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Made in nz
Neophyte undergoing Ritual of Detestation





HQ
Avatar of Khaine with fastshot
Farseer on jetbike
Total: 320

Troops
9 Dire Avengers
5 Rangers
6 Jetbikes 2 cannons
6 Jetbikes 2 cannons
6 Jetbikes 2 cannons
Total: 503

Dedicated Transport
Wave Serpent with scatter laser, holo fields
Total: 135

Fast Attack
Crimson Hunter
Total: 160

Heavy Support
Wraithknight
Fire Prism with holo fields
Total: 380

ok so i am going to face tau, nids and maybe chaos deamons. I haven't played a game yet but i was wondering weather the wave serpent is necessary for the dire avengers and avatar or weather i should get a team of dark reapers and have some upgrade points spare, or a group of 3 war walkers, or lastly get a wraithlord.

This message was edited 2 times. Last update was at 2014/03/23 03:56:07


 
   
Made in ca
Furious Fire Dragon




Wave Serpent, definitely necessary, the Avatar can not get in the wave serpent as a) he can't join a squad as he is not an independent character, and b) he is a monstrous creature. In terms of list advise, you have a very fast army going on here, and the Avatar is sinking into your points like crazy. I would drop him outright, and get yourself either some war walkers, or a Night Spinner. I'd also drop the rangers, this type of list needs everything to be able to move, and when you can't move effectively, that makes that unit an easy decision for your opponent to be able to kill. In terms of the rangers it makes them a points sink. Consider a unit of Guardians with a weapon of your choice, not as fast as the rest of your list but at least have Battle Focus, and a scary weapon they can move and shoot. They'll fill the same roll as the Rangers, protecting backfield objectives
   
Made in us
Bush? No, Eldar Ranger





While this list is highly mobile, I wouldn't throw away Khaine right off. Against 'Nids and Daemons, he can throw down with MC threats and definitely come out on top. and while he's not "as fast" as the rest of your army, he's close courtesy of battle focus. Not saying Keep him (read later), but he's not exactly a throw away.

Furthermore, I also wouldn't whisk away the rangers right off. Once again, they can put some hurt on MC's, but are also some solid anchor's to hold objectives in your deployment zone.

In my opinion (and really bear with me here) drop the Knight. For it's points, you could have another Fire Prism and a Hundred tacos to toss around. If you then dump Khaine, you could buy another Serpent like the one you've got, as well as giving them cannons for more S: 6, or Exarching your Crimson Hunter for that succulent BS 5. And that still leaves you with 10 denaro.

Now then, the reason I say drop the Knight is, realistically, it doesn't bring much punch to the table. Yes S: 10 AP: 2 SuperRending is gross, but take for example 'Nids. Odds are their MC's are flying (two shots won't touch) or protected in some other manner (flesh wall, burrowing, etc.) And, say there are targets you can aim at, once you drop them it can't contribute well to kill of the swarms. Daemons love their wings, and a smart Tau player will have your Knight wrecked turn two from Sniper Rifle Spam. So while the knight is intimidating, I don't think it's combat effectiveness is on par with points equivalent Prisms, Serpents, etc.

School's out, the War Machine rolls once more
6000 pts  
   
 
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