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![[Post New]](/s/i/i.gif) 2014/03/18 01:43:16
Subject: Chaos Space Marine Kill Team, Help.
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Stalwart Skittari
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so, I have the Chaos from the DV box set and I would like some help making a kill Team out of the it. I've never played kill Team before and have only just read the rules, so I'm not sure how things play out.
My opponent has these models:
Dark Angels from DV box
Venerable dreadnought
1 box of tau fire warriors
So, I'm not sure what he will bring and I know that I'll have a hard time with whatever he brings to the fight.
Here is what I was thinking of bringing:
Cultists x10: 75pt
x8 autoguns
heavy stubber
Shotgun
Mark of tzeentch
Chosen x5: 120pt
Power weapons x2 (axe, maul)
Melta bombs
Any and all suggestions are appreciated.
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![[Post New]](/s/i/i.gif) 2014/03/18 03:29:43
Subject: Chaos Space Marine Kill Team, Help.
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Painlord Titan Princeps of Slaanesh
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Omg that box should have been 40 cultist n no chosen or helbrute.
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![[Post New]](/s/i/i.gif) 2014/03/18 04:21:22
Subject: Chaos Space Marine Kill Team, Help.
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Hurr! Ogryn Bone 'Ead!
WA, USA
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I would ditch the mark. More bodies are very important in low point games. I would use the Chosen as Chaos Space Marines. Your list would be something like 20 cultists and 5-6 Chaos Space Marines at that point.
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"A wizard who reads a thousand books is powerful. A wizard who memorizes a thousand books is insane." |
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![[Post New]](/s/i/i.gif) 2014/03/18 04:46:20
Subject: Chaos Space Marine Kill Team, Help.
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Stalwart Skittari
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I hadn't thought of using the chosen as regular marines. Anyway, here's what I got:
Chaos space marine x6: 88pt
-Just them and their boltguns
Cultists x20: 110
-Heavy stubber
-Flamer
-Autoguns x8
-Shotgun
I could drop all the gear on the cultists and then either give them the mark of tzeentch or slaanesh, so they last a little longer.
Or I could drop just the Autoguns and give the marines CCWs.
Thoughts?
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This message was edited 1 time. Last update was at 2014/03/18 05:09:50
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![[Post New]](/s/i/i.gif) 2014/03/18 14:45:45
Subject: Chaos Space Marine Kill Team, Help.
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Khorne Veteran Marine with Chain-Axe
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Drop the shotgun in favour of 2 more autoguns, every time. I'd avoid the marks on cultists at all. Remember even if they're a little better stat-wise, with nothing but pistols they'll be dead before they get close enough to accomplish anything!
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-I dedicate these deaths to Odin Allfather, Spearshaker, One Eye.
Rock hard, ride free, and hold the heathen hammer high!
"Orkses is never beaten in battle; if we win, we win, if we die, we died fightin' so it doesn't count, and if we leg it, we always come back for anuvver go, see?"
God, I'd love to shunt the Hulk into the Eye of Terror and see what comes out. -Reiner
"Sons of the Last Breath"
"Host of Shattered Purity"
"Kabal of the Dying Sun, Cult of Marrow Excised, Coven of Lambent Hunger" |
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![[Post New]](/s/i/i.gif) 2014/03/18 14:51:06
Subject: Chaos Space Marine Kill Team, Help.
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Using Inks and Washes
St. George, Utah
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Remember that a new cultist is only 4 or 5 points. Every 4 guys with marks could have simply been 5 guys. They are not worth giving marks of Chaos, pretty much ever. The point is to flood them with too many bodies to shoot at so your marines that you make specialists will (hopefully) survive longer and accomplish their mission.
Heavy stubbers are excellent for kill team. I'd recommend bringing as many as you can. There is no point in flamers on cultists in Kill Team because the guy who's carrying it will simply get dead before he's ever in range. Better to give that to a Chaos Marine who'll be significantly more survivable.
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![[Post New]](/s/i/i.gif) 2014/03/20 02:35:11
Subject: Chaos Space Marine Kill Team, Help.
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Stalwart Skittari
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Its been too long since I've won a match, I think I have good chance with this list.
Thanks for the help. I really appreciate it.
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![[Post New]](/s/i/i.gif) 2014/03/21 01:15:54
Subject: Chaos Space Marine Kill Team, Help.
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Regular Dakkanaut
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For dark angels woth the models he has I would do
Ravenwing squad (3) - plasma gun. -95
Company veterans squad (5) - Plasma Gun -105
Or
Dread - Dual Autocannons -120
Tactical Squad (5) Heavy Bolter - 80
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![[Post New]](/s/i/i.gif) 2014/03/21 03:31:30
Subject: Re:Chaos Space Marine Kill Team, Help.
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Grovelin' Grot
Sydney, Australia
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Hi There,
I'd probably take the hellbrute for a kill team.
Something like this:
Hellbrute - Melta, fist
18 cultists - 9 with auto guns, champ with shotgun (for funsies), heavy stubber or flamer your choice.
Crispy
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5000pts
2000pts
Nurgle Daemons: 2000pts
Lizardmen: 3000pts
Beastmen: 3000pts
Vampires: 2000pts
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![[Post New]](/s/i/i.gif) 2014/03/21 10:47:24
Subject: Re:Chaos Space Marine Kill Team, Help.
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Using Inks and Washes
St. George, Utah
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Crispy86 wrote:Hi There,
I'd probably take the hellbrute for a kill team.
Something like this:
Hellbrute - Melta, fist
18 cultists - 9 with auto guns, champ with shotgun (for funsies), heavy stubber or flamer your choice.
Crispy
Except you can't. Add up the 3 sides of armor on a Helbrute (or dreadnought for that matter) and you're 34, one point over the allowed AV total value limit.
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