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Made in us
Wicked Canoptek Wraith





I'm really stuck on whether I should take 2 wraith squads, or a two full royal courts of destrukteks in ghost arks. I know wraiths are a forum favorite, but there's something to be said for having 5 guys with rocket launchers riding around in an open topped, av 13 transport.

This message was edited 1 time. Last update was at 2014/03/12 14:26:00


The key to strategy is not to choose a path to victory, but to choose so that all paths lead to a victory.

War is beautiful because it establishes man’s dominion over the subjugated machinery by means of gas masks, terrifying megaphones, flame throwers, and small tanks. War is beautiful because it initiates the dreamt-of metalization of the human body. War is beautiful because it enriches a flowering meadow with the fiery orchids of machine guns. War is beautiful because it combines the gunfire, the cannonades, the cease-fire, the scents, and the stench of putrefaction into a symphony.
-Filippo Tommaso Marinetti 
   
Made in us
Fresh-Faced New User




Well, personally I would take wraiths, I only run one squad with a lord, but they are MVP every game, the past 4 games they have never died, and killed the following:

1 tau vehicle ( can't remember the name)
2x riptides
2x fire warrior squads
3x 5 spawn with Mark of Nurgle
1 black mace daemon prince (only because he now avoids them with his prince)
3x maulerfiend
2x obliterater squads
1 group of 10 cultists
1 full bike squad with bike sorcerer

This is all while being usually focused during shooting, and having some lucky saves, but I will swear by the status everytime
   
Made in us
Armored Iron Breaker





Dallas, TX

 NinjaStars wrote:
I'm really stuck on whether I should take 2 wraith squads, or a two full royal courts of destrukteks in ghost arks. I know wraiths are a forum favorite, but there's something to be said for having 5 guys with rocket launchers riding around in an open topped, av 13 transport.


Maybe playtest it a few times to see what works best with your playstyle.

For me, i used to use 9 crypteks and had some success. I have however switched over to 2 wraith squads now and I seem to enjoy the speed and assault capabilities better. The wraiths cause all sorts of ruckus and psychological mayhem with my opponents.


"It's like the 12 days of Christmas...except its the 12 days of Death" Ian Christe
 
   
Made in us
Wicked Canoptek Wraith





I have tested both and they both work pretty well, that's why it's hard for me to decide. I have a tournament this weekend, so I need to decide pretty soon. Thanks for the advice. It's nice to hear from so,done who ran crypteks so I can get a more direct comparison to wraiths.

The key to strategy is not to choose a path to victory, but to choose so that all paths lead to a victory.

War is beautiful because it establishes man’s dominion over the subjugated machinery by means of gas masks, terrifying megaphones, flame throwers, and small tanks. War is beautiful because it initiates the dreamt-of metalization of the human body. War is beautiful because it enriches a flowering meadow with the fiery orchids of machine guns. War is beautiful because it combines the gunfire, the cannonades, the cease-fire, the scents, and the stench of putrefaction into a symphony.
-Filippo Tommaso Marinetti 
   
Made in us
Sadistic Inquisitorial Excruciator





How big of a wraith squad are you guys using?
   
Made in us
Wicked Canoptek Wraith





Oh 2 full squads with 2 whip coils each and one d lord. When it comes to wraiths you really have to max them out.

The key to strategy is not to choose a path to victory, but to choose so that all paths lead to a victory.

War is beautiful because it establishes man’s dominion over the subjugated machinery by means of gas masks, terrifying megaphones, flame throwers, and small tanks. War is beautiful because it initiates the dreamt-of metalization of the human body. War is beautiful because it enriches a flowering meadow with the fiery orchids of machine guns. War is beautiful because it combines the gunfire, the cannonades, the cease-fire, the scents, and the stench of putrefaction into a symphony.
-Filippo Tommaso Marinetti 
   
Made in jp
Proud Triarch Praetorian





You wouldn't be able to get one of each in?
(6 Wraiths (2x Coils) + D.Lord (WS, MSS, SW) & 5 Destruct-teks (1x S.Pulse) + G.Ark = 700 points)
Including required Troops and Overlord should still leave a decent amount of points remaining to spend on goodies at mid to high point level games.

 
   
Made in us
Nurgle Chosen Marine on a Palanquin






Personally I would run the royal courts, but that is because I really like vehicle spam, and those S8 ap1 precision shots can deal a lot of damage. I bring destructionteks in my arks from time to time. I have gotten lucky and instagibbed a few HQs, but ususally if I get that awesome 6 I just take out a special weapon.

   
Made in ca
Grisly Ghost Ark Driver





My vote is for wraiths, since they have a more intimidating board presence.

I do think a ghost ark full of destruct-teks might be worth investigating if you are expecting a lot of 2+ armor to show up in the tourney though.
   
