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Made in us
Fresh-Faced New User




so after a good long look at the new nids dex, i decided it was crap (lookin' at you pyrovore) and chose grey knights. I made a list and would like help reviewing. complete changes accepted.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
HQ:

Draigo 275

Crowe 150


Troops:

5x paladins, 1x MC hammer(can't touch this)(sorry, can't help it.) 320

5x paladins, 1x MC hammer, w/ draigo, in ravenwing 320

10x purifiers, 4x psycannon,1 MC hammer on Knight of the flame. psyammo 320

10x purifiers 4x psycannon MC hammer on Knight, in rhino 300

Dedicated transports

1x rhino 40

Fast attack

Storm raven gun ship, TL plasma cannon, sponson hurricane bolters 235

Heavy support

Dreadknight, heavy incinerator, hammer, personal teleporter, 245

Dreadknight, heavy incinerator, hammer, personal teleporter, 245

total price: 2490 points.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

PtA
crowe works as a distraction, heading single-handedly to wherever they lack units, causing them to WTF(my FLGS players NEVER check other codex's and so have no clue how terrible Crowe is, and so will think he is a one man army of sorts) and over-compensate. Paladins in Stormraven will go character hunting, and blow up a few things on the way. After the paladins get dropped off,storm raven will pop heavy armor and elite inf. Draigo will grand strategy in my Purifiers who aren't in the rhino with scout and they can take out long range fire support. Other purifier unit will move down center-field and take out inf. dread knights deal with hordes(off topic side note: inf horde crons are surprisingly powerful) and mop up in late game.

I have no experience with anything other than purge the alien so help with tactics in other game modes is useful. thank you for input.

This message was edited 1 time. Last update was at 2014/03/11 10:19:49


 
   
Made in eu
Regular Dakkanaut




Hi,

I think you have a few issues there :
- For the Dreadknights, dont take the hammer, it is totally pointless, if you want to take a weapon take the sword or nothing, you already have S10 force weapons...
- For the stormraven, take assaultcanon and multimelta, the plasma canon cant shoot at flyers so you will loose some of your fire potential when firing at them (which the stormraven is your only unit capable of...)
- For the purifiers, dont put the hammers on the justicars, due to challenges, put it on a normal guy.
I would also try to get a second rhino for the purifiers so you can scout both, disembark first turn while being quite advanced if that is the way you want to go.
- for the paladins, the only issue i find is you lack psycanons, paladins are quite good in CC, but great due to their psycanon with relentless mainly, you could also make it a ten man unit and split it up with combat squad if needed only (so one less VP if the scenario is annihilation)
   
Made in us
Fresh-Faced New User




Ok, so after another look, I came up with this. Tau cover the lack of long range fire power.





HQ
[ 1 ]
Inquisitor Coteaz (100pt.)
Artificer armour; Bolt pistol; Frag grenades; Krak grenades; Psyk-out grenades; Master-crafted Nemesis Daemon hammer; Psyber-eagle;

Troops
[ 3 ]
8x Inquisitorial Henchmen Warband (80pt.)
§ 8x Psyker (10pt.); Flak armour; Laspistol;
10x Grey Knight Strike squad (250pt.)
Psybolt ammunition(x10);
§ 1x Justicar (20pt.); Power armour; Frag grenades; Krak grenades; Psyk-out grenades; Storm bolter; Nemesis force sword;
§ 6x Grey Knight (20pt.); Power armour; Frag grenades; Krak grenades; Psyk-out grenades; Storm bolter; Nemesis force sword;
§ 2x Grey Knight (30pt.); Power armour; Frag grenades; Krak grenades; Psyk-out grenades; Psycannon;
§ 1x Grey Knight (30pt.); Power armour; Frag grenades; Krak grenades; Psyk-out grenades; Storm bolter; Nemesis Daemon Hammer;
10x Grey Knight Strike squad (250pt.)
Psybolt ammunition(x10);
§ 1x Justicar (20pt.); Power armour; Frag grenades; Krak grenades; Psyk-out grenades; Storm bolter; Nemesis force sword;
§ 6x Grey Knight (20pt.); Power armour; Frag grenades; Krak grenades; Psyk-out grenades; Storm bolter; Nemesis force sword;
§ 2x Grey Knight (30pt.); Power armour; Frag grenades; Krak grenades; Psyk-out grenades; Psycannon;
§ 1x Grey Knight (30pt.); Power armour; Frag grenades; Krak grenades; Psyk-out grenades; Storm bolter; Nemesis Daemon Hammer;

Fast attack
[ 1 ]
Stormraven Gunship (235pt.)
Mindstrike missiles(x4); Ceramite plating; Twin-linked Multi-melta; Twin-linked Lascannon; Hurricane bolters;

Heavy support
[ 2 ]
Nemesis Dreadknight (185pt.)
Dreadknight Armour; Nemesis Doomfist; Heavy incinerator; Nemesis greatsword;
Dreadnought (130pt.)
Smoke launchers; Twin-linked autocannon(x2);

Secondary Detachment
[ 1 ]
Tau Empire (613pt.)
HQ
[ 1 ]
Commander (159pt.)
Crisis battlesuit; Multi-tracker; Blacksun filter; Burst cannon(x2); Missile pod(x2); Marker drone(x2);

Elites
[ 1 ]
XV104 Riptide (185pt.)
Riptide battlesuit; Multi-tracker; Blacksun filter; Riptide shield generator; Ion accelerator; Twin-linked smart missile system;

Troops
[ 2 ]
6x Fire Warrior Team (54pt.)
§ 3x Fire Warrior (9pt.); Combat armour; Photon grenades; Pulse rifle;
§ 3x Fire Warrior (9pt.); Combat armour; Photon grenades; Pulse carbine;
6x Fire Warrior Team (54pt.)
§ 3x Fire Warrior (9pt.); Combat armour; Photon grenades; Pulse rifle;
§ 3x Fire Warrior (9pt.); Combat armour; Photon grenades; Pulse carbine;

Heavy support
[ 1 ]
Hammerhead (161pt.)
Railgun with solid shot; Submunition rounds; Twin-linked Smart missile system; Seeker missile(x2); Automated repair system; Advanced targeting system;
   
 
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