So, I have been brainstorming lately and came up with what I thought was a great 1850 point list. Unfortunately I forgot to input all the values in to my Xcel spreadsheet, so it was actually 2100 points. That explained real quick why ti was doing so well

Ooops. So back to the drawing board. I have two list concepts both built around a juggerlord with spawn, a solid core of chaos marines, and two heldrakes, one with the hades and one with the baleflamer. Where I am having trouble deciding what to do is with the rest of the points.
List one fills the remaining points with a kitted out black mace prince.
Juggerlord – Juggernaut, Axe of Blind Fury, Sigil, Gift, Mark of Khorne
CSM Daemon Prince – Mastery Level 3, Mark of Tzeentch, Black Mace, Spell Familiar, Gift of Mutation, Wings, Power Armor
10 x
CSM, 2 x Plasmagun, Rhino
10 x
CSM, 2 x Plasmagun, Rhino
10 x
CSM, 2 x Meltagun, Rhino, Dirge Caster
10 x
CSM, 2 x Meltagun, Rhino, Dirge Caster
Heldrake with Hades
Heldrake with Baleflamer
5 x Chaos Spawn
List two takes the remaining points, adds a bike sorcerer to the spawn unit and also adds two maulerfiends.
Juggerlord – Juggernaut, Axe of Blind Fury, Sigil, Gift, Mark of Khorne
CSM
Sorcerer – Mastery Level 3, Chaos Bike, Sigil, Burning Brand, Spell Familiar,
10 x
CSM, 2 x Plasmagun, Rhino
5 x
CSM, 1 x Plasmagun, Rhino
10 x
CSM, 2 x Meltagun, Rhino
10 x
CSM, 2 x Meltagun, Rhino
Heldrake with Hades
Heldrake with Baleflamer
5 x Chaos Spawn
Maulerfiend with Magma Cutters
Maulerfiend with Lasher Tendrils
While list one has two extremely heavy hitters in the juggerlord and the prince, I actually feel that list two is stronger due to flexibility. The lord and sorcerer unit will get buffed by the sorcerer's powers, and late game the lord and sorcerer can split off to contest multiple objectives, join other units midgame, and help clear out combats taking place already. The maulerfiends are fun and do pretty well for me and can't be ignored. They are kind of a mixed bag in big guns never tire, since they aren't that hard to kill and give up victory points when they die. If they actually make it late game, then they can score, so that's a positive.
So with all that out of the way, which list would be harder for you to deal with and why?