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Made in gb
Growlin' Guntrukk Driver with Killacannon




wolverhampton

I played a game against dark elves that had loads of small units of fast cavalry.

I REALLY struggled against it, with no shooting and them always managing to get out of my LOS to charge I spent the whole game chasing them and getting whittled down by magic.

Of course if I had taken my own magic it would have made a lot of sense but I didn't... (I was trying out a tzeentch lord on disk as opposed to the sorc lord on disk i usually run)

What can a Close combat orientated army like WOC do against this kind of army?

I was thinking about using a couple of spawn as they have random movement.

mean green fightin machine 
   
Made in id
Trigger-Happy Baal Predator Pilot





Indonesia

Ooph. Yeah, your army's slow unless you take faster units. I would suggest that you go with some of the WoC book's faster, cavalry models. Your Marauder horsemen actually CAN take some shooting (close range though it is) and your Chaos Knights will eat MSUs (if you can catch them...).

A Manticore or Chimera is another option--it can fly around, catching these punks, and will munch and stomp them when it does.

Spawn are so random that I don't know if it would actually help you--your average movement is still going to be 7, and the way I roll, I wouldn't count on it.


Automatically Appended Next Post:
What points level were you playing? That might really limit your options, so a bigger point game might allow you to have a broader range of stuff.

Ogres are even very fast compared to most of your units, and again will munch stuff if they catch them.

This message was edited 1 time. Last update was at 2014/03/21 03:22:14


5000 pts High Elves 4000 pts, Warriors of Chaos 4000 pts, Dwarfs 3000 pts, Wood Elves and Greenskins too


Thought for the ages: What is the Riddle of Steel? 
   
Made in gb
Growlin' Guntrukk Driver with Killacannon




wolverhampton

The army i took had a lord on disk and 2 chimeras!
My opponent found it disturbingly easy to just move out of my front arc to stop my from charging though!

mean green fightin machine 
   
Made in no
Battlefortress Driver with Krusha Wheel




Norway (Oslo)

BAN wrote:
The army i took had a lord on disk and 2 chimeras!
My opponent found it disturbingly easy to just move out of my front arc to stop my from charging though!


That's when you remember that those are single models and can swirl 360 and you can rush up and just flametemplate those silly low save cavs.

Waagh like a bawz

-
Kaptin Goldteef's waagh! 16250 points 45/18/3 (W/L/D) 7th Ed

6250 points 9/3/1 (W/L/D) sixth-ed
Dark elves: 2350points 3/0/0 (W/L/D)
3400 points 19/6/0 (W/L/D) 8' armybook
Wood Elves 2600 points, 6/4/0 (W/L/D)

 
   
Made in gb
Growlin' Guntrukk Driver with Killacannon




wolverhampton

 phatonic wrote:
BAN wrote:
The army i took had a lord on disk and 2 chimeras!
My opponent found it disturbingly easy to just move out of my front arc to stop my from charging though!


That's when you remember that those are single models and can swirl 360 and you can rush up and just flametemplate those silly low save cavs.


I didn't take flaming breath :( would that be better than taking spawn then? It just seems expensive to me for one use.

mean green fightin machine 
   
Made in no
Battlefortress Driver with Krusha Wheel




Norway (Oslo)

BAN wrote:
 phatonic wrote:
BAN wrote:
The army i took had a lord on disk and 2 chimeras!
My opponent found it disturbingly easy to just move out of my front arc to stop my from charging though!


That's when you remember that those are single models and can swirl 360 and you can rush up and just flametemplate those silly low save cavs.


I didn't take flaming breath :( would that be better than taking spawn then? It just seems expensive to me for one use.

I find it allways usefull in a TAC list. If not flanking you can need those 2d6 hits closecombat followed by thunderstomp

Waagh like a bawz

-
Kaptin Goldteef's waagh! 16250 points 45/18/3 (W/L/D) 7th Ed

6250 points 9/3/1 (W/L/D) sixth-ed
Dark elves: 2350points 3/0/0 (W/L/D)
3400 points 19/6/0 (W/L/D) 8' armybook
Wood Elves 2600 points, 6/4/0 (W/L/D)

 
   
Made in us
Auspicious Aspiring Champion of Chaos





On the perfumed wind

Another thing to consider might be a sorcerer with lore of fire. Slinging around fireballs can help clean up some of those units. The frustrating thing about Dark Elf fast cav is that they aren't even that lightly armored- they often have a 4+ (which kind of boggles my mind as a design decision).

“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.

On a delicate chain at her throat, she keeps it with her to this day.”
 
   
Made in gb
Growlin' Guntrukk Driver with Killacannon




wolverhampton

I know its crazy, I'd love to do something similar with marauder cav but they'rejust nowhere near as good!

mean green fightin machine 
   
Made in us
Fresh-Faced New User




You could always stack a flank and watch how you move your units. Chaos can struggle with Fast Cav armies, but the trick is limiting their lanes of exit. This means we have to be EXTRA careful in our movement phases because one mistake can let them slip away. The real trick to catching a fast cav list is to target the units that will give us the most points because we aren't going to get many chances to get points out of these kinds of armies if your leaving magic our of your list. we can counter with 2-3 units of our own cav, but not in a direct chase scenario. We need to threaten the units we are trying to catch with our slower units and the threaten the edges of our primary units view range with our fast units. This will force him to either back up, or possibly make a movement error and expose himself to a charge. If he continues to back up, then eventually he will have no where o run to. We just have to be very careful at this point and not give him the chance to break out of the trap, or he can lock us in the constant game of chasing our own tails.
   
Made in gb
Longtime Dakkanaut





Caco chior, helps against Chaff as they cannot then get out of the way next turn and warlocks cannot save wounds from them thanks to the Slaanesh rule. I am currrently using lore of slaanesh, 2 units of hellstriders and 3 units of dogs (although they are usually my pure chaff units, they can make the other units flee as a charge reaction or pin them in place so something else can charge).

40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
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Made in ca
Dakka Veteran




Lots of dogs and maybe marauder cav are the answers.
   
Made in us
Evasive Eshin Assassin





I had a similar problem with Skaven against a Skink-cloud. Obviously not as extreme a case, but they share certain traits.

What did the trick for me was deploying wide and limiting their ability to get around me.
As WoC, you'd be stretched pretty thin, but...you really only need one rank to tear through fast cavalry in close combat.

 
   
Made in gb
Growlin' Guntrukk Driver with Killacannon




wolverhampton

I'll try next time I play him, I really like the look of fast cav armies I may go for something similar at some point, I'm starting another fantasy army soon anyway, I might see what the new woodelves are like.

mean green fightin machine 
   
Made in us
Poxed Plague Monk




Palmer, AK

+1 for going wide. If you can limit/deny him the ability to get around you, then all he can really do is move backwards/sideways.

Also I'd make a beeline for his more expensive units, ie. the slower parts of his army/characters. Try and get ahead on victory points and then stay there.

One of the really nice things I've found with Warriors is that our units are typically so tough that we can absorb a lot of punishment in the shooting and magic phase without giving our opponents any points. Most of the time I just allow damage spells through, as I don't worry about S4 and S5 hits that much

Your units also need to work together in order to catch units. Try and arrange your units so that if he moves out of los of one unit he enters los for another one. With chimeras, lords and heroes on discs, chariots, trolls, daemon princes, dragon ogres, ogres and all the other fast units we can field, it can really make your opponent have a hard time getting outside of charge range/arcs.

 
   
Made in gb
Growlin' Guntrukk Driver with Killacannon




wolverhampton

Cool solid advice, I just need to get better at using my army I think.

mean green fightin machine 
   
 
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