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![[Post New]](/s/i/i.gif) 2014/03/18 01:55:34
Subject: Space Marines 2k Points
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Bounding Assault Marine
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Got a small tournament coming up next month and was looking at running a new list for myself. I'm looking for feedback to see if this list is viable against possibly orks, crons, or chaos/demons. I was thinking of running Iron Hands CT. Not sure if that's good or not though. Thanks all in advance.
HQ:
220 Points
Chapter Master: Bike, Artificer Armor, Shield Eternal
Troops:
495 Points
Tactical Squad: 10 Marines, Plasma, Plasma Cannon, Rhino
Scout Squad: 5 Scouts, Land Speeder Storm
Bike Squad: 5 Bikers, 2 Plasmas, Multi Melta Attack Bike
Elites:
685 Points
Sternguard Squad: 10 Marines, 2 Meltas, 8 Combi-Meltas, Drop Pod
Sternguard Squad: 10 Marines, 2 Meltas, Drop Pod
Drop Pod: Empty
Fast Attack:
400 Points
Storm Talon: Skyhammer Missiles
Storm Talon: Skyhammer Missiles
Land Speeder Squadron: 2 Speeders, 2 Typhoon Missile Launchers
Heavy Support:
200 Points
Storm Raven: Assault Cannons, Heavy Bolters
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This message was edited 1 time. Last update was at 2014/03/18 01:56:18
"Nobody truly understands the value of a minute until they only have one left"
7800 Points Raven Guard - Always WIP
3000 Points Khorne
2000 Points Eldar |
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![[Post New]](/s/i/i.gif) 2014/03/18 09:20:49
Subject: Re:Space Marines 2k Points
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Regular Dakkanaut
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You can't purchase a drop pod without a unit as it is a dedicated transport.
The cheapest effective drop pod unit is 5 assault marines with 2 flamers trading in their jump packs for a free pod at 95pts.
Looks like a nice list although everytime I run Sternguard blobs I am disappointed. 5 with 5 combi melta come in, kill a tank and earn their points back. 10 come in, kill a target they cost twice as much as then die from focus fire because they are a huge threat. YMMV.
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![[Post New]](/s/i/i.gif) 2014/03/18 12:16:50
Subject: Space Marines 2k Points
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Judgemental Grey Knight Justicar
Northern Texas, USA
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I think the Chapter Master needs a good weapon to make him threatening, try a Powerfist or Thunderhammer. Also , I prefer a multimelta on the Stormraven over heavy Bolters, but that's just my opinion.
As for the Sternguard, you might want to take only 5 combis on each and fill them both out to 10 man squads. Also, you may want to try Legion of the damned instead of one squad. They can be very effective at coming in and throwing down some ignores cover melta.
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![[Post New]](/s/i/i.gif) 2014/03/18 18:22:34
Subject: Re:Space Marines 2k Points
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Bounding Assault Marine
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Thanks for the replies. I'm not sure how I missed the drop pod. I usually take a smaller tac squad and my pod fits it. I've found the sternguard squads combat squaded with meltas dropping in close to a couple of pieces of armor make their points back. I'm worried about armor. Is the assault squad a good option in a pod?
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"Nobody truly understands the value of a minute until they only have one left"
7800 Points Raven Guard - Always WIP
3000 Points Khorne
2000 Points Eldar |
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![[Post New]](/s/i/i.gif) 2014/03/18 20:26:27
Subject: Re:Space Marines 2k Points
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Regular Dakkanaut
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It is a decent anti infantry drop. A pod is normally 35 points so you are essentially only paying 60 points for 5 assault marines with two flamers. 5 tacticals with one flamer + pod is 115 points as a reference to the savings you get.
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![[Post New]](/s/i/i.gif) 2014/03/18 20:50:14
Subject: Space Marines 2k Points
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Stalwart Ultramarine Tactical Marine
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You can take the pod as a dedicated transport for troops and just not start them in it. It is completely possible to start off with an empty pod. Now why do you have the chapter master specifically? You can take a captain for 40 points less and the command squad that comes with the captain for 150 points and 5 meltas. That is a cheaper tank hunting unit then your sternguard and will do the same thing without making you feel sick to the stomach about throwing away 300+ points. Also keep your sternguard cheap and boltgun only. Take out 5 combi weapons and the meltaguns for 70 more points. With the 40 points from the captain that is an extra 100 points for say a thunderfire cannon. The only thing the chapter master brings you over the captain is an orbital bombardment (which you have nothing to abuse it with) and an extra wound.
