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1000 point Adepticon Warzone Space Marine List. Non-Tournament Player Needs Help!  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Inspiring Icon Bearer





Colorado Springs, CO

Hello everyone!

So I am going to my annual once-every-two-years tournament, and this time the selection is the warzone tournament at Adepticon.

I'm not planning on winning (or even winning a lot of my games), but I'm trying to figure out a list that at least isn't a push over. I don't mind losing, but getting absolutely glassed every game isn't my idea of a good time.

I've made a list but I have no idea how good it is. I would love some critique on it, and maybe some ideas on what I should add or change.

Tournament details:

Spoiler:
For those that don't know, the warzone tournament uses lots of different special rules for each individual board, with terrain ranging from a low-terrain desert table to a claustrophobic zone mortalis board. Being prepared for whatever warzone you're playing is the entire point of the tournament, so making a versatile list is a must. They don't recommend vehicles, as you may not be able to use them. This tournament also uses special FOC.

That said, I'm using the Defender FOC, which I feel fits my play style more. This limits my FOC to:
1-2 HQ
0-2 Elite
1-4 Troops
0-1 Fast
0-2 Heavy

My stratagem is Barricades. I can't bring fortifications, but barricades grant a 4+ cover save, so I figure that's the next best thing!


So onto my list!

Space Marines: Chapter Tactics Ultramarines

HQ: Tigurius

Troops: Tactical Squad (10) w/ Vet Sgt., 1x flamer, 1x ML w/ flakk missiles

Troops: Tactical Squad (10) w/ Vet Sgt. w/ Power Fist, 1x flamer, 1x ML w/ Flakk missiles

Troops: Tactical Squad (10) w/ Vet Sgt., 1x flamer, 1x ML w/ flakk missiles

Heavy: Devestator Centurion Squad (3) w/ Sgt., w/ omniscope, missile launcher, 3x Grav-Cannons and Grav Amps

Total: 1000 points

Sideboard: (will replace the Dev. Centurion Squad) Bike Squad (8) w/ Vet Sgt. w/ melta bombs, 2x grav guns, attack bike w/ multi-melta

My idea was to split the tactical squads if I need to move forward to take objectives. ML camp in the back field and the Sgt & special weapons move up to take the objectives. Tiggy goes with the centurions giving them re-rolls to hit and a 4++.

If I don't need the devs, or if I would be better suited to have more wounds on the table, I'll swap them for the bike squad which can act as a fast moving counter-attack/ flanker unit.

What are your thoughts?

This message was edited 1 time. Last update was at 2014/03/12 16:26:08


One of them filthy casuals... 
   
Made in us
Inspiring Icon Bearer





Colorado Springs, CO

So have I made the perfect list here?

What would folks think about adding in an IF ally with Lysnader and some SS/TH termies?

One of them filthy casuals... 
   
 
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