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What is your plan vs fast assault armies (Such as flying circus, most Nid's, any beast pack) or very long range armies that can simply not get into your 13-18 kill zone (Such as most Tau, almost ALL Eldar, Dark Eldar nightshields practically invalidate wraithcannons)? Or Anti Air? This isn't a balanced list, It literally puts out at most 30 different shots a turn, that isn't half enough to down more then 1 FMC or enough to stop a Beast Pack from charging straight through you.
Not saying utterly change the list, just saying you should understand where you are lacking so you wont be overly surprised if you don't change anything. In my opinion you could probably drop the second wraithknight and a SpiritSeer to get 2 Wave Serpent for those troops. Otherwise since for some reason won't use jetbikes you won't be able to score as most units could charge you and tie you up for an AGE.
Alex.
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