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Made in us
Blood Sacrifice to Khorne





Howdy! I am currently assembling models for my World Eaters army, and before I glue my infantry together I have to make a few decisions about what to upgrade with the points I have left over. Keep in mind the list is fairly inflexible as far as unit selection because I have already put together a lot of this (including the destroyer blades on the rhinos, so don't even ask!). It looks like this:

Kharn

8x Khorne Berzerkers w/ Icon of Wrath
Land Raider w/ Dozer Blades and Dirge Caster

8x Khorne Berzerkers w/ Icon of Wrath
Land Raider w/ Dozer Blades and Dirge Caster

8x Chaos Marines (Bolters)
Rhino w/ Dozer Blades, Dirge Caster and Destroyer Blades

8x Chaos Marines (Bolters)
Rhino w/ Dozer Blades, Dirge Caster and Destroyer Blades

Maulerfiend
Maulerfiend
Maulerfiend

Heldrake

113 points left over

OPTION 1: What I was originally thinking, use the extra points to bring the two CSM squads up to a full 10x CSM with two flamers in each squad, and then use the remaining points to buy 5 chainaxes and a powerfist for the Berzerker champion not riding with Khorne. More bodies in the CSM squad, plus the added threat of drive-by flamer or dual-flamer overwatch make the smaller troop squads a little more threatening, and the powerfist would give the zerker squad the ability to handle more than just infantry. It might doom the champion in challenges though.

Another consideration would be to add the two marines with flamers to each squad and then spend the leftover points on chainaxes and daemonic possession on the land raiders. Having had little experience playing with raiders, I am really keen to hear thoughts on how valuable y'all think extra armor or daemonic possession would be in this edition.

OPTION 2: Buy a chainaxe for one berzerker and include a Chaos Lord of Khorne with the Axe of Blind Fury to ride in the second Land Raider. This seems like a powerful option because it makes both land raider cargoes equally dangerous to the opponent and I won't constantly be hampered by having Kharn's raider targeted first. My opponents frequently bring mindshackle scarabs, so it might be a lot of points to drop into a combat hero.

Thoughts?
   
Made in gb
Executing Exarch






I'd avoid Daemonic Possession, it reduces the tanks' BS to 3 and you'll never forgive it the time it eats Kharn on the first turn. Extra armour is a possibility.

As much as I admire sticking to Khorne's favorite number, perhaps filling out the Rhino squads and adding special weapons is a good plan, though I would probably suggest something other than flamers?
Potential upgrades on the 'Zerker champions: Power Sword or Spear? Doesn't restrict you as a Fist or Axe would but gives them a little extra bite.

Option 2 (Khorne Lord, AoBF) might be your best option though, as otherwise folks are just going to focus on Kharn's Raider first.
   
 
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