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![[Post New]](/s/i/i.gif) 2014/03/18 21:09:32
Subject: Space Marines 2k Points
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Boosting Space Marine Biker
The Eye of Terror
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what's the scout armament, I recommend shotguns on a set up like that, then you can charge out the top and attack small infantry units. add a flamer and suddenly your scary, yet easily ignored. punish them.
like truck boyz only better
I've used flamer assault marines, so much good comes out of that squad, even when I run them on foot.
I don't like the idea of a second sternguard squad,and your a bit low on scoring units. maybe switch out for a tac squad with a MM, MG, and a combi melta on the sarge. drop and then combat squad, the MM squad should have the sergeant in it. with this set up you have 2 melta shots and one snap shot that can hit other targets and the turn after you can use the MM as normal , place the sarge up front as once he has fired his melta shot he is just as disposable as a space marine but he can look out sir shots about and keep them off the MM man.
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Armies
CSM Zenmarine Warband from assorted tratiors and heritics
DARK ANGELS woo woot
the way to win is not to make a grand masterplan, its by making sure your opponents grand masterplan fails |
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![[Post New]](/s/i/i.gif) 2014/03/19 00:17:37
Subject: Re:Space Marines 2k Points
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Bounding Assault Marine
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I'm kind of digging the idea of the podding assault marines. However I already have 3 fast attacks. I suppose I could throw in a hq and another tac squad and run a double foc but seems like its taking away from that true alpha strike I was going for. Thoughts on to keep the alpha strike going? maybe get rid of the speeders and put in the assault/pod unit, podding melta command squad, and maybe max out the bike squad?
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"Nobody truly understands the value of a minute until they only have one left"
7800 Points Raven Guard - Always WIP
3000 Points Khorne
2000 Points Eldar |
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![[Post New]](/s/i/i.gif) 2014/03/19 00:22:02
Subject: Space Marines 2k Points
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Hungry Ork Hunta Lying in Wait
New York
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Also instead of running double force org you can take another SM chapter as an ally. And if you are gonna take Drop pod Assault marines take Salamanders so you can reroll your flamers and Master craft your sergeants upgrade(what ever it is)
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![[Post New]](/s/i/i.gif) 2014/03/19 00:45:23
Subject: Space Marines 2k Points
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Bounding Assault Marine
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Nettik189 wrote:Also instead of running double force org you can take another SM chapter as an ally. And if you are gonna take Drop pod Assault marines take Salamanders so you can reroll your flamers and Master craft your sergeants upgrade(what ever it is)
That's a good idea. And I know this is a YMDC kind of question, but how does the ally thing work with pods? If I only have one pod in the primary detachment and one in the ally detachment, do they both come in first turn?
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"Nobody truly understands the value of a minute until they only have one left"
7800 Points Raven Guard - Always WIP
3000 Points Khorne
2000 Points Eldar |
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![[Post New]](/s/i/i.gif) 2014/03/19 00:48:15
Subject: Space Marines 2k Points
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Hungry Ork Hunta Lying in Wait
New York
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No drop pod assault states your total drop pods rounding up so you would have 2 total. No where in the text does it say per army.
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![[Post New]](/s/i/i.gif) 2014/03/19 00:56:23
Subject: Space Marines 2k Points
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Bounding Assault Marine
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Nettik189 wrote:No drop pod assault states your total drop pods rounding up so you would have 2 total. No where in the text does it say per army.
Damn! Ok thanks for that info.
