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![[Post New]](/s/i/i.gif) 2014/03/15 22:29:04
Subject: tourny flying circus
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Been Around the Block
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hey guys I was wondering what you guys thought of the competitiveness of my flying circus army ( and howd you'd beat it with an all comers)
Chaos space marines
belakor (Other) @ 350 Pts
1 Daemon Prince of Tzeentch (HQ)
Power Armour; Wings; The Black Mace; Tzeentch; Warlord
10 Chaos Cultists (Troops) @
10 Chaos Cultists (Troops) @
10 Chaos Cultists (Troops) @
Heldrake (flamer)
Heldrake (flamer)
Daemon (allies)
Kairos Fateweaver
10 Plaguebearers of Nurgle (Troops)
1 Daemon Prince (Heavy Support) (cd) @ 355 Pts
Psyker (Mastery Level 3); Warp-forged Armour; Daemonic Flight;
Greater Rewards; Exalted Rewards
Total Army Cost: 1850
if I moved it up to 2000
+ 1 helldrake
-1 unit of cultists
One other thing I wasn't sure about was if I should keep kairos. Hes a pretty strong but one of his major strengths is lost (control the warpstorm table..Useless cus primary is C: SM in this list). I could replace him with:
Lord of change
psyker lvl 3
1 exalted
1 greater
By doing this I get access to the portalglyph and have a stronger in cc lord. I lose rerolling 1 die per turn (pretty huge for grounding), 5 points, and 1 on the invul. ( portalglyph can win games so I dunno)
Well anyways let me know what you think
Thanks
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![[Post New]](/s/i/i.gif) 2014/03/16 01:09:24
Subject: Re:tourny flying circus
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Automated Rubric Marine of Tzeentch
Rose-Hulman Institute of Technology
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I'll let other people pick over the details, but theres a red alert here in this list:
The flying circus list works because what few troops you have stay off the board until they deepstrike in turn 2 or 3 or 4, and you can get more troops by sticking the portal glyph behind some LoS blocking terrain that, over a few turns, can make it to some objectives.
CSM can't do this. A CSM Flying circus has a huge weakspot that CD don't have, and that is its much easier to kill off your troops. Other than that, the psykic powers are worse and you dont have access to rewards
PROS OF A CSM CIRCUS:
Heldrakes
Black Mace
Cheaper MoT (10 points)
CONS OF A CSM CIRCUS:
no rewards
Must take a crummy god-specific power tax
vulnerable and few troops
The things you're really missing out on in the CSM list, heldrakes and the black mace, can still be taken in an allied detachment of a DP, a drake, and 10 cultists.
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"We are the Red Sorcerers of Prospero, damned in the eyes of our fellows, and this is to be how our story ends, in betrayal and bloodshed. No...you may find it nobler to suffer your fate, but I will take arms against it." -Ahzek Ahriman
1250 Points of The Prodigal Sons |
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![[Post New]](/s/i/i.gif) 2014/03/16 02:46:25
Subject: Re:tourny flying circus
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Been Around the Block
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Well seglamor, ought about those cons and pros of cs:m vs daemons but it feels a lot closer than you put forward.
Pro:
- I can take the same number of flying monsters
- I get an extra heldrake (helps deal with the new tyranids formations)
- I get a black mace (because regardless be'lakor would be leader of cs:m)
- be'lakor knows all of telekinesis so the psychic power limitation doesn't matter to him
-cheaper troops that I can have walk on turn 2,3,4(though less resilient and can't deepstrike)
Cons
-no warp table(with fateweaver it's mostly positive)
- have to choose between portal Glyph, glamor kairos(2 of 3)
So I dunno let me know guys
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![[Post New]](/s/i/i.gif) 2014/03/16 03:03:36
Subject: Re:tourny flying circus
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Hoary Long Fang with Lascannon
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You need the Warp Storm. It's your defense against MSU builds, otherwise you are going to have a lot of trouble knocking them off of objectives.
And Daemon Troops are vastly better than cultists. Nettes and Horrors can actually add to your offense, and they're far more survivable/flexible than Cultists. The Portaglyph is also super clutch, without it you can't null deploy your monsters, because you'll lose all your troops.
It sucks having to choose between Be'lakor and the Black Mace, and it sucks only have one Drake, but the pros are way in favor of Daemons Primary.
I also highly recommend fitting a Bastion in. I think it's a must run in a Circus unless you can guarantee you'll have good terrain at your tournament.
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