|
While this list is highly mobile, I wouldn't throw away Khaine right off. Against 'Nids and Daemons, he can throw down with MC threats and definitely come out on top. and while he's not "as fast" as the rest of your army, he's close courtesy of battle focus. Not saying Keep him (read later), but he's not exactly a throw away.
Furthermore, I also wouldn't whisk away the rangers right off. Once again, they can put some hurt on MC's, but are also some solid anchor's to hold objectives in your deployment zone.
In my opinion (and really bear with me here) drop the Knight. For it's points, you could have another Fire Prism and a Hundred tacos to toss around. If you then dump Khaine, you could buy another Serpent like the one you've got, as well as giving them cannons for more S: 6, or Exarching your Crimson Hunter for that succulent BS 5. And that still leaves you with 10 denaro.
Now then, the reason I say drop the Knight is, realistically, it doesn't bring much punch to the table. Yes S: 10 AP: 2 SuperRending is gross, but take for example 'Nids. Odds are their MC's are flying (two shots won't touch) or protected in some other manner (flesh wall, burrowing, etc.) And, say there are targets you can aim at, once you drop them it can't contribute well to kill of the swarms. Daemons love their wings, and a smart Tau player will have your Knight wrecked turn two from Sniper Rifle Spam. So while the knight is intimidating, I don't think it's combat effectiveness is on par with points equivalent Prisms, Serpents, etc.
|