Army list sharing - 1750pts Chaos Daemons
This army list is not a balanced list, it’s a very powerful to steamroll your opponent! Our staff is one of the victims massacred by this army (Army Design by Ray Lo).
HQ
Kairos Fateweaver (1 model) - 300pts
Herald of Tzeentch on Disc - 151pts
Exalted Reward (Grimoire of True Names)
Psyker (Lv 3)
Herald of Tzeentch on Disc - 175pts
Exalted Reward (The Portalglyph)
Exalted Locus of Conjuration
Psyker (Lv 3)
Herald of Tzeentch on Disc - 140pts
Greater Reward (Mutating Warpblade)
Psyker (Lv 3)
Herald of Tzeentch on Disc - 140pts
Greater Reward (Mutating Warpblade)
Psyker (Lv 3)
Troop
Pink Horrors of Tzeentch (14 models) - 126pts
Pink Horrors of Tzeentch (14 models) - 126pts
Fast Attack
Screamers (9 models) - 225pts
Heavy Support
Daemon Prince of Tzeentch in Warp-Forged Armour - 356pts
1 Exalted (The Eternal Blade) and 1 Greater Rewards
Psyker (Lv 3), Daemonic Flight
Total: 1737 points
Let’s go and explain the army details. All Heralds of Tzeentch will have the same Tzeentch Primaries Power Psychic (Flickering Fire of Tzeenteh). This Psychic will effect from the Exalted Locus of Conjuration, and other psychic is chosen from Divination, normally they will get Forewarning.
All Heralds of Tzeentch are to join the Screamers unit, and will release the power from the Grimoire of True Names and blessing the psychic Forewarning in the unit, if Grimoire of True Names is roll a 1 or 2, the Kairos Fateweaver will help to re-roll the dice (note: only once per turn, so use it wisely). Now, you have a unit with a 2+ invulnerable saves and a re-roll saving throw if the result is a 1.
The Kairos Fateweaver is always in swooping state or hide in the terrain, which means your opponent will need 2 – 3 turns to
KO it.
With the Daemon Prince, you never know what psychic he uses in each game, but mostly, he uses Telepathy. It will draw a lot of fire power from your opponent.
Of cause capturing the objectives is the job of the Horrors.
Generally, the strategy is to keep the horrors alive and spread out the main fighting area. At the same time, the first priority is to kill your opponent scoring units (It is capable of killing 20 Space Marines in shooting phase and assault phase).
Please feel free to command. Any other ideas are also welcome.
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