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CSM 2000 Pts (Kharn and Be'Lakor)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Crazed Cultist of Khorne




Quick note about changes: besides what's listed here, I have about 20 more CSM models (which can be 'count as'), 10 terminators, and many chaos lords. I am not willing to switch out my Be'Lakor nor the Berzerkers. I'm mostly concerned about the effectiveness of the objective holding troops. The cultists will simply come from reserves later on, but I wasn't sure what to do about the actual marines. Cheers!

HQ-
Be’Lakor (warlord)-350 pts
Kharn the Benevolent - 160 pts

Troops-
7 CSM with Mark of Nurgle, Plasma Gun, VotLW, Rhino (with Dozer Blade) - 174 pts
7 CSM with Mark of Nurgle, Plasma Gun, VotLW, Rhino (with Dozer Blade) - 174 pts
9 Khorne Berzerkers with Icon of Wrath, Power Sword, VotLW- 226 pts
10 Cultists with shotgun, flamer- 57 pts
10 cultists with heavy stubber- 55 pts

Fast Attack-
1 Heldrake with Baleflamer- 170 pts
3 Bikers with Mark of Nurgle, Plasma Gun, Melta Bombs- 108 pts

Heavy Support-
1 Vindicator with Combi Bolter, Siege Shield, Demonic Possession- 150 pts
5 Havocs with 2 autocannons, 1 Rocket Launcher (with flakk upgrade), Mark of Nurgle- 135 pts
1 Land Raider with Dirge Caster- 240 pts

What would you change about the list?
   
Made in us
Automated Rubric Marine of Tzeentch




Rose-Hulman Institute of Technology

Good idea taking MoN CSM instead of Plague Marines. Plague Marines are useless unless they have scoring

Never take just 1 vindicator. Always take 2. Daemonic Possession is not an option. Take a combi-bolter if you have the points

Heavy stubber is pretty mediocre. It only does its damage if you stand still, but all of your CCW/pistol guys will want to be moving around. The only thing you should be putting on cultists is more cultists, flamers, and shotguns. Everything else you'd put on them for fluff.

You shouldn't mix weapons on havocs, because, unlike longfangs, they cannot splitfire. One skyfire rocket is a tragic amount of anti-air. The most effective AA I've seen for CSM is a forgefiend with a divination herald of tzeentch casting the divination primarus on it.

Zerkers are the only thing in the CSM dex worth putting in a land raider. Good one.

"We are the Red Sorcerers of Prospero, damned in the eyes of our fellows, and this is to be how our story ends, in betrayal and bloodshed. No...you may find it nobler to suffer your fate, but I will take arms against it." -Ahzek Ahriman
1250 Points of The Prodigal Sons  
   
Made in us
Crazed Cultist of Khorne




Thanks for responding! Should I just drop the vindicator instead of trying to make the single one work? Should I replace it with another distraction unite or even termicide? I also have a hellbrute and 5 raptors in my collection. Would one of those serve me better?

Yeah I figured that it wouldn't be worth it to take the rocket launcher. I'll simply remove it and save 25 points

The only reason why I kept the stubber was because I didn't have any other cultist models

This message was edited 1 time. Last update was at 2014/03/10 11:51:19


 
   
Made in us
Automated Rubric Marine of Tzeentch




Rose-Hulman Institute of Technology

I would drop the havocs and pick up another vindicator. Use the Land raider to block the side armor of one side of them

I'd also re-purpose the bikers for vehicle hunting with melta

"We are the Red Sorcerers of Prospero, damned in the eyes of our fellows, and this is to be how our story ends, in betrayal and bloodshed. No...you may find it nobler to suffer your fate, but I will take arms against it." -Ahzek Ahriman
1250 Points of The Prodigal Sons  
   
 
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