Switch Theme:

Allies in Apocalypse - Force Organisation Question  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in au
Slave on the Slave Snares



Melbourne, Australia

I'll start with basics, I'm new here and I do not currently own a copy of new Ed rules for 40K as I have been playing in a specific gaming group and there is no shortage of rule books. (I also use BattleScribe to work out my army lists and that is where my trouble began)

My question is this, when allying 2 armies for normal battles (2000 pts and under) the primary and allied detachments have certain allowances for how many force organisation slots can be used per section (Fast Attack, Heavy Support, etc.) Does this change when moving to Apocalypse battles? (I know that in a single army for Apocalypse it does) And can you used allied detachments in Apocalypse games?
   
Made in us
Longtime Dakkanaut






There are no detachments in an Apocalypse game unless you and your opponents want to use that system. Normally its more of an anything goes mentality. There are Apocalypse formations that give units extra rules if you can meet the requirements of the formation. Pick up a copy of the new apocalypse book, it has lots of stuff in it that will enhance your games when you are playing extra large battles.
   
Made in au
Slave on the Slave Snares



Melbourne, Australia

That explains so much, cheers for that. Will definitely be picking up the Apocalypse book and a new ed rulebook too.
   
Made in au
Frenzied Berserker Terminator






Apocalypse specifies that you ignore FOC and allies restrictions completely.
   
Made in us
Dakka Veteran





 Cheexsta wrote:
Apocalypse specifies that you ignore FOC and allies restrictions completely.


Not true.

The FOC doesn't really exist; however, you still need to have an HQ to represent your force's leader.

As for Allies, the matrix still stands but Come the Apocalypse are treated as Desperate....so the One Eye Open rule still applies as does the fact that convenience doesn't allow for ICs to join or be targeted by blessings. This can be found on Page 20, second column, first paragraph in the latest Apoc rulebook.
   
Made in au
Frenzied Berserker Terminator






 Unholyllama wrote:
 Cheexsta wrote:
Apocalypse specifies that you ignore FOC and allies restrictions completely.


Not true.

The FOC doesn't really exist; however, you still need to have an HQ to represent your force's leader.

As for Allies, the matrix still stands but Come the Apocalypse are treated as Desperate....so the One Eye Open rule still applies as does the fact that convenience doesn't allow for ICs to join or be targeted by blessings. This can be found on Page 20, second column, first paragraph in the latest Apoc rulebook.

Not entirely true. This only applies for armies played by different players on the same side. I should have made myself clearer, as I was talking more about a single player's army. I can't provide a useful page reference as I'm using the digital book, but have a read of the "Fighting an Apocalypse Battle Summary" at the start of that same section, where it specifically states that the restrictions are ignored for an individual player's army.

Of course, this begs the question about what you do when multiple players on the same side have armies that are drawn from multiple codices.
   
Made in ru
Speedy Swiftclaw Biker





Hive Moscow

 Cheexsta wrote:
Apocalypse specifies that you ignore FOC and allies restrictions completely.


No foc and alies matrix for player army, but matrix of alies work in side army

So you can use alies transport and etc in your army, but all restriction of alies apply for the side.

Each player gathers an army. Each army
may include any or all of the
Warhammer 40,000 miniatures in the
player's collection, unless the mission
being played sets restrictions on which
armies may be used. Players may field a
mixed force drawn from two or more
codexes if they wish, and no Force
Organisation chart restrictions or allies
restrictions apply.


Players are usually split into sides
by comparing their collections and
then putting the players into two
sides that have similarly sized
armies. Alternatively, you may want to
consider using the Allies matrix from
the Warhammer 40,000 rulebook to
help decide which side each player
belongs to. If one side or the other looks
like it is more powerful, then the weaker
side can be given extra Strategic Assets
in order to balance the game. However,
it's best to aim to create two sides whose
armies are roughly equivalent in terms
of size and power.
The players in a side each command
their own army, and all armies on the
same side are treated as Allies. Armies
from the same codex that are
commanded by different players count
each other as Battle Brothers for the
purposes of the Allies rules. Armies that,
according to the Allies matrix, ally only
'Come the Apocalypse' count each other
as Desperate Allies.


The most common type of troop limitation used in Apocalypse is to limit what allies
the players can choose to those that one can imagine might logically fight on the same
side. The Allies matrix in the Warhammer 40,000 rulebook is of great help here. All
you have to do is cross-reference two armies to see if they are Battle Brothers, Allies of
Convenience, and so on. In general, it's considered to be acceptable to have Allies of
Convenience in the same army, but in games of Apocalypse even Desperate Allies and
'Come the Apocalypse' combinations can fight together.
   
Made in us
Painlord Titan Princeps of Slaanesh






Dallas, TX

In huge games, enforcing the "one eye open" rule is tiresome. Best to just let people bring whatever they like.

40k Armies I play:


Glory for Slaanesh!

 
   
 
Forum Index » 40K You Make Da Call
Go to: