Switch Theme:

Team Tourni: Orks/Eldar 1,000 pt each  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Been Around the Block





My local gaming store is running a team tournament in a couple of weeks. Rules are simple: no special characters, single force org chart that is shared between both armies, and lastly each army must take one HQ and one Troop choice.

Ork side: Close combat role and move and hit fast. Get into hand to hand turn 1 if possible and turn 2 at latest

HQ: Warboss (w/ Warbike, attack squiq, powerclaw)

Troop: 5x Biker Nobs (w/ 2x big choppas, 2x powerclaws, 1x painboy)

Fast: 20x stormboyz (Nob: with bosspole & powerclaw)

Fast: 20x stormboyz (Nob: with bosspole & powerclaw)



Eldar side: Long range support and objective nabbing, also biker support

HQ: Farseer on jetbike

Troop: 5x Direavengers in Wave Serpeant w/ bright lance

Troop: 5x rangers

Troop: 5x rangers

FA: 6x shinning spears (exarch with lance upgrade and hit & run)

HS: Falcon with bright lance and spirit stones

HS: Fire Prism

HS: Fire Prism




I think it will be fun to play, but I figure we will loose a few games. Unless we catch someone off guard with stormboyz rolling huge for movement (30" max threat, 21"-22" realistic threat) The elder will provide long range support with the shinning spears fast moving up with our fast moving orks to hit any targets a little too heavily armored for the stormboyz to handle with ease.

What Im having issues with is capping objectives with out losing to much of our ranged support or too much of our mobility. I expect the biker nobz to be all dead by turn 3 on most games; they draw so much hate they will die (only 5 plus boss.)

Would you drop a fire prism for more durable elder objective holding?
Would you shrink the size of the stormboyz to pick up more biker nobz?
Would you shrink the size of the stormboyz for truck mob or other ork scoring units?
I really want a crystal targeting matrix on the falcon (not enough points)... Thoughts?
Farseer on bike vs. Autarch on bike?
Is it fast/mobile enough?

Thanks,
CrazyCombatCarl
   
Made in us
Executing Exarch





The Twilight Zone

For the ork list, dropping 5-10 storm boys overall still provides a threat, but gets more nobs and cybork on your ork lord.

The eldar farseer could use a singing spear if you find points. Take holo fields and scatter lasers on the serpent. Rangers are ok, but 2 squads might be a bit much. Keep the farseer for psychic buffing over the autarch unless you plan on kitting em out for combat...even then seer is better.

Falcons are garbage compared to prisms or night spinners. I would go with a spinner since your going with 2 prisms...try to find points for holo fields(including dropping rangers)

Overall, your dakking down things, while the orks force assault...so it could work, but hordes of guard are an issue, tau and flier heavy builds are difficult as well.

The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden  
   
Made in ca
Fresh-Faced New User




I dunno, a slightly different way to go would be a big mek with kff with two teams of trukk boyz (mek in one trukk) running interference for the stormboyz? if you ran 16 man stormz you could squeeze a dakka jet in there


Automatically Appended Next Post:
your chances of getting that turn two mauling would be greatly improved with that layout i'd say

This message was edited 1 time. Last update was at 2014/03/21 19:06:16


 
   
 
Forum Index » 40K Army Lists
Go to: