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![[Post New]](/s/i/i.gif) 2014/03/09 20:46:27
Subject: 1750 Knights n Scars
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Regular Dakkanaut
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Main: Scars
CPT: bike aa SoE TH
5 bikes 2 grav gun
5 bikes 2 grav gun
5 bikes 2 grav gun
Allied: Knights
3 Paladins
comes to exactly 1745 and everything is scoring other than the cpt.
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![[Post New]](/s/i/i.gif) 2014/03/09 21:00:13
Subject: 1750 Knights n Scars
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Battlefortress Driver with Krusha Wheel
Norway (Oslo)
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Allied knights aint scoring keep that in mind. Imperial Knight Armies These rules are for the primary detachment of knights: Knights are scoring and one is the warlord. yadayada other special rules for traits and so on
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This message was edited 1 time. Last update was at 2014/03/09 21:03:22
Waagh like a bawz
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Kaptin Goldteef's waagh! 16250 points 45/18/3 (W/L/D) 7th Ed
6250 points 9/3/1 (W/L/D) sixth-ed
Dark elves: 2350points 3/0/0 (W/L/D)
3400 points 19/6/0 (W/L/D) 8' armybook
Wood Elves 2600 points, 6/4/0 (W/L/D)
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![[Post New]](/s/i/i.gif) 2014/03/09 21:12:26
Subject: 1750 Knights n Scars
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Dakka Veteran
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Could you just make the knights primary.
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![[Post New]](/s/i/i.gif) 2014/03/09 21:14:30
Subject: 1750 Knights n Scars
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Battlefortress Driver with Krusha Wheel
Norway (Oslo)
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He could but then one biker group have to be Fast attack but it's only one less Scoring unit.
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Waagh like a bawz
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Kaptin Goldteef's waagh! 16250 points 45/18/3 (W/L/D) 7th Ed
6250 points 9/3/1 (W/L/D) sixth-ed
Dark elves: 2350points 3/0/0 (W/L/D)
3400 points 19/6/0 (W/L/D) 8' armybook
Wood Elves 2600 points, 6/4/0 (W/L/D)
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![[Post New]](/s/i/i.gif) 2014/03/09 23:00:49
Subject: 1750 Knights n Scars
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Ultramarine Chaplain with Hate to Spare
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Yeah make the Knights Primary that way they are scoring and you get a Seneschal. I'd swap some over to the superior Errant, less points and better rules! You could take a bike command might have to skim some points though but with 3 scoring Knights one with a 3++ you should be alright.
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![[Post New]](/s/i/i.gif) 2014/03/10 01:36:42
Subject: 1750 Knights n Scars
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Regular Dakkanaut
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FlingitNow wrote:Yeah make the Knights Primary that way they are scoring and you get a Seneschal. I'd swap some over to the superior Errant, less points and better rules! You could take a bike command might have to skim some points though but with 3 scoring Knights one with a 3++ you should be alright.
Why would the Errant be better than the Paladin? I get 4 more shots with the Paladin. I'm lacking in #'s so I thought 3 Paladins would be the best choice to offset large armies for the same points. I guess I could try it the other way around to see how it goes. Even if my Knights are attached they are still scoring. They have to fill the allied FOC, you can't have an allied force w/o 1 troop choice unless there is something in the rules that says otherwise that I missed. So yes only 2 Knights will be scoring while the other will be the warlord. I also know that I'm weak vs air units, but if I manage to wipe their entire ground force they automatically lose the game or they are forced to go to hover/glide mode in which then I will most likely wipe that unit out.
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![[Post New]](/s/i/i.gif) 2014/03/10 01:47:55
Subject: 1750 Knights n Scars
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Ultramarine Chaplain with Hate to Spare
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No the Knights only have permission to score in a primary detachment. Do you have the codex? Also you only get the free warlord with primary.
Errant is generally regarded as better because melta and Ap1 more than out weight the extra blast. Killing marines is easy you need to be able to kill Broadsides and centurions.
Ignoring flyers is viable with the right list and a fast one like this should be fine. Helldrakes being a hard counter hence why you need the Knights to primary for scoring.
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![[Post New]](/s/i/i.gif) 2014/03/10 01:57:22
Subject: 1750 Knights n Scars
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Regular Dakkanaut
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FlingitNow wrote:No the Knights only have permission to score in a primary detachment. Do you have the codex? Also you only get the free warlord with primary.
Errant is generally regarded as better because melta and Ap1 more than out weight the extra blast. Killing marines is easy you need to be able to kill Broadsides and centurions.
Ignoring flyers is viable with the right list and a fast one like this should be fine. Helldrakes being a hard counter hence why you need the Knights to primary for scoring.
I don't have the codex, just the white dwarf. The codex should be released by tomorrow where I'm at. I do see your point about the broadsides and the cents though. I don't really want to rely only on my bikes grav guns to deal with them only.
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This message was edited 2 times. Last update was at 2014/03/10 01:59:14
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![[Post New]](/s/i/i.gif) 2014/03/10 02:36:45
Subject: 1750 Knights n Scars
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Jervis Johnson
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It's a terrible list. Where's your anti-air?
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![[Post New]](/s/i/i.gif) 2014/03/10 03:01:39
Subject: 1750 Knights n Scars
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Long-Range Land Speeder Pilot
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Only marine primary detachments can have troop bikes if i'm not mistaken. I wouldn;t say the list is terrible, but a flier heavy force could ruin your day.