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"Nobody truly understands the value of a minute until they only have one left"
7800 Points Raven Guard - Always WIP
3000 Points Khorne
2000 Points Eldar |
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![[Post New]](/s/i/i.gif) 2014/03/19 00:59:02
Subject: Space Marines 2k Points
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Hungry Ork Hunta Lying in Wait
New York
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If you had 2 sternguard in drop pods and one assault squad in drop pod you would have 2 & 1 id suggest making the assault marines the ones in reserves.
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![[Post New]](/s/i/i.gif) 2014/03/19 01:09:42
Subject: Re:Space Marines 2k Points
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Bounding Assault Marine
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Partially updated list....
Primary Detachment
HQ:
330 Points
Captain: Bike, Artificer Armor, Storm Shield
Command Squad: 5 Meltas, Drop Pod
Troops:
495 Points
Tactical Squad: 10 Marines, Plasma, Missile Launcher, Drop Pod
Scout Squad: 5 Scouts, Land Speeder Storm
Bike Squad: 5 Bikers, 2 Plasmas, Multi Melta Attack Bike
Elites:
145 Points
Legion of the Damned: 5 Legionaires, Melta, Multi Melta
Fast Attack:
400 Points
Storm Talon: Skyhammer Missiles
Storm Talon: Skyhammer Missiles
Land Speeder Squadron: 2 Speeders, 2 Typhoon Missile Launchers
Heavy Support:
200 Points
Storm Raven: Assault Cannons, Heavy Bolters
1570 Points Total
Ally Detachment
HQ: ????
Troops:
75 Points
Scout Squad: 5 Scouts, Camo Cloaks, Bolters, Teleport Homer
Fast Attack:
95 Points
Assault Marines: 5 Marines, 2 Flamers, Drop
170 Points Total
1740 Points Overall
Should I run a libby with the assault squad? Have some points to play around with to fill out the 2k total.
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"Nobody truly understands the value of a minute until they only have one left"
7800 Points Raven Guard - Always WIP
3000 Points Khorne
2000 Points Eldar |
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![[Post New]](/s/i/i.gif) 2014/03/19 01:33:06
Subject: Space Marines 2k Points
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Hungry Ork Hunta Lying in Wait
New York
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Well a few changes to the new list: 1st Forget the drop pod for your main tactical squad either put them in a rhino or the stormraven your sacraficing alot of units to the enemy. 2nd Give the bikers Grav guns you wont be disapointed. 3rd Id give your Legion of the Damn sergeant a combi weapon - why not make use of thier ignore cover more. 4th IMO only load out for a storm raven is TL LC and TL MM you have enough anti horde you dont need more and they are free upgrades. 5th Teleport homers are only for terminators and your army includes none. Either give a drop pod(preferably you only have one) a locator beacon or use the points to give the sergeant a speecial weapon (if you are doing salamanders it becomes master crafted). TBH id run a pure salamanders army with this list. sorta like this: VUlkan 190 Commander Bike, Storm Shield, Power Weapon(Axe(MasterCrafted)) 125 Bikes x 4, Melta x 2, Combi Grav(MC), Melta Bomb, Attack Bike, MM 174 Bikes x 4, Melta x 2, Combi Grav(MC), Melta Bomb, Attack Bike, MM 174 Tactical Sqaud x 10 MG, ML, Combi Melta(MC) Rhino 205 Scouts x 5 Camo cloaks x 5 Snipers x 4 Combi Grav(MC) 79 Legion of the Damn MM, MG, Combi Melta or Grav(MC) 155 Sternguard x 7 MG x 2, Combi Flamer, Combi Melta, Combi Grav(Sergeant(MC)), Drop pod 229 Sternguard x 7 MG x 2, Combi Flamer, Combi Melta, Combi Grav(Sergeant(MC)), Drop pod 229 Assault Marines x 5 Flamers x 2 Drop pod 95 Assault Marines x 5 Flamers x 2 Drop pod 95 Stormraven MM LC 200 w/ 50 free points to spare Just for clarification Legion of the damn melta weapons are master crafted =)
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This message was edited 1 time. Last update was at 2014/03/19 01:38:06
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![[Post New]](/s/i/i.gif) 2014/03/21 10:22:27
Subject: Re:Space Marines 2k Points
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Steadfast Grey Hunter
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Why did the captain have no weapon?
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