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![[Post New]](/s/i/i.gif) 2014/02/27 10:14:30
Subject: (Ork) Bikerboss in a non-biker unit?
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Mutilatin' Mad Dok
Out in the country in Denmark. Zealand
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I've been toying around with the idea of having a Warbiker Warboss, but instead of using him with nob bikers, I've been thinking of joining him with regular boyz, like I normally would with a Megawarboss.
I'm pretty sure it's possible, but would it be viable? And if the Bikerboss is getting shot at, does he still get his cover save he gets from the bike?
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![[Post New]](/s/i/i.gif) 2014/02/27 10:20:48
Subject: Re:(Ork) Bikerboss in a non-biker unit?
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!!Goffik Rocker!!
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He still gets cover but his toughness is gona be 4 which is really bad for what you pay. He's better not used as a tank this way. If you have a bikerboss and don't have nob bikers - go for it.
Another option to run a bikerboss is with commandos+snikrot. Not awesome as in 5 ed but still doable. Though, i don't see any other option being as good as bikernobz+bikerboss.
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This message was edited 1 time. Last update was at 2014/02/27 10:21:39
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![[Post New]](/s/i/i.gif) 2014/02/27 10:41:48
Subject: (Ork) Bikerboss in a non-biker unit?
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Disguised Speculo
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Theres at least one good Ork player on here who does this, treating the boyz as wounds for the boss instead of the boss as a tank for the boyz
I've had a bit of success with running Deffkoptas and a Bikerboss. For just over 100% of a bikerbosses cost you give him outflanking/scout, quadruple his wounds and... sextuple (?) his shooting (not to mention the range). He in turn goes a long way towards fixing terrible Deffkopta leadership, and makes all those koptas you have sitting around from AoBR useful.
Edit; also Hit and Run lets him hide in a tarpit for the enemies turn, then H&R out just in time to go hit something useful
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This message was edited 2 times. Last update was at 2014/02/27 10:43:41
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![[Post New]](/s/i/i.gif) 2014/02/27 11:09:00
Subject: Re:(Ork) Bikerboss in a non-biker unit?
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!!Goffik Rocker!!
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I'm quite sure you can't give scout to a boss if he joins koptas. That limits the use of such a combo. Other than that, they're pretty much like nob bikers with better shooting range but without good cc and fnp. Cheaper, less numerous, no 5++ and no combi-scorchas (that Dakkamite adores  ). Odd combination, but might work if u're desperate to get those cheap (for irl money) koptas u've bought
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This message was edited 1 time. Last update was at 2014/02/27 11:11:20
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![[Post New]](/s/i/i.gif) 2014/02/27 11:15:26
Subject: (Ork) Bikerboss in a non-biker unit?
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Disguised Speculo
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Don't have my rules on me but I know you can put a scout character in a unit to give it scout, so I'm assuming it works the other way too
Hate how some rules work like this, but others like that...
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![[Post New]](/s/i/i.gif) 2014/02/27 11:20:58
Subject: Re:(Ork) Bikerboss in a non-biker unit?
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!!Goffik Rocker!!
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Hm, on the second thought, you might be right about scouts. I think i've used 5 ed interpretation for scout where all the models needed it. Now it seems to work like move through cover and hit&run - if 1 model has - count all squad as so.
Thanks, u're helpful as always! Theat's really a great idea. I think i know what's gona be next crazy unit i'm fielding!
Automatically Appended Next Post:
Green Scars! 2 bikerbosses with cyborks, squigs, pk, bp and 2 units of 5 barebonez koptaz. Scout, Hit and Run, nice shooting. Awesome flank harrassers. and 2 times cheaper than bikes
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This message was edited 4 times. Last update was at 2014/02/27 11:39:20
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![[Post New]](/s/i/i.gif) 2014/02/27 13:32:44
Subject: (Ork) Bikerboss in a non-biker unit?
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Krazed Killa Kan
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Dakkamite wrote:Don't have my rules on me but I know you can put a scout character in a unit to give it scout, so I'm assuming it works the other way too
Hate how some rules work like this, but others like that...
Well I know that in 5th edition some people used Snikrot to sneak in a Ghazghkull Thraka or a Bikerboss on the flank.
