|
HQ
Fateweaver - ???
Nurgle Daemon Prince, Greater Reward, Exalted Reward (portal), Flight, Armor, ML 3 - 345
Troops
Pink Horrors x11 - 99
Plague Bearers x10 - 90
Daemonettes x10- 90
Fast
Screamers x6 - 150
Flesh Hounds x15 - 240
Heavy
Tzeentch Prince, Great Reward, Exalted Reward (Grimiore), Flight, Armor, ML 3 - 355
Soul Grinder Nurgle, Phlegm - 180
1849
The plan is obviously to grimiore Fateweaver. This obviously gives me an un-killable unit (until you kill the Tzeentch prince) and someone to tie up deathstars. Nurgle Prince gives me the option of the balesword for monstrous creature hunting. For troops I like Pink horrors the best, and that’s often what I will spawn. I took Daemonettes for their speed and Plague Bearers cause... well they were painted and not much worse as troops go. Screamers give me a good unit to move quickly at high priority targets like wave serpents, or to kill small squads like pathfinders or long fangs. I took the Hounds because they force target priority. They will be in your face and now you must choose to shoot at them or the princes... and I am cool with either choice. Tzeentch prince chases invisibility if Fateweaver doesn’t get it, and nurgle prince will chase it if neither of the others do. This gives me two units with a 2+ re-rollable to shooting and makes killing the grimioure that much harder. Soul grinder because... soul grinder.
I feel against most armies I have the tools to out play them. I am posting this here to see if there are any glaring weaknesses that I didn’t consider. I feel like serpent spam will still be tough, but that’s always been tough for us.
|