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What I THINK is going to be my standard 2000 Eldar single FOC  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in ca
Furious Fire Dragon




So I plan to run this list as my standard competitive 2000 army, single FOC. Unit plans underneath units;

Farseer
-Jetbike
-Mantle of the Laughing God
-Singing Spear

5x Fire Dragons
-Wave Serpent
-Scatter Lasers
-Holo-fields
-Star Engines

5x Fire Dragons
-Wave Serpent
-Scatter Lasers
-Holo-fields
-Star Engines

Both of these units are meant to be deployed on opposite corners of the table so my opponents anti-armour can't cause both of them to be unable to move forward and use their melta capability, they can then combine their forces by moving super fast across the board, if I'm playing against a lot of armour then they can suicide run to knock that out, or if I'm facing a lot of terminators that can use that 12" range to their advantage to knock down a bunch of them

5x Dire Avengers
-Wave Serpent
-Scatter Laser
-Holo-fields

5x Dire Avengers
-Wave Serpent
-Scatter Laser
-Holo-fields

5x Dire Avengers
-Wave Serpent
-Scatter Laser
-Holo-fields

5x Dire Avengers
-Wave Serpent
-Scatter Laser
-Holo-fields

Basically standard serpent spam, shoot like crazy at light armour and infantry, and then the Dire Avengers jump out and claim objectives

Fire Prism
-Holo-fields

Fire Prism
-Holo-fields

They just shoot at whatever needs to die, they are astonishingly multipurpose on board, MEQ or less drop a S5 AP3 large blast, TEQ and up drop S7 AP2 small blast, vehicles fire a S9 AP1 lance at their face

Wraithknight
-Two Heavy Wraith Cannons
This guy does a really good job at tying up units that would otherwise be able to shoot and possibly severely damage my vehicles
   
Made in gb
Regular Dakkanaut





Good list, pretty standard fare for elder nowadays but effective nonetheless. Only thing really lacking is a reliable AA option but vs AV on the ground you have enough punch to get through even the thickest armour
   
Made in ca
Furious Fire Dragon




Yeah, the AA isn't the most reliable, but 6 scatter laser wave serpents do a pretty good job. The only other option I have for AA is an aegis defence line, or another flyer. ADL doesn't work well with the list, there are no foot contingents, and the eldar flyer is flimsy at best.
   
Made in us
Nasty Nob on Warbike with Klaw





St. Louis, MO

That Farseer on his own is going to die pretty fast.
I'd drop the bike, add some points back, and put him with a DA squad. Maybe try to find points for a second Farseer.

Eric

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Made in gb
Regular Dakkanaut





Problem with seer being in the serpent is then no casting of powers, at least outside and on his own he can guide the WK and chuck a few other buffs around, his rrable cover save and hiding when he needs to will keep him alive
   
Made in ca
Furious Fire Dragon




He has a 2+ cover save when he moves, and a 3+ armour, and a 4+ invulnerable, not to mention toughness 4 over toughness 3, he has been played with a lot, he does not die. And he moves between max between 50 and 60 inches a turn altering him to hide out of LOS and out of range. If he joins a DA squad he ends up in a vehicle, unable to target anything useful with psychic powers. His purpose in life is a source of Guide and prescience for the fire prisms, and possibly a 4+ ward on the wraithknight. On top of that he doesn't give up warlord kill.


Automatically Appended Next Post:
No re-rollable cover, your thinking of falchius wing, mantle of the laughing God gives stealth and shrouded but loses independent character, also gives hit and run.

This message was edited 2 times. Last update was at 2014/03/13 16:55:32


 
   
Made in us
Longtime Dakkanaut




United States of America

Nope, MotLG lets you re-roll CS as well.

11k+
4k
7k
3k 
   
Made in ca
Furious Fire Dragon




I'm 100% certain it does not. People generally take the two together on an Autarch though.
   
