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Made in gb
Bugswarm




Hey guys I have recently got into the hobby with a few friends and was thinking of writing a 1500 point list to work towards. My chosen army is Eldar because I really like the idea of psychic powers. I do not have a codex yet but my friend suggested something called a FarseerCouncil? hence my name. My question is firstly what is a FarseerCouncil and secondly what should I buy to work towards a 1500 point army.
   
Made in us
Agile Revenant Titan






Austin, Texas.

2 farseers on bikes with 7-8 warlocks on bikes with an allied in dark eldar special character. Can be very nasty and puts out allot of powers.

I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. 
   
Made in gb
Bugswarm




That sounds like something I would enjoy as when reading through the rulebook I really liked the psychic abilities of some characters. If I were to make a 1500 point list with them what would it look like?
   
Made in us
Agile Revenant Titan






Austin, Texas.

I myself dont actually run seerstar, as i dont ahev the dark eldar models to accompany them, but generally the seerstar, then troops for scoring (maybe 1-2 dire avenger squads in serpents and some jetbikes) then a wraithknight for heavy support

I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. 
   
Made in hr
Screaming Shining Spear






It is, however, a very hard army to play and not really suited to someone new to 40k. Because it requires a good knowledge of movement phase and shooting phase, terrain placement, psychic powers from 5 different discplines, etc. I play Eldar for a few years now and I'm not sure how well I'd play with it.

Point being, it might be easier to just buy two battleforces and a Farseer to start with. Everything in those battleforces is useful whatever direction you want to take after you learn the ropes.



   
Made in gb
Sinewy Scourge




Warrington, UK

If you want fun with Eldar I would try and get hold of one of the limited edition wraith boxes they did and add in some Wave Serpents, a Farseer, a Council and a couple of Spiritseers. Should be about £250 all in and a good laugh.

Website: http://www.northernwarlords.co.uk

Facebook: https://www.facebook.com/northernwarlords

Dark Eldar 35,000pts
Craftworld Eldar 27,500pts
+ 10,000pts of Ynnari, Corsairs & Harlequins 
   
Made in us
Lead-Footed Trukkboy Driver




Elizabethtown College

You picked arguably the best codex in the game right now, whcih means most things in the codex are good. If youre just starting out, for reasons stated above, i wouldnt start seerstar. Try some of the more fun and still very competitive models, guardians/da in wave serpents, big blob of 20 guarians with two heavy weapons and a farseer, wraithguard in serpents, definitely buy 1 Wraithknight, warwalkers, warpspiders(guys are super awesome and amazingly fun).

Also one thing you want to do whenever your making your list is almost always, and i would argue always, bring 2 units of min jetbikes (3) with no upgrades in reserve. These two units will win you games by coming on the field turn 3, 4 or 5 and turboboosting or simpley riding onto objectives. Seriously they are so good.

I always press dat, if you know what I mean. 
   
Made in ca
Horrific Howling Banshee



Barrie, ON

Eldar SeerCouncil wrote:
That sounds like something I would enjoy as when reading through the rulebook I really liked the psychic abilities of some characters. If I were to make a 1500 point list with them what would it look like?


HQ:

Farseer Jetbike RoWar Shard of Anaris
Farseer Jetbike RoWar Singing Spear

Warlocks(8) Jetbike(8)

Troops:

Dire Avengers(5)
Wave Serpent TL Scatter Laser Holo-Fields
Dire Avengers(5)
Wave Serpent TL Scatter Laser Holo-Fields
Dire Avengers(5)
Wave Serpent TL Scatter Laser Holo-Fields
WJB(3)

Dark Eldar Allies:

HQ:

Baron Sathonyx

Troops:

Kabalite Warriors(5)


That's just a quickly thrown together example for 1496!

This message was edited 1 time. Last update was at 2014/03/20 20:45:14


...that big sanction stamp of APPROVAL means it's OFFICIAL. No, I don't have to ask you for permission. D-cannons win games.

2000+
2000+ 
   
Made in us
Longtime Dakkanaut




United States of America

I compleatly disagree with all the above posts, the seer council is hard to use in general, but it will quickly help you learn how to control fazes of the game, in addition I normally play it in competitive tournaments only (though ive been using it since 4th ed) you should be fine using it in normal games.

