Switch Theme:

Da Bloody Skull Klan  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Navigator




Frostbite Falls

A minor Ork Klan I thought up years ago, they're the Orks I'd build if I was building an Ork army. I'm not right now, but I plan to eventually.

Eons ago, An Ork WAAAGH!!! comprised of equal numbers Blood Axe and Deffskull was stranded on a planet, cut off from the galaxy by warp storms. As generations passed, the two Ork lineages merged, creating a new strand of spore combining the treacherous cunning of the Blood Axes with the back-stabbing opportunism of the Deffskulls. When the warp storms finally faded, a new Ork Banna was brought to the stars, one dominated by the symbol of a bloody Ork skull. The first Bloody Skull Warboss had looked to the sky, seen the grand majesty of creation, and thought his first big thought:

"Let's nick it!"

The Bloody Skulls are considered to be the Morkiest of all the Orks. Actually, if you asked an Ork what he considered the Bloody Skulls to be, he'd probably say they were the most treacherous, conniving, two-faced, back-stabbing bunch of gits in the galaxy. And then he'd probably bash your head in. Naturally, Bloody Skulls take great pride in this, and any Bloody Skull Ork worth his weight in Squig Pies and Fungus Beer will work his hardest to live down to his reputation. Many of them become Lootas or Kommandoes, often hiring out their services to Evil Sunz Big Meks who's own boyz are too addicted to driving vehicles to do a good job of acquiring scrap metal and broken machinery for building things, although he then runs the risk of his own stuff disappearing. Minor Warbands comprised of Bloody Skulls are also often found hiring out to unscrupulous Imperials (a bad idea) who more often then not think they can safely get rid of the Orks after they finish the job instead of paying them (a worse idea.) Naturally, the very first thing the Ork Boss did when he signed up was figure out how he was going to betray his employer first.

For an Ork WAAAGH!!! lead by a Bloody Skull though, there's only one right and proper target: The Adeptus Mechanicus. Even the smallest AdMech ship or outpost contains large amounts of the stuff Orks love stealing, and the brain-dead Skitarii don't crumple and cry when you hit them like regular humies do. The Mechanicus' response to a sudden rise in Ork attacks? Gather all their holiest archaeotech in one place, then surround it with a massive factory-fortress bristling with weapons and manned by hundreds of thousands of Murder-Servitors. As a result, experienced Bloody Skull Orks tend to develop a twisted sort of fondness for the Tech-Priests of Mars, often sparing high ranking Adepts in hopes that they'll go and build more stuff to steal, and responding aggressively to other forces attacking Forge Worlds and stealing all the stuff they were going to steal.

Should Bloody Skull Orks find themselves in a Warband containing multiple Ork Klans, they usually gravitate towards any Blood Axes or Deffskulls present, since those are the two lines they sprang from and think the most like them, although the Blood Axes tend to not take kindly to their kit getting pinched and the Deffskulls don't think much of their love of 'taktiks' and 'stratergy.' Evil Sunz tend to treat them like they do Deffskulls and Lootas: good for getting stuff for making bikes and buggys and things, but keep an eye on your kit whenever they're around. Conversely, Goffs and Bad Moonz tend to not like them; Goffs with their grimness and focus on footslogging and head-bashing, Bad Moonz with their increased wealth making them bigger targets for thievery and mugging. Snakebites, being stuck at the Feral Stage of Ork development, hardly ever have any contact with Bloody Skulls, but you can bet that when they do they're not fans.

Proud leaders of dishonest living, the Bloody Skull Orks also have a deep, dark secret. Once which they strive to prevent any other Ork from knowing, for if it became known it would mean the end of the Bloody Skulls as the most untrustworthy pack of betrayers there is.
   
Made in gb
Mindless Servitor




UK

Waaaaagh!!

I have to say I tend towards the cunningly brutal side of orkdom. And actually my best friend goes for the brutally cunning side. Good to see a fellow Morker. Coz wez da bestest.

Love the mechanicus bit.

Though.. wouldnt they enslave them to make new gubbinz?

What's so great about build routine 721? What about Build routine 720, or even 722?? 
   
Made in us
Navigator




Frostbite Falls

Uh, I thought Mork was the brutally cunning one, and Gork the cunningly brutal one.

