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Jumping back in 40K: Raven Guard or Ultramarine  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Been Around the Block





Jumping back into 40K after 4-5 years isn't as easy as I thought. With a new rule book and codex to learn I'm just not sure as to the exact army I want to field. It's got to be SM of course as those are the models I have, just not sure if I should go with a Raven Guard successor chapter or Ultramarine successor chapter. I guess it comes down to how their chapter tactics work with the units I already have.

Below is a list of what I available to field in my army. I'm not locking in all the details/upgrades as I'm not sure what will work best with what I currently have. So any help molding this list into something respectable would be great.

HQ
Shadow Captain Kayvaan Shrike (I love the model)
Chaplain w/JP (I love JPs too)
SM Chapter Master or Captain (AOBR model)
Command Squad

TROOPS
2x Tactical Squad (5-10 SM) w/Rhino (or Razorback)

FAST ATTACK
2x Assault Squad (5-10 SM)

ELITES
Terminator Squad
Dreadnought (AOBR model)

I'm currently in the process of finishing up a 10 man Scout Squad as well, just not sure what weapons to model them with. Got Sergeant Telion to paint as well.

I'm also in the market to purchase a new squad or model. Painting has always been fun to me and painting a new squad or model will get me back into 40K even faster.

Thanks in advance to any tips or suggestions.
   
Made in us
Maniacal Gibbering Madboy





Alaska

I play raven guard and have very good results with them. They have the best assault squads right now with being able to use the jump pack in both phases. I also love scout squads in the land speeder swarms. If you go ultra marines you can't use shrike as shrike lol.

My buddy plays ultra marines and I can say they are very flexible! My advice would be to make a home brew chapter so you can play both

Check out my Batreps @ Facebook.com/closecombatwargaming

Or on YouTube subscribe to Khorvahn89

 
   
Made in us
Been Around the Block





I am leaning towards Raven Guard (well a successor chapter) but just wasn't sure if the units I had work work best with that type of army.

I mean I have Shrike, who just looks bad ass. I can even field him as a Chapter Master/Captain kitted out the same way as Shrike. Not sure if that's smart idea but I can find that out later.

Also I love jump packs, hence the Chaplain with one and the two Assault Squads.

I assume the two Tactical Squads would be the scoring units in my army. Just not sure if they should be in Rhinos or Razorbacks and how/if I should combat squad them.

The Scouts I have fit the fluff of Raven Guard better too just not sure how to use them in the best way yet.

I can always fall back on a successor chapter for Ultramarine if need be. I do like the flexibility they have.
   
Made in us
Maniacal Gibbering Madboy





Alaska

My favorite scouts have been 5 man squads in land speeder storms with shotguns and metal bomb. Fast and effective I run two of those and 4 5 man tactical squads with las cannons as my scoring.

Check out my Batreps @ Facebook.com/closecombatwargaming

Or on YouTube subscribe to Khorvahn89

 
   
Made in us
Judgemental Grey Knight Justicar




Northern Texas, USA

You should build a list that you like to play, so if you like assault squads try raven guard. You should paint them a custom color so you can switch you progenitor chapter as you feel like trying new tactics.

Something to take advantage of is the Ravenguards ability to scout a on of rhinos up the field with tactical squads inside. Some people refer to this as "rhino rush" and can be quite effective. Imagine 4 squads in 24" multimelta, plasma, etc range turn 1... Pretty nice!

I'd get some air power in your list though, probably pick up a stormtalon or Stormraven next.
   
 
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