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Made in hr
Screaming Shining Spear






It's not a begginer's army. Even if you like a challenge, it's still not a good army to begin with, not the least because it's probably the strongest army of them all, atm.
   
Made in us
Longtime Dakkanaut




United States of America

Araenion I don't understand what you mean by "beginner's army" is it an army which consists of spam units or running 80 guardians?
The real reason is a "beginner's army is what ever models you happen to have when you start. I stick by if you want to learn quickly (and the council will force you to learn quickly) then by all means take them and have fun, or if you want an army which is so forgiving it makes space marines in 5th look like sisters of battle take 6 wave serpents and never learn how to truly play.

Maybe I look to much into it because everyone (and i mean everyone) at my LGS plays WAAC which makes it competitive and satisfying when you are able to win.

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Made in au
War Walker Pilot with Withering Fire




Running a seer council as a new player is probably a terrible idea.

It's an army of finesse, and really takes experience to field well. Mainly because it requires many things to work in concert and deep knowledge of special rules for effective use.

Plus, if you're modelling them yourself, it can be a real pain, depending on how you choose to do so. I converted my council from actual farseer and warlock models, requiring a bunch of pinning, greenstuffing and other modelling work.

If you're new to 40k, and want to win with Eldar, just buy a bunch of Wave Serpents, Avengers/Guardians, Warp Spiders and a Wraithknight or two. You'll be fine

8,000 pts and counting
1,000 points, now painting. 
   
Made in us
Longtime Dakkanaut




United States of America

Most people that ask me "what should I use for the council?" I say just use the bikers with some conversions, I used wolf cloaks from empire, and with the new WB kit, use their glaives, though the hands are slightly bigger, if your any good with green stuff there is a way around it, for helmets I recommend avenger heads, or again you can convert something just as cool.

I am not a huge fan of buying actual warlocks/seers just because it makes the unit ungodly expensive and unless your a good modeler the end result is far less then perfect.

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Made in gb
Bugswarm




Okay, it seems as though the SeerStar is not to be taken lightly and seems to be an army that requires immense skill to make work. I borrowed some models from my friend today (he has bought two of the battle forces I think?) I played against his CSM with this list

HQ - Farseer

Troops - 20x Guardians w/2x Brightlances
Troops - 5x Dire Avengers w/Wave Serpent + Scatter Laser
Troops - 5x Dire Avengers w/Wave Serpent + Scatter Laser

Fast Attack - Eldar Vyper w/2x Shuriken Cannons

- 750

It was a really enjoyable game and he was helping me to learn both my codex and the core rules of the game. The list worked well for me even though his heldrake? the dragon thing... killed like half my army and because it was a flier I couldn't really hurt it. Would getting a battle-force or two be better than starting with the council? Also is there anything else I could do to improve the list I played to better handle his heldrake?
   
Made in us
Longtime Dakkanaut




United States of America

Your aa at 750 is pretty good with the serpents, you just need to cast guide on the vypers and have them hop behind the drake and then its dead.

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Made in us
Regular Dakkanaut





 Araenion wrote:
It is, however, a very hard army to play and not really suited to someone new to 40k. Because it requires a good knowledge of movement phase and shooting phase, terrain placement, psychic powers from 5 different discplines, etc. I play Eldar for a few years now and I'm not sure how well I'd play with it.

Point being, it might be easier to just buy two battleforces and a Farseer to start with. Everything in those battleforces is useful whatever direction you want to take after you learn the ropes.





Conversely I believe it's a fantastic army to start with for the very same reason this fellow seems to think it's a poor choice. As was stated the army does require learning a lot about all of the phases of the game... Let that sink in... You're new to the game and need to learn all of the rules, this army will teach you a LARGE majority of the important rules and once mastered will leave you with a top tier army should you pursue local tournaments or even larger events.

Units that you should also consider are Wraith knights and wave serpents. These will also teach you new rules about Monstrous Creatures and Vehicles!

I say go for the council. Has a higher learning curve, but if you've played a video game in your life it's really not that hard and will be very rewarding.
   
Made in us
Longtime Dakkanaut




United States of America

Wow someone else on this forum thinks ahead.

As for learning game mechanics, using serpents and WK spam would kind of defeat the whole point, as they allow a lot of room for error.

11k+
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Made in us
Agile Revenant Titan






Austin, Texas.

Serpent spam is one of the easiest armies to play

I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. 
   
 
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