Switch Theme:

Idea for game play.  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Death-Dealing Devastator





New Mexico

I believe I picked the correct forum to post this in. Anyway, I have an interesting idea for playing 40k that I believe would spice things up a bit. There may already be similar ideas posted or even published rules for this type of game play but I haven't seen anyone play like this so, here goes...

Instead of just fighting two forces against each other and having a few objectives/obstacles I think it is a cool idea to have multiple objectives with the same point value that can be "carried" so to speak by your units. If the unit is destroyed by enemy forces it can be looted or stolen. At the end of the battle whoever holds the most objectives obviously wins. You could earn points for stealing or looting an enemy units objectives. You could also have a safe area to drop off your objectives so they cannot be taken. Each objective will be located in a potentially dangerous terrain area but you have the possibility of gaining allies or enchantments on your units. When picking up the objective there is a chance that it blows up in your face, puts your units to sleep for a turn or you might instead gain some movement range or have a previously killed unit brought back to life. In some cases you might gain an ally that fights for you or grants your units immunity to the surrounding dangers like zombies or poison etc. There are so many ideas I have for making a game mode like this with a specialized gaming table. What do you guys think?
   
Made in nz
Disguised Speculo





So... multiple relics with a bunch of extra random objective rules?
   
Made in us
Death-Dealing Devastator





New Mexico

Basically yes.
   
Made in us
Devestating Grey Knight Dreadknight




The main issue I see with this is game length. In most relic missions I've played, one of 2 things happen: 1) The relic is claimed turn 1 and the said unit is annhiliated, turning the center into the western front 2.0 or 2) we both creep carefully towards the relic for an end-of game grab. I don't think that a 6-turn game, with 6" average movement on a 4'x6' table is enough time to create the action you're looking for. Furthermore, in order to get the relic away from a unit you either have to break them or wipe them out to a man. With only a limited number of units you're going to end up with alot of objectives basically stationary or held by bits and pieces of units running away from each, since once you have grabbed a relic the rest of your army is more or less there as well meaning that I cannot go and grab it.

I think it's a fun sounding idea, but difficult to implement in 40K. The main suggestion I would have is to use a smaller table, and enough LOS blocking terrain to create maneuvering lanes. You could also put some sort of combat patrol or kill-team-esque unit restrictions in place if you wanted to.

Hope is the first step on the road to disappointment. 
   
Made in us
Death-Dealing Devastator





New Mexico

I was thinking that the game table would be much more dense with terrain. Almost like a ruined city layout. It would definitely be smaller than the typical gaming table. You would be fighting the gaming table and scenery just as much as you fight the opposing army, depending on what route you take. A single fast attack unit may be able to gather multiple relics but then he gets blown up by a booby trap and his loot is taken by the opposing army haha. It would be difficult to balance but hey its worth a try. When I get my table set up and some rules printed I will definitely share them with the community. Everyone is welcome to introduce more ideas.
   
 
Forum Index » 40K Proposed Rules
Go to: