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You have two accounts? Anyway do the following:
Commander
Missile pod, missile pod, iridium armor, shield generator, stim injector.
Crisis team
Team Leader, Multi Spec, Command node, Pure tide
Crisis suit, plasma rifle, plasma rifle, target lock
Crisis Suit, fusion blaster, fusion blaster, target lock.
This way you can destroy a transport, a heavy tank, and put the hurt on a squad of heavy infantry all in one turn. Put the commander on the side closest the enemy and use him to tank hits for the squad. Take out the stim injector and give him a vector tracker if you plan on facing fliers or flying monstrous creatures.
Take only 10 kroot plus a hound for acute senses and rerollable outflank.
Put the Firewarriors into three squads of 8, make that nine if you have the models.
And split up the Broadsided so they represent more targets and make your enemy waist shots hopefully. Don't take missile drones unless you plan on putting a buffmander with them, BS 2 means they will hit nothing. They are a waist on points. Replace them with some more pathfinders and get two squads of six going.
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