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![[Post New]](/s/i/i.gif) 2014/03/02 19:52:59
Subject: 1850 Eldar w/ Dark Eldar allies Beast Pack
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Hellacious Havoc
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I am working on a Eldar / Dark Eldar allies list and wanted some input.
Eldar primary:
Eldrad
Farseer
-Jetbike
-Shard of Anaris
5 Dire Avengers
Wave Serpent Transport
-Holo Fields
5 Dire Avengers
Wave Serpent Transport
-Holo Fields
3x3 Jet Bikes
6 Swooping Hawks
3 Vaul's Wrath Support Battery
-Shadow Weaver
Wraithknight
Dark Eldar allies
Baron Satonyx
5 Warriros
5 Beastmasters
25 Khymerae
So basicly this list is much more TAC then spamming (though I'm running 25 Khymerae). The Serpents and the Support Batteries are there to give supporting fire. The solo Wraithknight is just there to cause some troubles and eleviate some of the pressure put on the Beast pack. Will this work? Or is it better to commit to running dual Wraithknights or trip serpents.
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![[Post New]](/s/i/i.gif) 2014/03/02 20:41:27
Subject: 1850 Eldar w/ Dark Eldar allies Beast Pack
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Shas'la with Pulse Carbine
San Diego, CA
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Try some razorwing flocks in there for more attacks that also rend.
Also, two farseers on jetbikes better increase the chancea of getting fortune, a very important spell for your list. Putting both on jetbikes ensures you will always be in range.
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This message was edited 1 time. Last update was at 2014/03/02 20:44:00
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![[Post New]](/s/i/i.gif) 2014/03/02 20:49:23
Subject: 1850 Eldar w/ Dark Eldar allies Beast Pack
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Hellacious Havoc
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DirtyDeeds wrote:Try some razorwing flocks in there for more attacks that also rend.
Also, two farseers on jetbikes better increase the chancea of getting fortune, a very important spell for your list. Putting both on jetbikes ensures you will always be in range.
I won't change the beastpack. The 25 Khymerae cover so much of the board that you can really control the board and with fortune on they all have a 4++ re-rollable. If I were to change it up I would run 20 Khymerae and 2 Razorwing Flocks.
But you do know Eldrad right? You know the lvl 4 bad ass master of the Eldar? He gives you the biggest change of getting Fortune.
I am looking on feedback on the supporting units, not the template itself (the HQ's and beastpack)
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![[Post New]](/s/i/i.gif) 2014/03/02 21:16:48
Subject: 1850 Eldar w/ Dark Eldar allies Beast Pack
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Angered Reaver Arena Champion
Connah's Quay, North Wales
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I would suggest dropping on of the Jetbike squads, 2 will suffice the vast majority of the time and those points could help to make the rest of the army more survivable. For example those 51 pts could net you a Warlock to lead your Support battery giving them assured shrouded, making them extremely hard to shift with shooting if they are in any kind of cover and it could net you an Exarch on those swooping hawks, which then if you could make the points work very well with a sun rifle. That thing almost invalidates a unit of Fire Warriors a turn.
For the massed Khyerae idea I can see where you are coming from, they do cover a massive piece a ground and are incredibly hard to shift but you will find there combat punch a bit lacking Vs other strong CC units. Against ranged units then you will find that having so many is a disadvantage as you will simply over kill and get shot in your own turn. I personally would drop a beast master and 5 Khymerae due to the inherent randomness of their returns (When they get fortune all those extra wounds feel pointless, when they don't then they will feel to expensive) and spend those points else where, maybe on a Venom for those Warriors. Also for the record, Eldrad should be rolling on telepathy running for Invisibility for the Beast Pack, makes them far more deadly in close combat and a nice survivability buff while the Jetseer is rolling 2 dice on fate for Fortune or Doom while saving the last die for divination, Prescience makes those bucket load of attacks suitably deadlier.
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![[Post New]](/s/i/i.gif) 2014/03/02 21:44:20
Subject: 1850 Eldar w/ Dark Eldar allies Beast Pack
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Been Around the Block
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Barnie25 is absolutely spot-on with the beastpack configuration. Seriously, the Kymarae have 100 attacks on the charge (likely with prescience to boot); if that doesn't kill whatever you're charging a few rending attacks are unlikely to make a difference. The board control from such a large unit is far better.
