I've been tweaking a list off and on and am looking for any feedback the greater community would have to offer. So far, many of my games against a variety of opponents have been (CSM, Dark Angel Deathwing, Daemons, and Non-Farsight Tau are common) have been close defeats. CSM tend to beat me by throwing Plague marines or chosen into my ranks and surviving 1 round of combat - forcing my boyz to wound on 6s instead of 5s. Deathwing is just the AP2 annoyance. Daemons focus on Telepathy. and Tau is just basic shooting. This is the latest version of the list - opting to add a dakka jet in order to help with FMCs and a bit extra anti-infantry. I had some points left over so I decided to drop in a Big Mek too - not certain if it's worth it but I figured I'd try it out. HQ: Big Mek (Choppa, Cybork, KFF) Warboss (Warlord - Ammo Runt, Attack Squig, Bosspole, Cybork, Mega Armor) Elites: 12 Lootas 10 Tankbustas (2 hammers, 3 bomb-squigs) Troops: 20 Shoota boyz (2 big shootas, Nob w/ 'Eavy Armor, Big Choppa, and BP) 20 Shoota boyz (2 big shootas, Nob w/ 'Eavy Armor, Big Choppa, and BP) 20 Shoota boyz (2 big shootas, Nob w/ 'Eavy Armor, Big Choppa, and BP) 20 Shoota boyz (2 big shootas, Nob w/ 'Eavy Armor, Big Choppa, and BP) Fast Attack: Dakkajet (Fighta Ace, Extra Supa Shoota) 3 Buggies (all TL Rokkit Launchas) 3 Buggies (all TL Rokkit Launchas) Heavy Support: Battlewagon (1 Big Shoota, RPJ, Ram) Battlewagon (1 Big Shoota, RPJ, Ram) Battlewagon (1 Big Shoota, RPJ, Ram) Tactics: Tankbustas with mek and warboss are in 1 wagon. 2 groups of boyz take the other 2 wagons. Wagons move forward along with buggies in order to address any vehicles so the tankbustas are more free. Lootas just shoot at range and Dakkajet does the same thing, hoping to pin whatever it hits. 2 foot slogging boyz squads cover objectives or slowly move up the board to mid-field in order to assist frontal assault units. Warboss would be warlord (personal traits) and in an objective game, I'd look to put most objectives at mid-field in order to move forward and put pressure on my opponent. One item I'm considering is to drop the Mek and split 1 unit of foot slogging boyz into 2 units of 10 in trukks - hold them in reserve for back field objectives; however, I am not certain which would be better. Alternatively, if I drop the mek and a few other upgrades of models in the list, I could easily free up a good 150pts for another unit of something. Any feedback would be appreciated.
|