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![[Post New]](/s/i/i.gif) 2014/03/10 03:02:46
Subject: 1750 Knights n Scars
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Regular Dakkanaut
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I guess you didn't read the rest of the thread.... What air units are gonna blow me off the table that fast? Lemme see..... hmmmm.... none that I can see... All your ground units are dead? Oops you just got tabled... Plus the more air you have the less ground you have, with my 12"-24" mobile scoring units I hope you can hide your ground units really well cause there's alot of spam coming at you. If you add my movement plus my shooting range it won't be hard for me to shoot your army in the face even in Hammer n Anvil. I dare you to hover/glide and see what happens when there's a 48" melta, 94" str9 ap3, 30" grav gun or in your face D str melee... My main concerns are units that can ignore my 3++. I was thinking about podding troops in but I don't want the possibility of FF on turn 1 or 2...
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This message was edited 1 time. Last update was at 2014/03/10 03:03:43
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![[Post New]](/s/i/i.gif) 2014/03/10 05:33:31
Subject: 1750 Knights n Scars
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Stabbin' Skarboy
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Your argument is valid, but a couple vendettas are going to make anyone running a knight sad. Also Cron Air can glance you to death then poop out the troops last turn.
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This message was edited 1 time. Last update was at 2014/03/10 05:33:47
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![[Post New]](/s/i/i.gif) 2014/03/10 06:38:04
Subject: 1750 Knights n Scars
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Regular Dakkanaut
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MikeFox wrote:Your argument is valid, but a couple vendettas are going to make anyone running a knight sad. Also Cron Air can glance you to death then poop out the troops last turn.
Yeh, I'm basically gambling vs vendetta's BS 3 triple TL LC's and Cron's Gauss/Tesla's vs my AV 13/12/12 and my 4++. In this list it's all about wiping as much ground units as fast as possible before all the flyers come in. Cause for sure the first thing my opponent is going to want to do is to take out my Knights. It might take them about 2-3 turns to do so. They should be in CC during that time denying them as a viable target for the flyers. While they are busy with that my bikes are roaming around sniping and using "hit & run". Oh another thing you can count on is if I'm <18" from my opponents table side, it's nearly impossible for their flyer to shoot at my knights unless it's hover type.
I've been trying to make many lists with my knights. What I've noticed when building a list is either I'm playing the sitting back w/ aegis/ quad gun (which is cheaper than 2 stormtalons or 1 stormraven, 1750 is tight) and unleashing volley's across the board to I'm in your face getting me "line breaker", a good possibility for "first blood", and giving my opponent less opportunities to roam around the board forcing him to change his strategy. Any thoughts?
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![[Post New]](/s/i/i.gif) 2014/03/10 10:59:16
Subject: 1750 Knights n Scars
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Ultramarine Chaplain with Hate to Spare
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draegen wrote: FlingitNow wrote:No the Knights only have permission to score in a primary detachment. Do you have the codex? Also you only get the free warlord with primary.
Errant is generally regarded as better because melta and Ap1 more than out weight the extra blast. Killing marines is easy you need to be able to kill Broadsides and centurions.
Ignoring flyers is viable with the right list and a fast one like this should be fine. Helldrakes being a hard counter hence why you need the Knights to primary for scoring.
I don't have the codex, just the white dwarf. The codex should be released by tomorrow where I'm at. I do see your point about the broadsides and the cents though. I don't really want to rely only on my bikes grav guns to deal with them only.
Well if you don't have the codex don't argue with those that do about simple basic rules clearly laid out in the codex...
As for Vendettas and Cronair they could really struggle against this. You flood their deployment zone turn 2 and they'll struggle to get any shots at you and from then on you're basically guaranteed FB linebreaker and any objectives in his deployment zone. Playing against flyers doesn't always require actually killing them. With the list as is Helldrakes and FMCs ruin his day but with the Knights in orimary he should be fine against them.
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![[Post New]](/s/i/i.gif) 2014/03/10 14:04:39
Subject: 1750 Knights n Scars
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Judgemental Grey Knight Justicar
Northern Texas, USA
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The vendettas aren't a huge issue if you can position your knights in such a way that there is cover to the rear/side from buildings, other knights, etc. and then just put your shield up in the direction there isn't much cover. If you have 3 knights spaced just right, they will make it hard to get side armor without cover, and the vendetta can't fit between them... and it may be best to deploy the shield in anticipation of the vendettas firing direction and NOT just in the direction you're facing.
In a setup like this:
--- Enemy DZ ---
<Terrain> K K K <Terrain>
(shields facing rear)
--- Your DZ ---
... maybe easier said than done, but it could be something. I think terrain usage, placement and awareness are going to be a big part of successfully fielding knights.
I guess the other thing would be to make sure they are at least 5" apart so they dont D each other if they explode LOL that would be a crappy chain reaction!
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![[Post New]](/s/i/i.gif) 2014/03/25 04:40:56
Subject: 1750 Knights n Scars
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Regular Dakkanaut
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Where in the codex does it say that IK's are not scoring when they are a secondary attachment? I have the codex and have not seen this.
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![[Post New]](/s/i/i.gif) 2014/03/25 10:28:58
Subject: 1750 Knights n Scars
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Ultramarine Chaplain with Hate to Spare
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Where in the codex does it say they are scoring? They are only scoring when you are told they are scoring.
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![[Post New]](/s/i/i.gif) 2014/04/13 23:32:21
Subject: 1750 Knights n Scars
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Regular Dakkanaut
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Cause the book says so....
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![[Post New]](/s/i/i.gif) 2014/04/13 23:54:24
Subject: 1750 Knights n Scars
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Ultramarine Chaplain with Hate to Spare
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It only says they are scoring when taken as a primary detachment. Nothing states they are scoring at any other time so they are not.
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