However, I do think ALEXisAWESOME has a point about that 3rd jetbike squad. At least buying a venom with Grisly Trophies for the warriors to get re-rolls on psychic tests would be good. It really sucks when fortune doesn't go off based on luck.
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![[Post New]](/s/i/i.gif) 2014/03/02 21:53:06
Subject: 1850 Eldar w/ Dark Eldar allies Beast Pack
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Hellacious Havoc
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Maybe putting the Warriors in a venom with trophies would be good as it would also be another target for AT so more saturation.
By dropping two Khymerae and the 3rd biker squad I could take a venom with a double splinter cannons.
But maybe that isn't worth it as the beastpack should slaughter just about everything it charges.
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This message was edited 1 time. Last update was at 2014/03/02 21:56:25
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![[Post New]](/s/i/i.gif) 2014/03/02 23:28:32
Subject: 1850 Eldar w/ Dark Eldar allies Beast Pack
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Angered Reaver Arena Champion
Connah's Quay, North Wales
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They should only be charging units that they can slaughter anyway and 5 more Khymerae will not make the unit any more likely to take on units they wouldn't be able to at 20. Those points you could spend on a Venom for those warriors, otherwise they will just be easy kill points.
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![[Post New]](/s/i/i.gif) 2014/03/03 02:29:32
Subject: 1850 Eldar w/ Dark Eldar allies Beast Pack
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Longtime Dakkanaut
United States of America
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I think drop eldrad and take another bike seer with SS of anath'an and that's points left over for exarch with sun rifle, eldrad is to slow to keep with the beasts and he lacks fleet, while the other farseer can keep up and cast WC 2 powers as WC 1 if he doesn't use his inv (with 25 beasts he shouldn't need to take any saves) which means you can get off all the powers you need.
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![[Post New]](/s/i/i.gif) 2014/03/03 05:14:01
Subject: 1850 Eldar w/ Dark Eldar allies Beast Pack
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Shas'la with Pulse Carbine
San Diego, CA
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Arbiter wrote:I think drop eldrad and take another bike seer with SS of anath'an and that's points left over for exarch with sun rifle, eldrad is to slow to keep with the beasts and he lacks fleet, while the other farseer can keep up and cast WC 2 powers as WC 1 if he doesn't use his inv (with 25 beasts he shouldn't need to take any saves) which means you can get off all the powers you need.
This is why I suggested another Bikeseer. Plus, you run the risk of your beaststar being out of range for fortune.
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![[Post New]](/s/i/i.gif) 2014/03/03 07:54:20
Subject: 1850 Eldar w/ Dark Eldar allies Beast Pack
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Wicked Canoptek Wraith
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No I think the original list done in terms of the beastpack council, eldrad, ONE jetseer with shard, baron, 5 beastmasters and 25 khymerae is fine. Put eldrad near the front, he'll work backwards as the unit moves up the board, and by the time he's at the back it's time to charge in and they all charge the same distance, after consolidation the entire unit get rearranged. Also eldrad has an AP3 fleshbane force weapon for kill wraithknights.
In terms of the rest of the army, remove the weapons batteries and something else maybe (no points on the roster) and add a second wraithknight in. 2 of them are a brilliant distraction and your opponent will panic at the sight of 2 and the beastpack. Also remove the hawks and add 2 more jetbike units in, you need to be able to threaten all objectives late game.
My list:
Eldrad
Farseer jetbike shard
4 X 3 jetbikes
2 X 5 dire avengers in wave serpents (no holo fields)
2 X wraithknight
Baron
5 warriors
5 beastmasters and 25 khymerae
Hope this helps minimanj
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![[Post New]](/s/i/i.gif) 2014/03/03 08:10:37
Subject: 1850 Eldar w/ Dark Eldar allies Beast Pack
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Angered Reaver Arena Champion
Connah's Quay, North Wales
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Eldrad won't be in the beast packs unit, there is no need for him to be. He will probably be ball'in in the vauls wrath battery enjoying his T 7. Fortune has a range of 24 inches and that beast pack has a massive foot print, stringing one model behind to stay within 24 is no hard task. Eldrad will want tot be at the back to give out prescience and guide like a pedo gives out ice cream on a hot day at the park. I dissagree that he needs more jetbikes, the point of the beast pack is to bully units off of objectives, the only time yiu would need more then 2 jetbikes is if your beast pack has already failed miserably.
Just how i see it, drop 5 dogs and the third jetbike unit and fill out the rest of your army.
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