Made in us
Shas'la with Pulse Carbine





Florida

You could also look at it this way...since Wraiths are so good right now you can bet they will probably suck when Necrons get their codex updated (in order to force existing players to buy different stuff). Whereas Cypteks and arks will probably remain useful (based on what happened to warlocks and wraith serpents in the Eldar book). Just a theory of mine.

I play:
40K: Daemons, Tau
AoS: Blades of Khorne, Disciples of Tzeentch
Warmachine: Convergence of Cyriss
Infinity: Haqqislam, Tohaa
Malifaux: Bayou
Star Wars Legion: Republic & Separatists
MESBG: Far Harad, Misty Mountains 
   
Made in jp
Proud Triarch Praetorian





... dude, Necrons are going to be one of the last races to get a new codex. I wouldn't worry too much about that.
(though, let's hope to Void Dragon that they give it to someone who knows how to write a balanced book next time).

 
   
Made in us
Nihilistic Necron Lord




The best State-Texas

 skoffs wrote:
... dude, Necrons are going to be one of the last races to get a new codex. I wouldn't worry too much about that.
(though, let's hope to Void Dragon that they give it to someone who knows how to write a balanced book next time).


The Necron codex is one of the best internally and externally balanced codexes in the game, if not the best....

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in au
Boom! Leman Russ Commander





Brisbane, Australia

Raxxamous wrote:
Well, personally I would take wraiths, I only run one squad with a lord, but they are MVP every game, the past 4 games they have never died, and killed the following:

1 tau vehicle ( can't remember the name)
2x riptides
2x fire warrior squads
3x 5 spawn with Mark of Nurgle
1 black mace daemon prince (only because he now avoids them with his prince)
3x maulerfiend
2x obliterater squads
1 group of 10 cultists
1 full bike squad with bike sorcerer

This is all while being usually focused during shooting, and having some lucky saves, but I will swear by the status everytime


Anecdotes do not make for good arguments. They are fallacious


Automatically Appended Next Post:
 Sasori wrote:
 skoffs wrote:
... dude, Necrons are going to be one of the last races to get a new codex. I wouldn't worry too much about that.
(though, let's hope to Void Dragon that they give it to someone who knows how to write a balanced book next time).


The Necron codex is one of the best internally and externally balanced codexes in the game, if not the best....


Tau has excellent internal balance.

This message was edited 1 time. Last update was at 2014/03/14 13:58:44


 
   
Made in jp
Proud Triarch Praetorian





 Sasori wrote:
 skoffs wrote:
... dude, Necrons are going to be one of the last races to get a new codex. I wouldn't worry too much about that.
(though, let's hope to Void Dragon that they give it to someone who knows how to write a balanced book next time).

The Necron codex is one of the best internally and externally balanced codexes in the game, if not the best....

If you mean having really crappy units to balance out having borderline OP units, yes, that could be argued.
But I meant having a codex where there isn't anything broken, and there isn't anything utterly garbage.
You know, so everything's about even/worth considering taking.
THAT is what I would like to see (... unfortunately, that would require playtesting, and I'm not sure if GW considers that worth spending time or money on)

 
   
Made in us
Legendary Master of the Chapter






 Scipio Africanus wrote:


Tau has excellent internal balance.


Vespids......


Anyway Personally prefer the teks as everyone and there grandma plays maxed out wraiths. but since this is a tourny id say wraiths.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Nihilistic Necron Lord




The best State-Texas

 skoffs wrote:
 Sasori wrote:
 skoffs wrote:
... dude, Necrons are going to be one of the last races to get a new codex. I wouldn't worry too much about that.
(though, let's hope to Void Dragon that they give it to someone who knows how to write a balanced book next time).

The Necron codex is one of the best internally and externally balanced codexes in the game, if not the best....


If you mean having really crappy units to balance out having borderline OP units, yes, that could be argued.
But I meant having a codex where there isn't anything broken, and there isn't anything utterly garbage.
You know, so everything's about even/worth considering taking.
THAT is what I would like to see (... unfortunately, that would require playtesting, and I'm not sure if GW considers that worth spending time or money on)


Most everything is pretty good though. Some things shifted in the edition, but for the most part just about everything is usable/good to an extent. While not everything is the most optimal, is what you are referring to. However, this is a problem with every codex, since the dawn of time.

Really, the only things are really bad are Lychguard, Flayed ones and C'tan shards. Flayed ones become significantly better with Orpheus, and Lychguard suffer more from an edition problem than being a bad unit. I used them plenty in 5th, but 6th just shifted away from their kind of assault.

C'tan shards are really the only super bad choice In the codex.



4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in id
Grey Knight Purgator firing around corners






Wraiths any day. Pair it with Destroyer lord.

