is more than enough time for your guys to be picked apart. You have no outflankers or deepstriking units, so its just sit back and point and click for the tau, eldar, and IG groups, and even SM.

   
Made in us
Brainy Zoanthrope




Tustin

I was concerned about this. So fast/disruptive lists > durability is a must?
   
Made in us
Warning From Magnus? Not Listening!





IL

HQ-
Tyranid prime - 125

Elites-
Hiveguard x 3 - 165
Zoanthropes x 2 - 100
Venomthrope - 50

Troops-
Termagants x 30 - 144
-6 devourers
Termagants x 25 - 115
-15 TS
Termagants x 10 - 40

Fast Attack-
Raveners x 6 - 210
RC

Heavy-
Dakkafex x 3 - 450
Tfex - 175
Tfex - 175


Interesting list to say the least. I like that you are trying to not use any FMCs, though that will obviously make this list weak to fliers.
First off, I would drop the hive guard. While they are good, I don't think they have much synergy with the rest of your list.
I would use the extra points to boost both of the Tfex's with the rupture cannons. The S10 shots will help you take out any threats the first couple turns, and you need some AT.
With the open elite slot, take another venom to ensure that your whole army has cover.
With the left over points, I would add more bodies for the term squads. Honestly, I don't think the upgrades are worth it for this list. I would drop them and just get as many bodies as possible.

With this, you would have an army that has 4 S10 shots to take out tanks turn 1 and 2 as you advance, plenty of little bodies to soak up shots, and your entire army has a cover bonus.

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Made in us
Longtime Dakkanaut





Central Oregon

zaak wrote:
I was concerned about this. So fast/disruptive lists > durability is a must?


It's my opinion that we tyranids are not durable. Even the Tfex has a hard time with all the rending, AP2 and grav weaponry out there. So slow and squishy is particularly hazardous.

   
Made in gb
Tunneling Trygon






You need a bastion for the venomthrope or he won't last the first turn. Your army is slow and you need at least 2 turns of cover saves before the army is able to do anything. I'd take a tervigon as a durable troop as well.

Raveners seem a strange fit here as there are no other fast movers/flyers to charge with them. After the venomthrope they will be the next to get killed. Go for more fast stuff or just drop them for something else. I would like a foot tyrant rather than a prime here to add to the MC threat.


"We didn't underestimate them but they were a lot better than we thought."
Sir Bobby Robson 
   
Made in us
Longtime Dakkanaut



Cheyenne WY

zaak wrote:
I was concerned about this. So fast/disruptive lists > durability is a must?


I agree, with lots of backfield disruption, you can walk your way foward, but you need multiple threats to make it happen.

Hive commander would let you Outflank an infantry, and that makes the Raveners better able to survive. But Both likely need Synapse.... So a second Prime? Or a Synapse creature (of some sort) needs to get back there as well.

You don't Have to have Wings, but you do need to get in their face Fast...

The will of the hive is always the same: HUNGER 
   
Made in us
Raging Ravener




Dallas, TX

Gargoyles are a fantastic disruption unit. I run 20-30 naked, deploy across the middle of the board and send them after whatever I want tied up the rest of the game--the blind attacks are debilitating. Running larger numbers also opens up the opportunity for multi-assaults. The wings on the models ensure that you are going to get cover saves on everything behind them (+2 with the Venoms). Yes they are squishy, but if your opponent chooses to fire at them, then those are shots not going somewhere else; 20-30 wounds is hard to chew through.

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Made in us
Brainy Zoanthrope




Tustin

HQ- 515

Tyrant - HVC 190
-Guard 50
Tyrant - STC, Miasma Cannon 225
Guard 50

Elites- 100

2 Zoanthropes 100

Troops- 240

20 Termagants 80
20 Termagants 80
10 Termagants 40
10 Termagants 40


Fast Attack- 345

21 Gargoyles 105
20 Gargoyles, TS 120
20 Gargoyles, TS 120

Heavy Support- 550

Tfex- RC 205
Tfex- RC 205
Mawloc- 140



Debating on sticking both guards to the Pricey Tyrant.
Loan HVC Tyrant turns into anti blitz unit/pot shots/soak fire power
Considering dropping upgrades on gargoyles to buy thorax swarms for Tfexs and possibly another gun for HVC Tyrant if I Keep the Guard.

Thoughts?

This message was edited 2 times. Last update was at 2014/02/27 23:51:38


 
   
Made in ca
Tough Tyrant Guard






guards are 50pts each not 60

I was just wondering why you would want to avoid the FMC, its wasnt mentionned in the OP as to why.
especially since they are our main and strongest assets as well as our only flyers defense

This message was edited 1 time. Last update was at 2014/02/27 21:18:10


My Face is my Shield!!!!!

My painted Tyranids army up to date: http://www.dakkadakka.com/dakkaforum/posts/list/630244.page 
   
Made in us
Brainy Zoanthrope




Tustin

 fartherthanfar wrote:
guards are 50pts each not 60

I was just wondering why you would want to avoid the FMC, its wasnt mentionned in the OP as to why.
especially since they are our main and strongest assets as well as our only flyers defense


I would just like to make a list that's not like everyone elses and still tough to handle. 130 bodies including 5 mcs is nothing to scoff at. I don't plan on buying new kits until 7th edition drops so I can see if Haruspex and OOE will be viable at that time.

This list is supposed to get in there fast and have the tfex's stop any transports/heavy tanks/ long range walkers. Once I sap their mobility then I will just tie up their most important units.
   
Made in us
Longtime Dakkanaut




 fartherthanfar wrote:
guards are 50pts each not 60

I was just wondering why you would want to avoid the FMC, its wasnt mentionned in the OP as to why.
especially since they are our main and strongest assets as well as our only flyers defense


I still find Dakkafexes to be very good Antiflyer. And till it gets FAQed, I think the Exocrine on a quad gun mid-board is out best. 4 TL BS4 AC shots, and six BS1 plasma shots is going to be a bear for alot of flyers.
   
 
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