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Made in us
Ragin' Ork Dreadnought




I am a Space Wolf player, but I almost always ally in about a 500-point detachment of Space Marines in whenever I play a 1500+ point game. (For anti-air. I always bring a Stormraven and Scouts.)
Now, traditionally I bring Tigurius, 5 Scouts with Snipers and Camo Cloaks, and a Stormraven with a Multi-Melta and Assault Cannon.
However, now that I have the Inquisition supplement (Which I like quite a bit) and plan on bringing a couple Inquisitors every game, Tigurius' psychic powers seems like Overkill. (Since I already bring a Rune Priest for my Space Wolves, too.) I'm considering taking an Iron Hands Allied Detachment instead, to get IWND on the Stormraven. I'd also buy a Tech-Priest with 3 Servitors (80 Points) to get a 1+ roll to get a Hull Point back on the Stormraven. (Making it really, really hard to kill.)

I've got two problems, though. Problem One: Spending an extra 80 Points on the Stormraven seems like a bit much, since that'll make it a 280 point vehicle that could still (Potentially) be one-shot killed by a lucky hit. That's not very likely, but it's possible. (It's true that the Techmarine will also be helping out the Scouts, since he'll give them +1 to their cover, which is nice.)
Problem Two: I don't know what my actual HQ would be. Potentially a decked-out Chapter Master would be fun, but then I've got a 250+ point model who either doesn't have a retinue and has to ride around on his own, or I've got to spend another couple hundred points to buy him a Retinue of some kind. The other HQs in the book seem a little underwhelming in their power level.
   
Made in us
Lesser Daemon of Chaos




The deck of the Widower

I think it's too expensive to bring in a Stormraven just for anti-air. One strat I have found with mine in my BA is to load 10 bolter scouts into the raven for backfield objective drops. They auto pass the dangerous terrain when jumping out of the zooming flyer and if the raven gets shot down you are only out 140 points (of the unit, still lose over 200 usually for the raven obviously).

 
   
Made in gb
Land Raider Pilot on Cruise Control





Englandia

Waaaghpower wrote:
I am a Space Wolf player, but I almost always ally in about a 500-point detachment of Space Marines in whenever I play a 1500+ point game. (For anti-air. I always bring a Stormraven and Scouts.)
Now, traditionally I bring Tigurius, 5 Scouts with Snipers and Camo Cloaks, and a Stormraven with a Multi-Melta and Assault Cannon.
However, now that I have the Inquisition supplement (Which I like quite a bit) and plan on bringing a couple Inquisitors every game, Tigurius' psychic powers seems like Overkill. (Since I already bring a Rune Priest for my Space Wolves, too.) I'm considering taking an Iron Hands Allied Detachment instead, to get IWND on the Stormraven. I'd also buy a Tech-Priest with 3 Servitors (80 Points) to get a 1+ roll to get a Hull Point back on the Stormraven. (Making it really, really hard to kill.)

I've got two problems, though. Problem One: Spending an extra 80 Points on the Stormraven seems like a bit much, since that'll make it a 280 point vehicle that could still (Potentially) be one-shot killed by a lucky hit. That's not very likely, but it's possible. (It's true that the Techmarine will also be helping out the Scouts, since he'll give them +1 to their cover, which is nice.)
Problem Two: I don't know what my actual HQ would be. Potentially a decked-out Chapter Master would be fun, but then I've got a 250+ point model who either doesn't have a retinue and has to ride around on his own, or I've got to spend another couple hundred points to buy him a Retinue of some kind. The other HQs in the book seem a little underwhelming in their power level.


Remember the Techmarine's improve cover thing is a ruin in your deployment zone only (I know you didn't state otherwise, I'm just saying.)

As for a HQ consider taking a librarian with either of the following;
Melta bombs, Force Sword (or your preferred force weapon), Shield Eternal (My personal preference, gives EW and a 3+/4+ DTW depending on higher psyker level or not), Mastery level 2 and maybe a bike. Comes to approx. 150pts. He does a fair amount of damage if you take Pyromancy and get either 1, 2, 4 or 5. I've never had 3, so I can't say for certain on that and 6 is meh.)
Alternatively, if you have Clan Raukaan take him with Gorgon Chain, Mindforge Stave, Mastery level 2, maybe a bike and Melta Bombs. Similar to the above but no +1 to DTW, instead it's +1 FNP. The disadvantage to this is if he's on his own he's striking at I1.
Works great with the above on Pyromancy, both work well with Biomancy, too.

If I sound like I'm being a condescending butthole, I'm not. Read my reply as neutrally as possible, please and thank you. 
   
Made in ca
Commander of the Mysterious 2nd Legion





if you're taking the stormraven for primarily anti-air consider one of the space marine anti-air tanks instead. 70 points for a reasonably decent antii-air platform is a solid deal

Opinions are not facts please don't confuse the two 
   
Made in us
Ragin' Ork Dreadnought




So, what are good units to put inside the Storm Raven that won't break the bank? I think Sternguard might not be a bad choice, but they're pretty expensive. Same goes to Grav-Centurions. Tactical Squads are pretty meh, but I suppose a couple scoring units can't hurt...


Automatically Appended Next Post:
BrianDavion wrote:
if you're taking the stormraven for primarily anti-air consider one of the space marine anti-air tanks instead. 70 points for a reasonably decent antii-air platform is a solid deal

70 Points isn't bad at all... But all you get is a 70 point model. Since the rest of my SM detachment is just filler so that I can get the AA, I want more than 70 points worth of AA.

This message was edited 1 time. Last update was at 2014/02/28 19:03:22


 
   
Made in us
Cocky Macross Mayor




If you plan to be cruising the Stormraven around why not put an Honor Guard in there? If you plan on taking the chapter master this could add a serious melee scare for your opponent to deal with. With the assault vehicle aspect of the raven then being very useul. They are very good bang for buck.

Edit: On a side note you could always ally in that Storm Wing dataslate formation. 2 Storm talons and A Storm Raven. No hq or troops requiredand they actually take up a separate detachment slot from the regular allies. You could get that for less than 500 points.

This message was edited 1 time. Last update was at 2014/02/28 19:50:33


 
   
Made in us
Ragin' Ork Dreadnought




Axxion51 wrote:
If you plan to be cruising the Stormraven around why not put an Honor Guard in there? If you plan on taking the chapter master this could add a serious melee scare for your opponent to deal with. With the assault vehicle aspect of the raven then being very useul. They are very good bang for buck.

I was going to take the Chapter Master on a bike, but I suppose he doesn't *need* one. Unfortunately, though, the Honor Guard either has to sit around for a turn and be vulnerable to shooting, or the Storm Raven has to go into hover mode if I want them to assault. (And if it blows up, I am royally screwed.)
   
Made in us
Locked in the Tower of Amareo




You can put any shooty unit you like as long as you grav chute them to turn you arrive.
   
Made in us
Lesser Daemon of Chaos




The deck of the Widower

I say try the bolter scouts in it. Bare bones at full size. you can even combat squad them to sit on 2 objectives. That way the raven can use it's speed to get troops to backfield locations and they can drop down in relative safety. I have tried many loadouts and passengers and I get the most out of that strat. Yes you lose out on the assault ability, but then that is a trap as you never want it to hover unless it's safe (very unlikely). I know that squad seems uninteresting, but in a codex known for it's high point costs, having a decent scoring unit that isn't expensive yet capable of clearing soft targets off rear objectives is invaluable.

 
   
 
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