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Made in us
Skink Armed with a Blowpipe





Bellevue, NE

I'm curious what you would say makes each army unique. I.e. Daemons guaranteed ward save, instability, winds of chaos, etc.

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Made in ca
Monstrous Master Moulder



Space Cowboy Cruising Around Olympus Mons

Skaven....ummmm.....Droves of ultra cheap expendable slaves and wildly unstable warpstone weapon?
   
Made in gb
Angered Reaver Arena Champion




Connah's Quay, North Wales



Dwarves: Accurate Warmachines, Runes, High Leadership, Slow movement and good survivability.

Empire: Detachments, Cheap Heroes/Lords, Cheap Warmachines, Jack of all Trades.

Dark Elves: Offensive magic, very killy special choices, monsters, mobile.

High Elves: Great magic phase (mainly buffs), strong and cheap characters, Always Strike First, amazing Specials with 'Meh' troops, Special characters and some...undercosted items. *Cough*BotwD*Cough*

Tomb Kings: Lich Priests and their augments, tough constructs, Arrows of Asaph, Tomb Kings.

Vampire Counts: Powerful summoning magic, some hard hitting units backed by tarpits, Fast hammers, Etheral Units and oh...MOTHER FETHIN' VAMPIRES!

Brettionia: Knights, cheap Pesents and strong lords. Generaly overcosted and out dated.

O+G: Big Hoards of cheap Gobbo's or killy orks. Good magic and surprising range (cheap WM). Big things. Fanatics. *FUN*

Skaven: Cheap ass hoards. Powerful specialists. Strong but wonky warmachines. Surprisingly Good Magic. Grey Seers and DOOMWHEELS!

Orges: Heck..Ogres!

Lizardmen: Strong Sauras blocks, cheap Skink harassers and survivable monsters. Slann, once more, Slann.

Beastmen: Uch....

Wood Elves: Tactically hard to play. Lots of skirmishers, no hoard in sight. Accurate and mobile archers. Strong Tree Spirits. Meh Heroes/Lords and out dated.

WoC: Very, Very effective core troops. incredibly killy lords. Hard hitting survivable cavalry. No ranged weapons to be seen.

Daemons: Ward saves. Potent but expensive Lords. Warpstom table. Randomness, *FUN*

 
   
Made in ca
Monstrous Master Moulder



Space Cowboy Cruising Around Olympus Mons

 ALEXisAWESOME wrote:


Dwarves: Accurate Warmachines, Runes, High Leadership, Slow movement and good survivability.

Empire: Detachments, Cheap Heroes/Lords, Cheap Warmachines, Jack of all Trades.

Dark Elves: Offensive magic, very killy special choices, monsters, mobile.

High Elves: Great magic phase (mainly buffs), strong and cheap characters, Always Strike First, amazing Specials with 'Meh' troops, Special characters and some...undercosted items. *Cough*BotwD*Cough*

Tomb Kings: Lich Priests and their augments, tough constructs, Arrows of Asaph, Tomb Kings.

Vampire Counts: Powerful summoning magic, some hard hitting units backed by tarpits, Fast hammers, Etheral Units and oh...MOTHER FETHIN' VAMPIRES!

Brettionia: Knights, cheap Pesents and strong lords. Generaly overcosted and out dated.

O+G: Big Hoards of cheap Gobbo's or killy orks. Good magic and surprising range (cheap WM). Big things. Fanatics. *FUN*

Skaven: Cheap ass hoards. Powerful specialists. Strong but wonky warmachines. Surprisingly Good Magic. Grey Seers and DOOMWHEELS!

Orges: Heck..Ogres!

Lizardmen: Strong Sauras blocks, cheap Skink harassers and survivable monsters. Slann, once more, Slann.

Beastmen: Uch....

Wood Elves: Tactically hard to play. Lots of skirmishers, no hoard in sight. Accurate and mobile archers. Strong Tree Spirits. Meh Heroes/Lords and out dated.

WoC: Very, Very effective core troops. incredibly killy lords. Hard hitting survivable cavalry. No ranged weapons to be seen.

Daemons: Ward saves. Potent but expensive Lords. Warpstom table. Randomness, *FUN*


This is interesting but I don't think that this just what makes each army unique more of a rundown of what the army is.
   
Made in us
Skink Armed with a Blowpipe





Bellevue, NE

Thanks, AlexIsAwesome, good list sounds like you have some experience with most of 'em (except beastmen?). Also agree with chiefbigredman. What about their drawbacks and model quality?

This message was edited 1 time. Last update was at 2014/03/18 23:08:37


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Made in us
Longtime Dakkanaut





 chiefbigredman wrote:
This is interesting but I don't think that this just what makes each army unique more of a rundown of what the army is.

Fine.

Pretend he read off every army book in sequence, programmatically removing any pieces that overlapped with other books.

He gave you a pretty good overview. If you go too high level, none of the armies are unique. They all got infantry, cavalry, Lords, Heroes, armor, attacks, shooting, and use D6. Go too low level and you are reprinting the Army Books which are inherently unique but take up a damn lot of space.

   
 
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