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Made in us
Longtime Dakkanaut




United States of America

I do not play as VC but every once in a while against them, the purpose of this
Thread is to discuss the different units in the VC codex and how to counter them in general.
I normally watch Fantasy tournaments and the Vc players normally have a blender lord,
2 terraghiests (spelled correctly?) and zombies and knights of some kind. So what about these
other units which I rarely see, are they good or pointless?

1) Skeletons
2) crypt horrors
3) spirit hosts
4) bats
5) coven throne
6) wraiths/banshees
7) black coach

Any and all comments are appreciated!

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Made in us
Using Inks and Washes




St. George, Utah

Posting this in the WHFB Tactics secion rather than the 40k rules section might be a start.
   
Made in au
Terrifying Treeman






The Fallen Realm of Umbar

 Arbiter wrote:
I do not play as VC but every once in a while against them, the purpose of this
Thread is to discuss the different units in the VC codex and how to counter them in general.
I normally watch Fantasy tournaments and the Vc players normally have a blender lord,
2 terraghiests (spelled correctly?) and zombies and knights of some kind. So what about these
other units which I rarely see, are they good or pointless?

1) Skeletons Skeletons die just as easily as any other T3 infantry with light armour and a shield, except they have lower WS and I, they can be raised back it's true, but it won't be a VC player's priority to raise them back.
2) crypt horrors A good, fast, ogre-like unit that swaps impact hits for poison, T5 and a 5+ regen, they are very cheap and raise back very fast (caster's level + 1) but since regen is their only save, if you bring a certain 10point item...
3) spirit hosts Hands down one of the best chaff in the game, it is a 4 wound, M6 ethereal swarm no more to say about that
4) bats Don't really see bats these days, but they are T2 and get an extra wound over the spirit host as well as being both faster and cheaper as well as making everything in B2B strike last, which can be useful
5) coven throne I don't really get the Coven Throne, its just a chariot that is really hard to kill and has a cheap bound spell that will give itself re-rolls to hit or wound, its tough, but is a cannon target, so I can't really help you with this one
6) wraiths/banshees These are great as characters, banshees are bascially mini terrogheists and cairn wraiths bring some S5 attacks to the table, not to mention chill-grasp either
7) black coach The black coach is interesting, it is the toughest chariot in the game and over the course of the game can get scythes, +1 S for rider and horses, KB and flaming for horses, rider and impacts, MR2 and strider, ethereal and fly

Any and all comments are appreciated!

DT:90-S++G++M++B+IPw40k07+D+A+++/cWD-R+T(T)DM+
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.

 
   
Made in gb
Agile Revenant Titan




In the Casualty section of a Blood Bowl dugout

1) Skellies are sort of the middle choice for VC armies. They're not as easy to raise back, or as cheap, as Zombies, but they are more durable and will, on occasion, kill something. A pretty good unit, for VC Core anyway.

2) Crypt Horrors are great. They're tough and durable, and can be raised back relatively easily, which is a real headache for your opponent. They're also a fairly strong combat unit too, and will deal out a fair amount of damage. Awesome unit.

3) Spirit Hosts are awesome too as they're cheap, ethereal chaff, with M6. Which is just brilliant. A real headache for your opponent.

4) Fell Bats are pretty good as they're cheap and fast so make very good chaff and can be used to hunt war machines in a pinch. Bat Swarms die pretty easily but the ASL debuff is fantastic. Never really used them though, so I can't say how easy it is in practice to make use of it.

5) Coven Throne is meh. If you could take it without a Vamp Lord then it'd be ok, as the Throne itself has some good perks. As it is, however, it's just a cannon target for an expensive character, so really isn't that great.

6) These guys are pretty good, though I always find them hard to fit in. Ethereal characters are great, as they can roam alone or with a unit as they see fit and they can add some punch to units such as Skeletons. However, I always feel myself wanting to spend the points on a unit of Fell Bats and/or Spirit Hosts instead.

7) Interesting unit. It's tough to kill and can get some decent bonuses but I think it's just too expensive for something that will do relatively little damage. What makes it worse is that it's in a crowded rare section, a section that's often immediately filled by double Terrorgeist or Dual Engines. Perhaps it'd be better in Special. Worth trying out, but don't expect too much!

Hope this helps!

DT:90S+++G++MB++IPwhfb06#+++D+A+++/eWD309R+T(T)DM+

9th Age Fantasy Rules

 
   
Made in us
Longtime Dakkanaut




United States of America

Thanks for the reply shadow, really helps because I have a game vs VC in a week!


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