So after about a week of not being satisfied by an army the love for
DA took over again and after many lists I came up with this one.
I know some people aren't a fan of
DW Knights because they are only
AP 4 but with the Mace of Redemption in there
MEQs will be fine and any 2+ things i can just smite, unless I need to take down a tank quickly then the plasmas can take on the 2+ units.
Company Master Zael
Terminator Armour, Storm Shield, Mace of Redemption, melta bomb
180
5 Deathwing Knights
235
10 Tactical Marines
Plasma Cannon, Plasma Gun
170
10 Tactical Marines (Combat Squading)
Missile Launcher, Plasma Gun
170
Razorback
Lascannon and twin-linked plasma gun (or
TL Lascannon, which ever is better)
75
10 Tactical Marines (Combat Squading)
Missile Launcher, Plasma Gun
170
Razorback
Lascannon and twin-linked plasma gun (or
TL Lascannon, which ever is better)
75
5 Company Veterans Drop Pod
Meltagun, combi-melta x 4 locator beacon
140 45
Dreadnought Drop Pod
Plasma Cannon 35
110
Predator
Autocannon, heavy bolter
95
So Basically in turn 1, the knights drop in with the vets, the vets should be able to pop a tank while the knights tank what is shot at them.
The 2 Tactical Squads with the Razors combat squad, missiles sit in cover while the plasma gun half scoots forward and hopefully the razors can pop a tank. Then with the missile combat squads the plasma squad and the pred sit back relax and
FF priority targets.
In turn 2 the Knights should be charging and the dreadnought will drop in next to the vets without scattering and make a few wounds on what it shoots.
Looking for some constructive feedback and for any call outs on things i can tweak, but for casual fun games this list looks pretty fun and devastating if it works right. Who knows, maybe even semi-competitive
Although one thing is I am contemplating taking a libby or chaplain to accompany the knights, libby could buff them or chap makes sure to take down an extra model or so. So any thoughts on the
HQ would be nice as well.
Cheers