Made in us
Secretive Dark Angels Veteran






Danny you are incorrect. MoLG is busted lol

This message was edited 1 time. Last update was at 2014/03/13 18:27:14


~Ice~
Da' Burnin Couch 2018 Best Overall
Beef and Wing ITC Major GT Best Overall 2018
2019 ITC #1 Overall Best Admech
LVO 2019 #1 Admech 
   
Made in ca
Furious Fire Dragon




HOLY gak BALLS!!! Didn't have my codex when I was at work, just checked it out. MY FARSEER WILL NEVER DIE MUHAHAHAHAHAHAHAHAHA!!!
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, I'd give the Serpents underslung shuricannons. More bang for the bucks.

The rest looks quite good. However, I prefer Warwalkers instead of Fire Prisms. Also more bang for the bucks.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in ca
Furious Fire Dragon




Never take the shuriken cannon, ten points for three shots snap-firing? No, just no. Mathematically you should only get 1 hit every turn with scatter lasers. It's not a good damage to cost ratio. Also war walkers are nice, but fire prisms are more survivable and more multi-purpose.

This message was edited 1 time. Last update was at 2014/03/13 19:13:10


 
   
Made in gb
Regular Dakkanaut





Well if you move within 12" as a fast vehicle you can fire all your weapons(I could be wrong). And 10 points for 3 strength 6 potentially ap2 shots (that are twin linked thanks to scatter lasers) is pretty good. As for the only mathematical one hit with the scatter lasers, pretty sure at bs4 with twin linked you should average more then one hit per turn
   
Made in ca
Furious Fire Dragon




It's snap firing, fast vehicle can move 12 and fire two weapons, not 3. So because it's 3 shots twin linked due to scatter laser, one hit.
   
Made in gb
Regular Dakkanaut





Where's this third weapon coming from?
   
Made in ca
Furious Fire Dragon




The shield, my oh my, the shield is a must fire.
   
Made in pl
Horrific Howling Banshee




You can always move up to 6" and fire everything + moving up to 12" doesn't matter when you shoot at the air. I add Shuriken Cannons but only when I have some spare points.

BTW your list is similar to mine: (more or less, well all mechdar seem to be similar )
Farseer (Jetbike, Mantle, Spear)
5x Fragons (Wave Serpent, Scatter, Shuriken, Holo)
5x DA (Wave Serpent, Scatter, Shuriken, Holo)
5x DA (Wave Serpent, Scatter, Shuriken, Holo)
5x DA (Wave Serpent, Scatter, Shuriken, Holo)
5x DA (Wave Serpent, Scatter, Shuriken, Holo)
3x Jetbikes
3x Jetbikes
5x Warp Spiders
5x Warp Spiders
Wraithknight
3x War Walkers (Scatter)

Might swap warp spiders with a Crimson Hunter. I just need more playtesting and the model itself.

Still your lists looks good although I don't like Prisms that much and it would be nice if you included at least 1 squad of jetbikes.

That Farseer on his own is going to die pretty fast.
I'd drop the bike, add some points back, and put him with a DA squad. Maybe try to find points for a second Farseer.

With some good positioning Jetseer is actually more survivable and can cast spells.

"I'm rather intrigued to discover that my opponent, who looks like a perfectly civilised person, is in fact mathematically capable" 
   
Made in ca
Furious Fire Dragon




I love fire prisms because of their versatility, unlike war walkers fire prisms can work against any opponent without worrying about how it is kitted out. In all honesty a war walker with two scatter lasers will do almost nothing to a marine, fire prism is a marines worst nightmare. I admit jetbikes are good, but because of the nature of the list (all mounted in vehicles) my opponent gets far more options as soon as I put them on the field. Jetbikes can be hurt by anything (not necessarily effectively but if you make someone roll enough dice they will fail eventually), where as they will need minimum S6 to even glance a tank.

This message was edited 1 time. Last update was at 2014/03/13 21:54:39


 
   
 
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