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Made in us
Fresh-Faced New User




I've decided to try to build a list that is versatile enough to handle most enemies, instead of specific lists for specific opponents.
I'm not planning on winning 100% of all games played, but just trying to win more games than lose.
I've been playing 40k off and on for a long time, but haven't played much of 6th edition, so some of my strategies are obviously out-dated.

Any feedback would be greatly appreciated.

=== Primary Detachment: Grey Knights ===
HQ: Coteaz
- Warlord (Personal Traits)
- Psyker Discipline (Divination)

Troops: Inquisitorial Henchmen
- 3 Crusaders
- 2 Acolytes w/ meltaguns
- 1 Acolyte w/ plasmagun
- 2 Warrior Acolyte w/ laspistol & CCW
- Chimera Transport

Troops: Grey Knight Strike Squad
- Justicar w/ Hammer
- 4 Grey Knights w/ Swords
- 3 Grey Knights w/ Halberds
- 2 Grey Knights w/ Psycannons
- Rhino Transport

Troops: Grey Knight Strike Squad
- Justicar w/ Hammer
- 4 Grey Knights w/ Swords
- 3 Grey Knights w/ Halberds
- 2 Grey Knights w/ Psycannons
- Rhino Transport

Troops: Grey Knight Terminators
- Justicar w/ Hammer
- 3 Terminators w/ Halberds
- 1 Terminator w/ Psycannon

Elite: Vindicare Assassin

Heavy: Dreadnought
- 2x TL Autocannons
- Psybolt Ammo

Heavy: Dreadnought
- 2x TL Autocannons
- Psybolt Ammo


=== Secondary Allied Detachment: Imperial Guard ===
HQ: Lord Commisar
- Carapace Armor

Troops: Veterans
- Grenadiers (Carapace Armor)
- 1 Veteran w/ Flamer

Fast: Vendetta Gunship
- 2 Heavy Bolter Sponsons

Heavy: Leman Russ Punisher
- 2 Heavy Bolter Sponsons
- Pintle Heavy Stubber

TOTAL POINTS: 2000

The plan is to put Coteaz and his Henchmen in the Chimera and camp near the rear objective; place the Commisar and the Veterans in the Vendetta, and have them focus on hunting tanks, and heavily armored things until the final turns, where the vets will drop down to claim / contest an objective. The Strike Squads would advance and take the mid-field objectives, and the terminators would deep strike as needed. Meanwhile, the Dreads and the Vindicate provide long-ish range fire support.

Seeing as how I have tons of force weapons on the field, I'm not too worried about armies with a bunch of monstrous creatures, or "Death star CC" units. Instead, I'm worried that my low body count will result in me being swarmed constantly, which is why I put the Punisher Tank in the list. Although I am toying with the idea of exchanging the Punisher for an Executioner, any thoughts?. Thanks again for any feedback!!

 
   
Made in ca
Reverent Tech-Adept





The grim darkness of the far future

I've never been a fan of flamer vet squads. You're paying an extra 5 points per model, and the only advantage you have over basic guardsmen in close combat is a 4+ save instead of a 5+. I'd recommend either loading them up with plasma+heavy weapon or melta guns (meltaguns are probably the best choice if they're riding in a vendetta) to take advantage of the bs4, or switching them out for a bare-bones infantry platoon, where you get 25 models to tarpit your opponent for almost the same price. And you have more slots for flamethrowers.
Of course, carapace armoured stormtroopers with flamers to dispense some holy promethium probably fit the Inquisition theme better than footslogging grunts.

This message was edited 1 time. Last update was at 2014/03/23 19:53:59



 
   
Made in us
Sneaky Sniper Drone





Los Angeles, CA

If you are going to put coteaz in with the henchmen, you should take some servitors since they are on the cheap.

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