And I also know that there was somebody on this forum who was swearing by putting a Bikerboss in a Deffkopta squad.
I can't remember his name, but I was just reading on Dakka about how you could put a Bikerboss in with a SINGLE Deffkopta. According to toughness majority rules, that means both models are T6. That means 2 ablative wounds at T6. Absolutely genius idea. I wish I would have thought of it.
http://www.dakkadakka.com/dakkaforum/posts/list/464007.page?userfilterid=47876
Ghenghis Jon wrote:Biker Boss by himself is not a great option.He needs ablative wounds. Give him an attack squig and a single Deffkopta to join. They are a T6 unit. The Deffkopta can keep up, take Look Out Sir! wounds, and even break off to tank hunt himself if he survives. Been thinking about running Wazzdakka with 5 of them.
Sounds utterly brilliant to me. And I believe he'd get Scout too.
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Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. |
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![[Post New]](/s/i/i.gif) 2014/02/27 14:52:22
Subject: (Ork) Bikerboss in a non-biker unit?
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Krazy Grot Kutta Driva
Littleton
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Dakkamite wrote:Theres at least one good Ork player on here who does this, treating the boyz as wounds for the boss instead of the boss as a tank for the boyz
I've had a bit of success with running Deffkoptas and a Bikerboss. For just over 100% of a bikerbosses cost you give him outflanking/scout, quadruple his wounds and... sextuple (?) his shooting (not to mention the range). He in turn goes a long way towards fixing terrible Deffkopta leadership, and makes all those koptas you have sitting around from AoBR useful.
Edit; also Hit and Run lets him hide in a tarpit for the enemies turn, then H&R out just in time to go hit something useful
This is a fantastic tactic, the koptas are ablative wounds for the boss and you get to move across the board in no time.
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![[Post New]](/s/i/i.gif) 2014/02/28 02:00:34
Subject: (Ork) Bikerboss in a non-biker unit?
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Squishy Squig
Modesto, CA
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I freaking LOVE the idea of a Warboss in a Deffkopta, although I'm not exactly hopeful that the 6E Codex is going to make my dream of a Flyboss come true. >.<
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"You just rolled a Yahtzee during a game of Warhammer! Too bad none of those 3's were successful saving throws... "
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![[Post New]](/s/i/i.gif) 2014/02/28 04:43:12
Subject: Re:(Ork) Bikerboss in a non-biker unit?
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!!Goffik Rocker!!
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I've tried bikerboss + 5 koptas in last game. Yep, they're not nearly as tough and hardhitting like bikernobz. They're not scoring. But boy, they're fast! scoutmove 12' + flatout 12' on boss and up to 24' on koptas. I've reached enemie's sniper scouts and 2 tfc by turn 2! Awesome flank-pushers. I think they can find a place in small games due to their insane mobility.
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![[Post New]](/s/i/i.gif) 2014/02/28 20:24:33
Subject: (Ork) Bikerboss in a non-biker unit?
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Growlin' Guntrukk Driver with Killacannon
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I put a BikeBoss with 30 Slugga Boyz in my foot lists all the time.
I have tried running a BikeBoss with Stormboyz, but they die way too fast.
A lot of things are different now, so I haven't used a BikeBoss with a single Deffkopta since there are so many things that ignore cover and 4+ armour. The only times I do a bring an Outflanking BikeBoss and Deffkopta unit, or Kombi-Skorcha BikeBosses with Snikrot and two Burna Kommandos (3 or 4 Flame Templates wherever you want them is clutch), Zagstruck and his Stormboyz, or anything out of Reserves is when I am bring a Fortification with a Comms Relay. I have had crushing victories slowly slip away waiting for my hammer to come onto the table too many times.
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I don't write the rules. My ego just lives and dies by them one model at a time. |
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![[Post New]](/s/i/i.gif) 2014/03/01 15:54:31
Subject: (Ork) Bikerboss in a non-biker unit?
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Mekboy on Kustom Deth Kopta
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I often run the warboss with a defkopta, but with boys the downside would be mass firepower, if the opponent can wiffle you down to 5 boys and the warboss then throw on a gakton of wounds due to toughness 4 you lose one of the best thigns about a warboss, the toughness of a monstrous creature at 6
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