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Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 Sasori wrote:
 skoffs wrote:
 Sasori wrote:
 skoffs wrote:
... dude, Necrons are going to be one of the last races to get a new codex. I wouldn't worry too much about that.
(though, let's hope to Void Dragon that they give it to someone who knows how to write a balanced book next time).

The Necron codex is one of the best internally and externally balanced codexes in the game, if not the best....


If you mean having really crappy units to balance out having borderline OP units, yes, that could be argued.
But I meant having a codex where there isn't anything broken, and there isn't anything utterly garbage.
You know, so everything's about even/worth considering taking.
THAT is what I would like to see (... unfortunately, that would require playtesting, and I'm not sure if GW considers that worth spending time or money on)


Most everything is pretty good though. Some things shifted in the edition, but for the most part just about everything is usable/good to an extent. While not everything is the most optimal, is what you are referring to. However, this is a problem with every codex, since the dawn of time.

Really, the only things are really bad are Lychguard, Flayed ones and C'tan shards. Flayed ones become significantly better with Orpheus, and Lychguard suffer more from an edition problem than being a bad unit. I used them plenty in 5th, but 6th just shifted away from their kind of assault.

C'tan shards are really the only super bad choice In the codex.




Yeah, some of the powers are just ridiculous.

Some examples:

Why give a MC entropic strike? Against vehicles it's not useful because, as an MC, the C'tan will wreck it anyway, and against MC it's also useless, because the C'tan can't leave combat, meaning that the only why ES would be useful if it dies. Considering that the C'tan is about 200 points, that's hardly a good choice.

Lord of Fire's range is too short to be of any use. In theory, it's a good melta deterrent. Until you realise that the C'tan will have to hug the vehicle you want protected for the power to be useful. Even then, it only has a 1/6 chance of working.

Moulder of Worlds is too expensive for what it does. If it had an AP then maybe, but with no AP and at average strength? Nope.

Thunderbolt and Gaze of Flame are pleasant references to the old Nightbringer C'tan. They are also very expensive for what they do.

etc, etc.

Now, I can see the reasoning behind some of the powers - Worldscape is meant to be used in tandem with tremor staves, and Time's Arrow is meant to be used in conjonction with the wraiths. That's still a lot of points to spend on a gimmick that's not even all that reliable though.

This message was edited 1 time. Last update was at 2014/03/14 18:27:25


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in jp
Proud Triarch Praetorian





Nothing to be said for Destroyers?
Really, it's a combination of bad point pricing and the lack of options available to units that gets to be the most about the codex.
Lychguard COULD have been good, if they were cheaper, or at least had the option to mix and match wargear, or even purchase a 2+ save for the unit.
Same for Destroyers. The most upgrade obsessed guys in our fluff only have two weapon options? One of which will push the price up to 60 points for a one wound 3+ save model? That's ridiculous.
The current codex is littered with "why didn't they just do X with unit Y? Then maybe it'd be worth considering..." examples.
When I say I'm hoping for better balance, I mean I'm hoping someone goes through the book examining each entry going "you sure it should be this cost? This seems too powerful, nerf it a bit. This seems kind of meh, give it some sort of incentive to use."
It seems possible. The past few codex releases have been somewhat decent. Here's hoping they get quality control guys in for the 7th ed. codex.

 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 skoffs wrote:
Nothing to be said for Destroyers?
Really, it's a combination of bad point pricing and the lack of options available to units that gets to be the most about the codex.
Lychguard COULD have been good, if they were cheaper, or at least had the option to mix and match wargear, or even purchase a 2+ save for the unit.
Same for Destroyers. The most upgrade obsessed guys in our fluff only have two weapon options? One of which will push the price up to 60 points for a one wound 3+ save model? That's ridiculous.
The current codex is littered with "why didn't they just do X with unit Y? Then maybe it'd be worth considering..." examples.
When I say I'm hoping for better balance, I mean I'm hoping someone goes through the book examining each entry going "you sure it should be this cost? This seems too powerful, nerf it a bit. This seems kind of meh, give it some sort of incentive to use."
It seems possible. The past few codex releases have been somewhat decent. Here's hoping they get quality control guys in for the 7th ed. codex.


Though I do like destroyers, I do agree that they should have been 2W models. They are larger compared to the other necrons, after all.

Lychguard don't need 2+ saves. T5, 3+ and RP already makes them pretty durable against small arms fire, and the shields offer some decent protection against low AP shots.
What they do need is an assault transport, so they don't stand around for a turn getting shot after leaving the scythe.
They are meant to be the shock troops and bodyguards of the necron force, after all. They need to act like it.

This message was edited 3 times. Last update was at 2014/03/14 18:32:11


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
 
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