Hi all,
I have been developing a card game over the last couple of years and it's going through (what I hope is) the last rounds of play testing.
It's come to my attention that my wording of the rulebook leaves a bit to be desired... in fact my old English teacher would probably be turning in his grave
Anyway, if any of you would be willing to spare a bit of time to read through and offer constructive suggestions or improvements I would be most appreciative. I can't offer any financial reward since it's a self-funded, amateur do-it-yourself type of game that may never get published. All I can offer is the sense of satisfaction and general well-being that you would feel after helping me out!
The rules can be downloaded from the website here:-
PHOTON play testers forum
If you just have a general interest and don't want to help proof read, that's fine too... there's a facebook page here where you can keep up to date with the latest news etc:-
PHOTON facebook page
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A brief outline of the game
PHOTON is a card game for 1-4 players, running at approx 30-60 mins once you are familiar with the rules and cards.
Each player is a mercenary on the hunt for pirate clans, responding to a call for help from local planetary governments to clean out this scourge.
Your ship is represented by laying out 5 system cards in front of you, each acting as a different vital ship component. You draw a number of Energy cards into your hand, each worth 1 point of energy which can be used to run your ship, or you can instead use the ability described on the card to provide you with a temporary bonus.
You have to scan for targets by drawing Pirate Cards , attack them then as the game progresses eventually find their flagship and destroy it. Each pirate card has various stats and is worth a number of points. When you destroy a pirate those points go towards your final score, but you can also place the pirate card on top of one of your system cards which instantly upgrades that system and so improves the performance of your ship.
The challenge is to successfully manage your energy needs and eventually upgrade your ship in the best way possible, enabling you to take on bigger targets, draw more energy or scan larger areas of space, etc
One last wrinkle is that because you are all mercenaries there is also a healthy bit of backstabbing and trying to make it as tough as possible for your opponents.
That's a very brief description but I think it covers it.
Thanks for listening
Chris
thepaintedgoblin