It's 'cause of how the English language works. The first word modifying the second. "Turtle Spider" refers to a family of spiders with squat little bodies, while "Spider Turtle" refers to a species of turtle with a spiderweb-like pattern on it's shell. "Red-Orange" is a shade of orange that's got a reddish tint to it, while "Orange-Red" would be a shade of red that's a little bit orange.

So, 'cunningly brutal' means 'so brutal it's almost cunning', while 'brutally cunning' means 'so cunning it's kind of brutal.'

'Course, if you want, we could always fight over it like proppa Orks.

*Ahem* " "WAAAGH!!! Mork iz da brutally cunning one! *punch*
   
Made in gb
Mindless Servitor




UK

But wot youse forgettin i dat iz da biggest. And derefore da proffitt of Mork. And Mork sez - dats what he wanted you ter fink! Gettim Boyz!


-Biffbiffbiffbiff- ad infinitum



What's so great about build routine 721? What about Build routine 720, or even 722?? 
   
Made in us
Navigator




Frostbite Falls

I've had these guys in my head for so long that I invented a whole other Klan just to be their rivals!

In a case of cosmic coincidence (or is it?), at the same time that WAAAGH!!! of Blood Axes and Deffskulls was getting stranded on a planet due to Warp Storms, another WAAAGH!!!, this one equal parts Goff and Bad Moon, was getting stranded on a completely different planet due to Warp Storms! Seriously, what are the odds? And just like them, the two strains merged into one single line, one that took to the stars once the Warp Storms abated and never looked back!

The Dred Fangz. As Gorky as the Bloody Skulllz are Morky, they are each other's equal and opposite in every way. No fancy strategeries or contraptions for them, just lots and lots of Boyz footslogging it across the battlefield. The enhanced physique of the Goffs, combined with the increased material affluence of the Bad Moons, means that there are higher numbers of 'Ard Boyz and Nob Squads in their ranks then usual. They also produce Weird Boyz more often, but tend to produce fewer Mek Boyz as well. They also have fewer Grots then normal.

Their biggest trait, however, is their arrogance. Even by Ork standards they don't play well with others, often reacting violently to Orks of a different Klan even when they're on the same side, not caring that they're sabotaging themselves by doing so. Contrast the Bloody Skullz, who'll put with you (as long as you're still useful to them) even if you're an annoying git who gets on their nerves. This vehemence even extends to others of their own Klan! Most Orks consider an issue resolved when the Plaintiff and the Defendant finish fighting. Not so the Dred Fangz. Each and every one will hold a grudge, nursing it and letting it grow, until they explode into violence against the source of the offense, even if it's right in the middle of a fight against someone else. An offensive push will falter as Orks turn against each other, or a defensive line will break because someone used this opportunity to slit a rival's throat, robbing the Boyz of a Nob to keep them from charging at the enemy.
   
Made in us
Navigator




Frostbite Falls

It's a fundamental truth of the universe that you can never have enuff dakka. Mork knows, many Mekboyz try anyway, but it just isn't possible.

This gun, on the other hand, doesn't even try to have enuff dakka. Nope, this gun's about quality over quantity. Instead of packing as much dakka into one gun as possible, it combines three different kinds of dakka into into a precise instrument of shooty death.

I present to you:
The Trippl-Dakka Kannon

Three magazines, three firing mechanisms, three barrels, one trigger.

The bottom of the gun is made from a Bolter and fires explosive shells, the middle of the gun fires lots and lots of solid rounds, and the top of the gun shoots zappy beams. Naturally, the Shoota part has the highest rate of fire, followed by the Bolter and then the beam part.

I'm not sure if this thing would count as a Deffgun or a Snazzgun, what do you all think?
   
Made in us
Navigator




Frostbite Falls

Another point of difference between the Bloody Skullz and the Dred Fangz is the comparative lack of internal fighting amongst Bloody Skull warbands. While a Dred Fang Ork will nurse a grudge over something of his being taken, a lot of the time a Bloody Skull Ork will be more impressed by the skill of the theft than he will be angry. Plus, if it's something he's particularly fond of, he can always just steal it back later down the road.

Anyone care to guess what their great secret shame is?
   
 
Forum Index » Dakka Fiction
Go to: