Switch Theme:

1850 Eldar w/ Dark Eldar allies Beast Pack  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in nl
Hellacious Havoc





I am working on a Eldar / Dark Eldar allies list and wanted some input.

Eldar primary:


Eldrad

Farseer
-Jetbike
-Shard of Anaris


5 Dire Avengers
Wave Serpent Transport
-Holo Fields

5 Dire Avengers
Wave Serpent Transport
-Holo Fields

3x3 Jet Bikes

6 Swooping Hawks

3 Vaul's Wrath Support Battery
-Shadow Weaver

Wraithknight


Dark Eldar allies

Baron Satonyx

5 Warriros

5 Beastmasters

25 Khymerae


So basicly this list is much more TAC then spamming (though I'm running 25 Khymerae). The Serpents and the Support Batteries are there to give supporting fire. The solo Wraithknight is just there to cause some troubles and eleviate some of the pressure put on the Beast pack. Will this work? Or is it better to commit to running dual Wraithknights or trip serpents.
   
Made in us
Shas'la with Pulse Carbine



San Diego, CA

Try some razorwing flocks in there for more attacks that also rend.

Also, two farseers on jetbikes better increase the chancea of getting fortune, a very important spell for your list. Putting both on jetbikes ensures you will always be in range.

This message was edited 1 time. Last update was at 2014/03/02 20:44:00


7000
5000
1000
3000 
   
Made in nl
Hellacious Havoc





DirtyDeeds wrote:
Try some razorwing flocks in there for more attacks that also rend.

Also, two farseers on jetbikes better increase the chancea of getting fortune, a very important spell for your list. Putting both on jetbikes ensures you will always be in range.



I won't change the beastpack. The 25 Khymerae cover so much of the board that you can really control the board and with fortune on they all have a 4++ re-rollable. If I were to change it up I would run 20 Khymerae and 2 Razorwing Flocks.

But you do know Eldrad right? You know the lvl 4 bad ass master of the Eldar? He gives you the biggest change of getting Fortune.


I am looking on feedback on the supporting units, not the template itself (the HQ's and beastpack)
   
Made in gb
Angered Reaver Arena Champion




Connah's Quay, North Wales

I would suggest dropping on of the Jetbike squads, 2 will suffice the vast majority of the time and those points could help to make the rest of the army more survivable. For example those 51 pts could net you a Warlock to lead your Support battery giving them assured shrouded, making them extremely hard to shift with shooting if they are in any kind of cover and it could net you an Exarch on those swooping hawks, which then if you could make the points work very well with a sun rifle. That thing almost invalidates a unit of Fire Warriors a turn.

For the massed Khyerae idea I can see where you are coming from, they do cover a massive piece a ground and are incredibly hard to shift but you will find there combat punch a bit lacking Vs other strong CC units. Against ranged units then you will find that having so many is a disadvantage as you will simply over kill and get shot in your own turn. I personally would drop a beast master and 5 Khymerae due to the inherent randomness of their returns (When they get fortune all those extra wounds feel pointless, when they don't then they will feel to expensive) and spend those points else where, maybe on a Venom for those Warriors. Also for the record, Eldrad should be rolling on telepathy running for Invisibility for the Beast Pack, makes them far more deadly in close combat and a nice survivability buff while the Jetseer is rolling 2 dice on fate for Fortune or Doom while saving the last die for divination, Prescience makes those bucket load of attacks suitably deadlier.

 
   
Made in us
Been Around the Block




Barnie25 is absolutely spot-on with the beastpack configuration. Seriously, the Kymarae have 100 attacks on the charge (likely with prescience to boot); if that doesn't kill whatever you're charging a few rending attacks are unlikely to make a difference. The board control from such a large unit is far better.

However, I do think ALEXisAWESOME has a point about that 3rd jetbike squad. At least buying a venom with Grisly Trophies for the warriors to get re-rolls on psychic tests would be good. It really sucks when fortune doesn't go off based on luck.
   
Made in nl
Hellacious Havoc





Maybe putting the Warriors in a venom with trophies would be good as it would also be another target for AT so more saturation.

By dropping two Khymerae and the 3rd biker squad I could take a venom with a double splinter cannons.

But maybe that isn't worth it as the beastpack should slaughter just about everything it charges.

This message was edited 1 time. Last update was at 2014/03/02 21:56:25


 
   
Made in gb
Angered Reaver Arena Champion




Connah's Quay, North Wales

They should only be charging units that they can slaughter anyway and 5 more Khymerae will not make the unit any more likely to take on units they wouldn't be able to at 20. Those points you could spend on a Venom for those warriors, otherwise they will just be easy kill points.

 
   
Made in us
Longtime Dakkanaut




United States of America

I think drop eldrad and take another bike seer with SS of anath'an and that's points left over for exarch with sun rifle, eldrad is to slow to keep with the beasts and he lacks fleet, while the other farseer can keep up and cast WC 2 powers as WC 1 if he doesn't use his inv (with 25 beasts he shouldn't need to take any saves) which means you can get off all the powers you need.

11k+
4k
7k
3k 
   
Made in us
Shas'la with Pulse Carbine



San Diego, CA

 Arbiter wrote:
I think drop eldrad and take another bike seer with SS of anath'an and that's points left over for exarch with sun rifle, eldrad is to slow to keep with the beasts and he lacks fleet, while the other farseer can keep up and cast WC 2 powers as WC 1 if he doesn't use his inv (with 25 beasts he shouldn't need to take any saves) which means you can get off all the powers you need.


This is why I suggested another Bikeseer. Plus, you run the risk of your beaststar being out of range for fortune.

7000
5000
1000
3000 
   
Made in gb
Wicked Canoptek Wraith




No I think the original list done in terms of the beastpack council, eldrad, ONE jetseer with shard, baron, 5 beastmasters and 25 khymerae is fine. Put eldrad near the front, he'll work backwards as the unit moves up the board, and by the time he's at the back it's time to charge in and they all charge the same distance, after consolidation the entire unit get rearranged. Also eldrad has an AP3 fleshbane force weapon for kill wraithknights.

In terms of the rest of the army, remove the weapons batteries and something else maybe (no points on the roster) and add a second wraithknight in. 2 of them are a brilliant distraction and your opponent will panic at the sight of 2 and the beastpack. Also remove the hawks and add 2 more jetbike units in, you need to be able to threaten all objectives late game.

My list:

Eldrad
Farseer jetbike shard

4 X 3 jetbikes
2 X 5 dire avengers in wave serpents (no holo fields)

2 X wraithknight

Baron

5 warriors

5 beastmasters and 25 khymerae

Hope this helps minimanj
   
Made in gb
Angered Reaver Arena Champion




Connah's Quay, North Wales

Eldrad won't be in the beast packs unit, there is no need for him to be. He will probably be ball'in in the vauls wrath battery enjoying his T 7. Fortune has a range of 24 inches and that beast pack has a massive foot print, stringing one model behind to stay within 24 is no hard task. Eldrad will want tot be at the back to give out prescience and guide like a pedo gives out ice cream on a hot day at the park. I dissagree that he needs more jetbikes, the point of the beast pack is to bully units off of objectives, the only time yiu would need more then 2 jetbikes is if your beast pack has already failed miserably.

Just how i see it, drop 5 dogs and the third jetbike unit and fill out the rest of your army.

 
   
 
Forum Index » 40K Army Lists
Go to: